Auto-translated
I studied several topics comparing cities based on their strength, after which I had an irresistible desire to create a template, using which, dear Heroes fans, will be able to most effectively "analyze" cities in the context of their confrontation.
In other words, the emergence of the template is due to the loss and failure to take into account many factors that, to a greater or lesser extent, affect the balance in the confrontation.
I ask you, dear reader, to help with criticism and possible additions to the template. As they say, I am striving for the common good.
I will clarify that the comparison should be complete, without excluding obviously strong heroes of the city from the list (usually such heroes are prohibited in tournaments). That is, we compare everything, and based on the data obtained, we draw a general conclusion, which, as far as I can tell, by definition cannot be unambiguous. There are too many "buts" in the game. Please do not forget about this.
I think that the strength of the players for these cities should be equal, to reiterate the obvious.
So, when comparing cities in terms of strength, in my opinion, it is necessary to highlight the following important points.
I. City
a) The resource intensity of the city, i.e., the total cost of "upgraded" creatures from level 1 to level 7 (gold and resources). This should also include those buildings that are necessary for the construction of creatures, but are not creatures themselves.
b) The features of the city (special buildings) that are specific to it and that can potentially and actually give the city an advantage in the early, mid, or late game of the confrontation.
c) Guild of Mages.
d) What does building the Grail give? Introduced for the most complete coverage of the problem of confrontation. After all, the possibility of building the Grail is not ruled out.
General conclusion about the cities.
II. Heroes.
Comparison of heroes based on their specializations, innate secondary skills, and innate spells.
Separate highlighting of heroes that are specific to this city (or something similar is missing from the opponent).
A conclusion is drawn about the heroes.
III. Units.
a) The total resource intensity of the units, i.e., the total cost of upgraded units (gold, resource for level 7) from level 1 to level 7.
b) Average speed, average damage (for those with a "gap" in damage, we take the average value), average number of hit points of a fully upgraded army. This is obtained by adding the specified characteristics of all seven units, and the result is divided by 7. Let the numbers be fractional, but this indicator can provide significant assistance in comparison. We are studying, so to speak, one average virtual unit.
c) Unique abilities of units that are specific to this type of city. Indicate the obvious leaders and outsiders among the units.
d) Comparison of units at each level separately. Then, here, a conclusion is drawn about the combat effectiveness of the army as a whole, since a situation may arise, and sometimes does arise, when one unit tips the scales of the balance in favor of its city. But a separate analysis is also necessary, since it provides a detailed picture.
A general conclusion is drawn about the units.
IV. Maps, landscape, and their influence on the confrontation.
Comparison of cities in their confrontation on the following maps:
a) S, M (S can be excluded).
b) L, XL (there is practically no difference).
c) Random (no comment).
The influence of the landscape, possible features of the map on development and confrontation.
Conclusion.
V. Tactical features of battles. Artifacts and their use in battle.
Here, we discuss tactical subtleties specific to this confrontation, taking into account the characteristics of units, heroes, spells, and artifacts (using the information obtained above). We talk about strategies and counter-strategies.
A general global conclusion is drawn using all the information. I repeat that the conclusion may not necessarily be unambiguous, and considering my experience, I can say that it will always be ambiguous!!! There are enough nuances in the game - you understand.
Thank you for your attention!
I look forward to criticism and suggestions.
Sincerely, Dmitry_A_S
