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The built-in generator still generates flawed maps with blocks and misplaced guards, but it doesn't create overlapping objects.
Posts from RTF is a global modification that replaces all towns in the game.
Do we need Ashan?
faceless in the dark:cool: everything that should glow, glows, and that's good. I didn't like the old version with the glowing spheres, but these glowing spots look very much like hexes.
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
faceless in the darkness:cool: everything that should glow, glows, and that's good. I didn't like the old version with the glowing spheres, but these glowing spots look very much like hexes.
Added after 41 minutes
According to the screenshot of the tab:
blocked Tiles - impassable areas of the object
active Tiles - contact cell of the object (there can be several, then when capturing, the hero will go to the nearest cell to capture the mine, dwelling, etc.). It should not be blocked by blocked Tiles.
hole Tiles - cells on which the texture of the ground surface is removed (used to create craters, etc.)
Each cell needs to be assigned X and Y positions relative to the center of the model (e.g., x=4, y=-3)
Added after 12 minutes
By the way, I still haven't figured out how to further modify Simargl. There were several options, but they turned out to be unsuccessful.
P.S. I never noticed holes in the wings :D
Actually, they weren't there :confused:
Added 1 minute ago
By the way, why is the bottom of the sawmill lit, while the top is in shadow?
These are holes in the texture, not in the model.
Added after 52 seconds
By the way, why is the bottom of the sawmill illuminated, while the top is in shadow?
Added after 44 seconds
Most likely, this is how the lighting for the wood shines.
Added after 56 seconds
By the way, I will slightly rework the Underground Mine and Meteor Crater visually.
I made the wings, now I'll redo the belts, they don't look good with the new torso.
I also decided to add effects for the working mines and fixed the crater.
Added 2 minutes ago
I'm curious, is it possible to make it so that creatures on the maps don't stand inside the crater? I tried to fix this when I started making it, but the creatures are still inside.
By the way, maybe we could recolor the crater a bit? Ideally, it should be the color of stone (like the cave), but for some reason, it's the color of sand.
Added after 52 seconds
I'm still going to change the design. There's a small problem with it.
He's the same in the seventh game, but you can recolor him.
I know it's the same in Heroes 7, but it still bothers me a bit.
Added 11 minutes later
Unfortunately, I can only recolor the crater. I can't make it sink into the ground like in Heroes 7. The surface isn't even, so the meteorite sometimes gets covered with earth. So, I'll have to keep the old model :(
Okay, I'll change everything now. :)
Added 11 minutes ago
Unfortunately, I can only recolor the crater. I can't make it sink into the ground like in the 7th game. The surface isn't even, so the meteorite sometimes gets covered with earth. So, I'll have to keep the old model. :(
