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Posts from NTBF – New buildings for the towns in Tribes of the East 3.1.

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#107
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rokerfea
Okay, then alternate after that. When you reach 0.81, do something here.
Alright, you convinced me, I'll do a little bit.
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#108
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Here's how I plan to develop my Shadow League city:
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#110
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I have two suggestions for you: 1) Implement improvements for the Capitol (similar to the Mage Guild), which would provide buffs to the city (e.g., increased production of specific creatures, increased resources, etc.). 2) Allow players to upgrade the Forge, where they can reforge artifacts (e.g., combine 3 Swords of Might into a Dwarven King's Axe or 3 Lion's Necklaces into a Necklace of Victory).
In reply to Khalm
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#111
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Khalm
I have two suggestions for you: 1) add improvements to the capitol (like the Mage Guild) that would provide buffs to the city (e.g., +increase in certain creatures/ +resources, etc.) and 2) allow upgrading the forge, where artifacts can be reforged (e.g., 3 Swords of Might into a Dwarven King's Axe or 3 Lion's Necklaces into a Necklace of Victory).


I agree with these suggestions, especially regarding the artifacts.
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#112
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Khalm
I have two suggestions for you: 1) add improvements to the Capitol (like the Mage Guild) that would provide buffs to the city (e.g., +increase in certain creatures/ +resources, etc.).
Something similar is planned, but not as a branch of the Capitol.
Khalm

and 2) add the ability to upgrade the Forge, where artifacts can be reforged (e.g., 3 Swords of Might into a Dwarven King's Axe or 3 Lion's Necklaces into a Necklace of Victory).
That definitely won't happen: the implementation is flawed.
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In reply to Dyrman
#113
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Dyrman


And something like that definitely doesn't exist: the implementation is flawed.

What is the specific problem with the implementation? I mean, is it possible to optimize this building using the artifact shop (i.e., in effect, it would be like selling some artifacts and buying others, but not randomly generated ones, but specific ones. Although random ones could also be used, but of higher quality.)
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#114
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Khalm
What is the specific problem with the implementation? I mean, can this building be optimized using the artifact shop (i.e., in effect, it would be like selling some artifacts and buying others, but not randomly generated ones, but specific ones. Although random ones could also be used, but of higher quality).
The problem is that you have to modify the exe file.
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#115
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What if we don't break it? Are there any alternative methods?
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#116
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An alternative implementation would be so unattractive that it wouldn't be worth the effort (in terms of dialog windows).
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#117
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Mages can be given the "Elemental Fusion" ability.
Functions:
1) Grants a spell of a random element.
2) Every week, it brings a random warrior (quantity 4) (from the fusion) via a caravan (appears nearby).
In reply to RobinMobin
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#118
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I'd swear like a sailor for the word "войн," but they'd ban me...
Did you correct it? Good job. Some people just don't understand.
There was this character in one game called "ЛеонардГрей." He was one of the best (no, he was *the* best) players of that time. He had this phrase in his forum signature: "I fiercely and madly hate those who write the word 'войн'." The same goes for the word "раса." They'd ban you immediately for "рассу." No questions asked. Although, that's "a thing of the distant past, a legend of old..."
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#119
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yes, it's just a habit from the word "war"

Added after 4 hours and 35 minutes
Mages can be given the "Elemental Fusion" ability.
Functions:
1) Grants a spell of a random element.
2) Every week, it brings a random warrior (quantity 4) (from the fusion) in a caravan (appears nearby).
In reply to RobinMobin
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#120
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RobinMobin
yes, it's just a habit from the word "war"
Let me give you a hint – there's a wonderful Russian word related to "war," which is "voy." Not in the sense of "to howl," but in the sense of "warriors rose up for battle."
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#121
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Look at all these grammar Nazis here.

The Academy faction already has a library that grants an extra spell of each level.
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