Skip to content

Posts from Balance in Heroes 5.

5.0 (1 rating)
Open
How would you rate the balance in Heroes of Might and Magic 5?
152 voters
Single choice
Sign in to participate in this poll.
Poll results will be visible after you vote or when the poll closes.
In reply to VIPmd
User Avatar
19 years ago
Auto-translated
VIPmd;89130
I read this thread and disagreed with many points!
I can't express everything, but!
Some people said that there was no balance in Heroes 3, but only those who didn't fully play Heroes 3 could say that.
Patches improve a lot, but initially, Heroes 5 has an imbalance.
I waited a very long time for Heroes 5, and unfortunately, after waiting, I could only play it now that I have a decent computer. Maybe I'm a novice in Heroes 5... but I played Heroes 3 thoroughly;) the balance in it is better than in Heroes 5.

Heroes 5 included a lot from the third part, a little from the fourth, but there was a lot of new content, and all the factions were reworked. It was difficult for the developers, but the balance here is very well done. It is very important to develop the hero correctly, in terms of skills, because in the third part, attention was paid to this, but it didn't have such a cardinal impact on the further game. In the third part, the main skills of the hero were the most important. And many spells in Heroes 3 created a big imbalance. For example, if someone got teleport or even teleport to a castle (such a spell also exists in Heroes 5, but in the third part, you could also choose which castle you could teleport to), and you didn't have these spells, you could just give up. In Heroes 5, this is not the case - excellent balance.
In reply to Honart
User Avatar
19 years ago
Auto-translated
Honart;84233
I voted for the terrible balance! Because: Let's take two factions, Warlocks and Sylvan. The first has a level 2 unit: Gargoyle - which is a flying absurdity. It moves slowly and has weak attack. The only plus is its defense. The second has a level 1 unit: Sprite. After upgrading, it already has good spells. It has fast movement and higher attack. Draw your own conclusions!
Exactly, and the main difficulty in Heroes is knowing how to use the advantages, so it's different for everyone.
In reply to Fulgore
19 years ago
Auto-translated
Fulgore;89245
Heroes 5 incorporated a lot from the third game, a little from the fourth, but also introduced many new features, and all the factions were reworked. The developers faced a challenge, but the balance in this game is very well done. Here, it's very important to develop your hero correctly in terms of skills. In the third game, this was also taken into account, but it didn't have such a significant impact on the rest of the game. In the third game, the main skills of the hero were the most important. And many spells in the third Heroes game created a significant imbalance. For example, if someone got teleport, or even better, teleport to a Castle (there is also such a spell in the fifth Heroes game, but in the third, you could also choose which Castle to teleport to), and you didn't have these spells, you were at a disadvantage. In the fifth Heroes game, this doesn't happen - excellent balance.

Well, I don't know!
I agree, in the third game, there was a certain element of luck related to spells, etc., but it was also exciting. And the factions themselves, as I think, were perfectly balanced, and all the advantages equally compensated for all the disadvantages... but in the fifth game, with its variations, like Training, Avengers, and creating artifacts, they went too far!!!
Interesting, beautiful, clever - BUT THEY WENT TOO FAR!!!
User Avatar
19 years ago
Auto-translated
In principle, the balance is there, and it seems to be decent, but sometimes there are moments that are... well... not the most enjoyable, so I'll say there is still a balance issue, even if it's not that big.
In reply to VIPmd
User Avatar
19 years ago
Auto-translated
VIPmd;89315

Well- I don't know!
I agree, in the third one there was a certain element of luck related to spells ETC... but that was simultaneously exciting. And the races themselves, as it seems to me, were excellently balanced, and all the pros of each equally covered all the cons... but in the 5th, with its variations, like Training, Avengers, artifact creation, - they went too far!!!
Interesting, beautiful, clever - BUT THEY WENT TOO FAR!!!

I know very many people who had just started playing Heroes 5 and were intimidated by all the possible variations; I also didn't understand at first if it was good or bad, you just need to play more and then you'll realize that all of this is good: "Interesting, beautiful, clever" - and not even a single thing too many! :)
19 years ago
Auto-translated
What kind of balance can we even talk about in games played by people? The ideal balance can only be observed in a battle between two absolutely equal computers. Humans are individual beings, so there will never be a true balance anywhere. In my opinion, the strongest, most cunning, and most inventive player always wins. A faction is just a tool; everything else depends on the person behind the screen. So, talking about balance is pointless. :smile02:
In reply to ICE
User Avatar
19 years ago
Auto-translated
ICE;89477
How can we even talk about balance in games played by humans? Perfect balance can only be observed in a battle between two absolutely equal computers. Humans are individuals, so there will never be any real balance, anywhere, in anything. In my opinion, the strongest, most cunning, and most inventive always wins. A race is just a tool; everything else depends on the human on the other side of the screen. So, talking about balance is nonsense.
:smile02:

Let me try to prove you wrong using your own example: imagine you're a master lumberjack. So, you're competing with another lumberjack, a complete novice. But he has an incredibly sharp axe, while you have a dull, useless tool. And who will cut down more trees, despite your mastery?
No one is talking about the balance of player skill on the forum because some people can't showcase their abilities. But the armies they use differ in both strengths and weaknesses. So, that's what we're talking about here. Do you think this can't be called balance? I think you're wrong.
In reply to Honart
User Avatar
19 years ago
Auto-translated
Honart;84233
I voted for the terrible balance! Because: Let's take two factions, Sorceress and Elves. The first, at level 2, has a Gargoyle - it's a flying absurdity. It moves slowly, and its attack is weak. The only plus is its defense. The second, at level 1, has a Fairy. After upgrading, it already has good spells. It moves quickly and has a higher attack. Draw your own conclusions!
You're right, the balance is terrible, but in the other direction.:smile40:
Because the Mage faction will crush any faction, and especially the Elves. The only faction that can resist them is the Necromancer. You say the Gargoyle is weak? But what if an enemy hero with 40 Gargoyles and Armageddon comes to you on the 3rd week? Will you fight them with your super-duper Fairies? It's better not to argue against Mages; it's a very strong faction. No other faction has faster development than them.
I would also like to add that this is not only my personal opinion, but also the opinion of many players, the majority of players in Heroes that I know.:cool:
19 years ago
Auto-translated
The developers constantly adjust the balance in patches. Before version 2.1, Humans and Necropolis were clearly the strongest factions. In 2.1, training and necromancy were limited. After that, they decided that they had limited them too much. In patch 1.5, these factions were strengthened compared to 2.1. Exception: in 2.1, Necropolis is stronger than in 1.5 if they have several native castles and a lot of sulfur. But even then, not immediately.

So, there is a huge difference between the balance in version 1.0 and the balance in the latest versions.
In reply to eXeCuToR
19 years ago
Auto-translated
eXeCuToR;89544
Let me try to prove you wrong with your own example – imagine you are a lumberjack master. So, you have a competition with another lumberjack, a complete novice. But he has an incredibly sharp axe, while yours is as dull as a log. And who will cut down more trees with all their skill?…
In your example, the competition should not be about cutting down trees, but between these lumberjacks, i.e., who can defeat whom. And who do you think will win, the fool with the sharp axe or the master, even if he has to fight with his bare hands?
In reply to ICE
User Avatar
19 years ago
Auto-translated
ICE;89580
In your example, the competition should be held not in chopping wood, but between these lumberjacks, i.e., who can defeat whom. And how do you think, who will win, a fool with a sharp axe or a master, even if he fights with his bare hands?

Well, I think that eXeCuToR was talking about a duel between equally skilled masters, but who are in unequal conditions. But again, I want to say that the balance in the game is such that in most cases, the strongest should really win, even if his axe is a little duller! So, here you, ICE, are right!
User Avatar
19 years ago
Auto-translated
So, are we checking who is better in a fight? Okay. Do you know anyone small but good at fighting? If you don't, let me explain my point of view: even if a small guy is a master, he won't defeat a huge brute who doesn't know how to fight. Any person who understands fighting will prove this to you. If this gives you more faith in my words, I practiced karate for 6 years. So, maybe he will snatch the axe from him, or maybe he just won't approach, fearing to be hit... Nothing is clear here. But I don't understand why you used fighting as an example. According to your logic, they should compete in something that requires axes and where one is a pro and the other is a noob... I don't understand why you chose a fight. In general, with my brilliant logic, I proved that the balance in Heroes is good))))

Added 7 minutes later
Fulgore;89589
Well, I think that eXeCuToR was talking about a duel between equally skilled masters, but who are not in equal conditions. But again, I want to say that the balance in Heroes is such that in most cases, the stronger one should really win, even if his axe is a little duller! So, here you, ICE, are right!

Dear Fulgore, you understood what I was talking about, but you misunderstood the conditions of the competition a little... One has a VERY good tool, and the other has a tool in name only... it's as dull as a log, what can you chop with it? I'm talking about the fact that the tool check will fail here, and since there is no such imbalance, skill really decides everything. So, the topic is quite relevant.
19 years ago
Auto-translated
2eXeCuToR:
That's correct, but we aren't taking extremes; it would be foolish to compare a person with a knife to another with an assault rifle—we don't consider such examples. Heroes give us the opportunity to compete with practically identical weapons (naturally they are different in themselves, but generally speaking, they are similar). That is, I mean that each race has its own pros and cons (someone already wrote something similar here), so the ability to use them is what increases the probability of victory. But, I repeat, in the end, it's still the person who decides.

Added after 2 minutes
If anyone is familiar with the game BroodWar (I play it pretty well myself), there is a saying: "There is only one cheat race in the game—Koreans" (for those not in the loop, players from that country are the recognized leaders in this game). It's the same here; you won't take down a true master, regardless of which race you choose.
In reply to eXeCuToR
User Avatar
19 years ago
Auto-translated
eXeCuToR;89590
Dear Fulgore, you understood what I was talking about, but you slightly misunderstood the conditions of the Competitive... One person has a VERY good tool, while the other has something that is a tool in name only... as dull as a log, what are you going to chop with that? I am saying that this is exactly where the check for the tool will fail, and since there is no such imbalance here, then skill truly decides everything. So the topic is quite appropriate.

Yes, I understood all the conditions correctly; I just don't understand what there is to discuss if the game initially gives players equal conditions. The axes are either equally sharp or vice versa; further on, everything is in the player's hands, though of course not without a factor of luck. If one player is more skilled than the second, then in most cases he will be able to sharpen the axe during the process exactly how he wants and ultimately chop with it however he likes!
In reply to Lord Vampire
User Avatar
19 years ago
Auto-translated
Lord Vampire;89550
You are right, the balance is terrible, but in the opposite direction.:smile40:
Because the Mage faction will crush any faction, and especially the Elves. The only faction that can resist them is the Necromancer. You say Gargoyles are weak? What if an enemy hero arrives on the 3rd week with 40 Gargoyles and Armageddon? Will you fight them with your super-duper fairies? It's best not to argue against Mages; it's a very strong faction. No other faction has a faster development rate than them.
I would also like to add that this is not just my personal opinion; it is the opinion of many players, most of the Heroes players I know.:cool:
If I remember correctly, the main schools of magic for the Academics are Summoning and Light, so you can only get Armageddon with a library, and even then, if you're lucky. Well, okay, you got lucky and have Armageddon.

Here are a couple of ways to defeat the Elf:
1) The simplest way is for Archers to attack before the Academy hero moves with his Armageddon. By the beginning of the 3rd week, Ossir will have 35-40 of them, and they can easily defeat 40 Gargoyles if they are lucky (which Elves can upgrade early and it works often) or the Gargoyles are Cursed, and the ability works (and if a Cursed enemy has a successful attack... it's devastating).
2) The second option is with Unique units. We build Unique units on the 2nd week (sometimes even on the 1st, if the city is already somewhat built at the beginning) and place them on the battlefield next to other units. With the Magic Resistance ability (Luck skill), the chance that Armageddon will be deflected is approximately 45% (30% from the Unique units and 15% from the ability). Then, follow option number one.
3) Anti-Magic :) - why shouldn't the Elf build a Guild to at least level 4 if the Academic has already built it to level 5 (the chance of getting it is 50%)? Cast Anti-Magic on the same Archers, and that's it.
There are other options, but I won't list them all; these are enough.
Regarding the Training at Heaven - the statement that it has been reduced is very debatable. Yes, now you can train a maximum of 20 units per week... but the price is twice as low, which means many more Inquisitors and Paladins instead of a bunch of Crossbowmen. It's simply a transition from quantity to quality. The Necromancers have the same situation, but now they depend heavily on neutral creatures.

Statistics

Welcome our newest member: recijeb