faceless in the darkness:cool: everything that should glow, glows, and that's good. I didn't like the old version with the glowing spheres, but these glowing spots look very much like hexes.
Added after 41 minutes
According to the screenshot of the tab:
blocked Tiles - impassable areas of the object
active Tiles - contact cell of the object (there can be several, then when capturing, the hero will go to the nearest cell to capture the mine, dwelling, etc.). It should not be blocked by blocked Tiles.
hole Tiles - cells on which the texture of the ground surface is removed (used to create craters, etc.)
Each cell needs to be assigned X and Y positions relative to the center of the model (e.g., x=4, y=-3)
Added after 12 minutes
By the way, I still haven't figured out how to further modify Simargl. There were several options, but they turned out to be unsuccessful.
