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Added 2 hours and 6 minutes ago
So, version 1.3
1) Fixed an old bug with Dark magic (when checking all spells, Blindness was not taken into account)
2) Removed incorrect Druid bypass
3) Randall :smile16: has been strengthened. The script has also been tightened, and a quick auto-battle with him is now prohibited
4) Duncan (on the 2nd and subsequent deaths) and Jezebel now, after death, end up in the tavern, respectively, they should no longer be resurrected anywhere, + there should be no incorrect operation of triggers
5) Demons have been slightly strengthened
6) If Jezebel is killed, and her city is captured, it will be destroyed.
7) Hydras in the Temple have been strengthened
8) Glen's script has been adjusted
9) Koly's starting army depends on the difficulty level. (on Heroic, everything remains the same)
10) The outpost to Duncan has been strengthened
I tested it for 2 days with an open console. No errors should occur. I rechecked everything.
And finally, I'm starting to work on the sequel...
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
Added 5 minutes later
Yes, and Chaos College, even with spells, is like a fish with an umbrella. It would be much more useful to have Logistics, Sorcery, Light, or Luck.
In version 1.3, the Archbishop arrives a bit later. But here's the problem: after defeating him and receiving the message about his defeat, the game doesn't end!
The Archbishop should arrive exactly one week after Duncan is defeated and all of Glen the Engineer's attacks (there are 5 of them, and he returns 12 days after each repelled attack) are repelled.
He is not related to the demons, and the demons are not related to him. Which demons have already been killed? What day of the game is it?
The game ends when the dark demon Gward and the Archbishop are defeated.
Yes, the most important thing! Have you completed the "defeat the demons" quest?
Added 5 minutes ago
Yes, but Chaos, even with spells, is like an umbrella for a fish. It would be more useful to have Logistics, Wizardry, Light, or Luck.
Light. Yes, actually, if you remember, initially Kolya learned Light, not Darkness, on this map. I had the idea to make a light necromancer. But it didn't catch on.
Yes, but in the battle with the Archbishop, without Light (and phantoms, borrowed from Glen), it's still impossible...
Well, then Hottabych, the Riddle of the Secret, and a volume of Light magic will help.
Chaos generally helps more in fighting the engineer and his war machines. The Ring of Cold + ability (Deadly Cold) destroys a catapult and a ballista with one hit. And then you can exchange the acquired Chaos skill with Hottabych and get skills above the usual level.
Oh, I still found one small bug. If someone else captures Duncan's Castle, and then you return it, they will give you another tear. I'll fix it later when I'm connecting the campaigns, because it doesn't really affect the game. I also need to make Stefan's tomb and the leprechaun impassable for the AI. Otherwise, I rarely see a demon approaching the leprechaun and starting to dance. For the whole turn. The stupid AI approaches an object, but it is inaccessible, there is no result, and it gets stuck. Well, this is more of an AI error than mine. But it happens
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
it can be really cool - mass defense + attack + blessing + luck = awesome
Added 1 minute ago
I made a light Necromancer.
It can be cool - mass protection + attack + blessing + luck = awesome.
I completely agree. Light Necromancers rule. :smile13:
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
I can't seem to defeat the monks to pass through the portal (or am I doing something wrong?).
What army are you using, what is Nicholas's level, and what day is it?
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
What army, what level of Nikolai, what day?
I tried it on recruit, and the monks are overwhelming me. The army is kind of like the one below...
I can't even beat the hero Erathial on veteran.
Day 7, Week 1, Month 1.
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
Возрождённый v 1.5 (обновление от 25/09/2016) :smile24:
готовится продолжение.
Великая Пустыня ( 25%) - про Маркела
Тьма над Иролланом (0%) - про Николаса
Мои моды (скорректированы мод на чумных энтов и циклопов зомби)
As an addendum, a battle between vampires and golems on day 2 (next to the “hero”). (The monk at the teleport appears on day 6.)
Added after 1 hour 38 minutes
Is there an easier way? This 1.4 version is complete garbage. There's a monk, seemingly a thousand-year-old sensei from the Tebetsky Mountains; you can only use the Lord against him...