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— I don't know about that. — On the tree next to him, a Melchior carved an unknown symbol with a dagger. — I admire art and, therefore, highly appreciate the abilities of human imagination, but I prefer a slightly different genre. Fairy tales are not my thing.
— Well, that's interesting, what genre is that? By the way, my name is Adilik. And what's yours?
Rhum Kon rushed to the fragments that remained of Hanelion, along with the potion vials, and cast Restoration.
In this state, the injured could no longer be helped.
Among the frozen and shattered flesh and blood, Rhum Kon finds the following items: Hanelion's Robe (+20% SP) Chain with an Energy Sphere (required to use new magic) Tome of Magic (Ishanad) Necromancy [0/2] Black Magic [0/2] Corrupted Bond [0/1] Cloud of Death [3/3] Plague [0/1] Oblivion [0/1] Pact [0/1] Dreams [0/1] Rupture of Channels [0/1] Curse [3/3] Subjugation [2/2] Suppression of Mind [0/1] Desiccation [0/1] Potion of Energy (+100% magic energy for five turns) (x2) Dried meat Flask of beer. Ring of Erald Scroll of "Annihilation" 9031 Linears 700 Linears (silver) 42 Linears (gold) Hanelion's Hoop (Consciousness +2) Potion of Health. +100% health for 10 turns
Regarding this death and any potential questions arising from it: there will be no rollback. As the GM, I must strictly adhere to the principle I adopted when running my games. I am repeating my post:Xezbeth
Although the mortality rate of player characters is quite high in my games, I always feel a bit uneasy when it happens, because I realize how attached their creators can become to them. But if aggressive actions against the environment remain unpunished and any adventure is devoid of risk, the game will become a walk through a corridor without any intrigue. In other words, according to the game's design and mechanics, this is "not how it should be." Of course, nothing prevents me from making an exception (taking into account that this is the first death and it did not occur due to beheading or something similar), but another issue arises here, which is that it would not be very fair to other players.
If I were to revive a killed character again (especially in such game conditions), I would either have to completely reconsider my approach to the game and remake it into an easy, leisurely stroll, or I would simply feel very uncomfortable in the future when (if) another player character dies again.