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Posts from Harmony - Troop Symmetry

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Colleagues, please share your progress. I'd like to add that the idea is very interesting, especially the new skill wheel!
In reply to atlant108
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What exactly do you want to do? If you want to participate in creating the mod, it is being developed, albeit very slowly. We need to clearly define who will be responsible for what. Currently, another friend of mine (mopiko42321) is also involved in the development. There's an immediate question: Do you work with graphics? (We need human units for mages – some will be taken from NCF, and we need to redesign his head; see /topic/at/852886/).

Added after 7 hours 44 minutes
The first page has been updated – a small change in Dark Magic, and the Knight wheel has been uploaded.

Added after 2 hours 10 minutes
By the way, are there any ideas on how to create a Dark Elemental?
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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A wizard wheel has been added to the first page.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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What’s wrong with your head?
In reply to atlant108
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I need a head like this (this can be considered a concept for a Crusader).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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Colleague, I don't even know what to say! This is clearly beyond my capabilities, but I'll ask some more experienced designers.
In reply to atlant108
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atlant108
Colleague, I don't even know what to say! This is clearly beyond my capabilities, but I'll ask more experienced designers.
There's no need to repeat what's in the image so many times – all you need to do is add a head like the one on this knight, and that's it. By the way, the esteemed AtomX has agreed to do it – it would be a shame if two people ended up doing the same thing:smile35:
Maybe you could try making something similar – unfortunately, these Yetis aren't available (only a screenshot on a Polish website)
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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Updated the first page – all 8 wheels have undergone minor changes.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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Dungeon girls (I didn't quite get the colors right, I'll repaint them later, but for now, it's like this).
Attachments 3
3 files attached • Total size: 1.2 MB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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I've read about reworking the "Hive Transfer" spell into a spell that creates a crystal, which is then thrown at the opponent, dealing lightning damage, in several threads (and on a few websites). If anyone has a link to this material or any other information on the subject, please share it:smile45:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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Thank you again, Lokken, for the link to the altar. It's a pity that the altar, like the Hive, still refuses to attack undead, mechanics, and elementals:(


I tried to come up with something with immunities - I assigned the "slow" spell to the earth element, but "immunity to earth" still didn't protect against this spell:confused:
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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SRD
Updated the first page - all 8 wheels have undergone minor changes.

Yes, the changes are noticeable. Question regarding Haven. I understand that you want to change the drop rate of the main super ability, replacing Unrelenting Force with Guardian Angel?

Added 3 minutes later
SRD
It's visible - that's good :)
Now, your opinion on the wheel - how does it rate on two criteria: design and mechanics - waiting for comments.
P.S. Some skills are missing because they will be in racial skills of other factions or in enhancements - I'll post Dungeon and Inferno (and maybe others) in the evening.


The design of the Skills Wheel is excellent. Do you plan to change the drop rates of skills and abilities?
In reply to atlant108
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The guardian angel will be further enhanced in the future. I've changed the wheel about 10 times already - I can't seem to finally decide what and where it should be :D - the version on the first page is very old - I'll post a newer version later, and for now, here's the calculation for some Chaos spells - I liked Nargott's idea of separating the principles of magic calculation by element, and I did it this way:
Attachments 2
2 files attached • Total size: 40.5 KB
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
In reply to SRD
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P.S.: The phrase "does not depend on magic" would be better phrased as "slightly depends on magic."
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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No skill + low magic (humans) = water?
No skill + high magic (-) = earth
Skill + low magic (demons, elves) = air?
Skill + high magic (mages, dark, undead) = fire?

In WGE, it's like this (different distribution of elements + different racial specifics, classes):
No skill + low magic (humans, elves) = air
No skill + high magic (humans, elves, undead) = earth
Skill + low magic (dwarves, demons, mages) = fire
Skill + high magic (dark) = water
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат

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