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Posts from RTF is a global modification that replaces all towns in the game.

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Do we need Ashan?
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In reply to Dyrman
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10 years ago
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Dyrman
Hmm. In my opinion, the level 5 mines are visually clear, and they are easily noticeable on the map, making it easy to identify their type. This cannot be said about level 7 and level 6 mines.
However, I don't think so. For example, it is difficult to distinguish between an ore mine and a sulfur mine, as well as a gold mine and a crystal mine.
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10 years ago
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Change the format from .zip to .pak.
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In reply to Wizard Necromancer
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10 years ago
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Wizard Necromancer
I don't think so. For example, it's hard to distinguish between a mine and a sulfur mine, and also a gold mine and a crystal mine.
I forgot. I only had problems distinguishing between an abandoned mine and a gold mine.
You can partially agree about the crystal mine, but the ore mine and the sulfur mine have quite distinct colors.
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10 years ago
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When I read what you wrote, these thoughts came to mind: 1) Leave the gold mine as is. 2) Recolor the textures of the gem mine and make it crystal-like. 3) Replace the blue gems with multicolored stones (I've seen something like this somewhere). 4) Create a new gem mine using piles of stones, their textures, and some kind of lake (it will turn out to be a "lake of gems" à la Might & Magic III). 5) Take the model from this message, repaint it, and get an excellent sulfur mine to replace the original one. Well, if anyone needs it, we can move in that direction.
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10 years ago
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Here. New wing models. They are made in different sizes, so they will need to be reworked, but, as they say, beauty requires sacrifice.
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In reply to Ment
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10 years ago
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I would still like to see the mine and resource system from Heroes of Might and Magic VII, but as I mentioned before, with one of the two steel resources replaced with something else.
In reply to fktifzobr@mail.ru
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10 years ago
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fktifzobr@mail.ru
Using sulfur and mercury in construction is complete nonsense, which is why I'm in favor of replacing all or some of the resources.
Come on, who said these are building materials? A dwelling is not just a building, but a service for preparing/housing certain units, and that's where magical resources can be used.
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10 years ago
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Well, if it's just for decoration, then bone dragons require too much mercury. And devils require sulfur.
In reply to bob2004
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10 years ago
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bob2004
Well, if it's for decoration, then bone dragons require too much mercury. And devils require sulfur.
I didn't say it was for decoration. I'm talking about the service, i.e., maintaining these creatures in the city. Moreover, the concept of "a lot" is vague. If ore arrives, say, in tons, then rare resources are mined in much smaller quantities (for example, 1 gram of gemstones may be valued as much as 2 tons of ore).
In reply to Nargott
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10 years ago
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Nargott
I didn't say it was for decoration. I'm talking about a service, i.e., maintaining these creatures in the city. Moreover, the concept of "a lot" is vague. If ore arrives, let's say, in tons, then rare resources are mined in much smaller quantities (for example, 1 gram of gems can be as valuable as 2 tons of ore).


Still, you can make an entire pool of mercury for dragons this way. And do devils feed on this mercury? And do angels make necklaces out of gems?
In reply to bob2004
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10 years ago
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bob2004
Even so, dragons can use this to create an entire pool of mercury. And do devils feed on this gray substance? And do angels make necklaces out of gemstones?
Yes, such a huge amount of resources is unjustified, especially for such useless ones. Mercury, in particular, is completely unclear why it's needed for creating dragons. Gemstones and crystals, for example, can be used in construction for decoration, but sulfur and mercury are only used by alchemists and mages.
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10 years ago
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Everything is clear. It's purely a matter of personal preference.
In reply to fktifzobr@mail.ru
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10 years ago
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fktifzobr@mail.ru
Yes, such a huge amount of resources is unjustified, especially for such useless ones. Mercury, for example, is completely unclear why it's needed for creating dragons. Gems and crystals can be used in construction for decoration, but sulfur and mercury are only used by alchemists and mages.
My friends, let's not forget that training soldiers is a complex and time-consuming process. I used to wonder, "Why do dragons need mercury, and knights need crystals?" But compare the game to real life: we buy bread in a store for paper money and electronics for electronic money. The same is true in the world of Heroes. Crystals are used to pay for the work of builders, architects, construction material delivery workers, major repairs, and hot water. They can also be exchanged for other types of resources (food, sand, and cement, for example). It is quite possible that the Academy of Magic uses guest workers from the Elven faction (or vice versa). Think bigger. Be glad that instead of all these complications, we simply give twenty crystals and get the building we need. Consider it the magic of the Heroes world.
In reply to Oversun
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10 years ago
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Oversun
My friends, let's not forget that training soldiers is a complex and time-consuming process. I used to wonder, "Why do dragons need mercury, and knights need crystals?" But compare the game to real life: we buy bread in a store for paper money and electronics for electronic money. The same applies to the world of Heroes. Crystals are used to pay for the work of builders, architects, construction material delivery personnel, major repairs, and hot water; they are exchanged for other types of resources (food, sand, and cement, for example). It is quite possible that the Academy of Magic uses guest workers from the Elven faction (or vice versa). Think bigger. Be glad that instead of all these complications, we simply give twenty crystals and get the building we need. Consider it the magic of the Heroes world.
I agree, Heroes is good because of its abstractions: instead of squads, we have stacks; instead of paying for upkeep and training in a city, we have a one-time payment for "building a dwelling"; instead of maintaining troops in an army, we have a one-time payment for hiring; instead of a complex economic system, we place municipalities and don't worry about the details, etc.
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10 years ago
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More likely, the developers simply didn't want to create that many resources.

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