Auto-translated
...or even better, against Furies! :-)
New here? I'm Roha — want a quick tour?
The dragon could be replaced with some kind of death vermin or something similar (like in Disciples 2). They could spit something like the Breath of Death or Grave Chill...
Dragons cannot be changed; Necropolis must have dragons, they just need to be strengthened and given some more useful abilities, not a curse.:smile18:
More useful and appropriate abilities – even the bone dragon in the fourth game had a fear attack – or in the fifth game, do everyone consider skeletons commonplace and no one is scared of them, unlike nightmares?))) An attack that causes fear, followed by phasing for the spectral dragon – otherwise, they wrote in the unit description that it exists, and then they decided to change their minds, making the ghosts useless(((( Verdict – give them a fear attack and phasing! And it would also be good to improve their health and damage))
Yeah, it's a good idea, but I doubt Nival will ever get the message.:smile24: :smile24: :smile24:
In theory, if you think about it logically, dragons are a very cheap force, because they are assembled from the bones of dragons that died a long time ago. Therefore, I think that it is enough to simply reduce the cost of each dragon, and everything will fall into place.
As for the Death Knights, I will say this: it is useless to change anything now, but in the sixth part, I would be glad to see them in the Necropolis castle. Just not like we see them in the fifth Heroes - the horses should be alive (and not with wooden legs), and the legend will be that small horses were taught from childhood not to be afraid of any undead (by the way, this may affect their morale).
Finally, a few words in defense of zombies: they are corpses, so their bellies are swollen from gases, and they themselves are bloated.