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Posts from NHF – new heroes for Heroes V 3.1.

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In reply to Evanger
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Evanger
It's not necessary to make a mounted hero; you can make a foot hero. Take, for example, the Forest faction archer as a basis and work on it significantly. This will take much less effort in terms of attaching animations for shooting a bow and mounting a horse, but you'll definitely have to work hard on the body structure.

Stop talking nonsense; the male Stronghold hero model is much larger than the female Tower hero model, so the bow will hang outside of her body!

Another option is more difficult to implement... I started working on it, but abandoned it because the models and animations overlap in an unsightly way, meaning, for example, the bow can easily go inside the heroine's body or her horse, which is not good!

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Evanger
Why is a huge hero needed (the Overlord says hello)? Moreover, there is always an aura around the hero from the faction you belong to, so you can't "not see" him, and you would have to be blind not to notice the hero. Besides, there is Biara, who is not much different in size, but the developers didn't think that a "not large" hero is bad, so I don't see anything wrong with that. Increasing the size a little would be good, but no more than that. It's better for the hero to be on foot and not the size of half a mountain, but he will still be present in the game. Also, heroes on horses are not that big (without the horses themselves), so a small size for the hero would be quite logical. Besides, you yourself wrote that the hero's appearance is not very important to you, so what's the problem? Or is it better to struggle with the geometry and connect the horse, rider, and bow shooting animation from a third object? In my opinion, these are some unfounded stereotypes about heroes not being as large as a Castle. If we talk about the hero suggested by the girl above, I can share a few variations of textures for this hero so that you have a more accurate idea of what needs to be done. The textures are not based on the creatures/heroes of this game, but they will give a more than clear example.

When Biara is not your hero, she is really hard to see on the map; I once stumbled upon her a couple of times! I had to go back a few turns and use the [Alt] key to keep an eye on her!
С уважением, Psatkha (Псатха)

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NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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Alright, create a model based on the Sylvan archer, but with significant changes to the model, for the fans, and specifically for NHF_E.
In reply to Evanger
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Evanger
Then, create a model based on the Archer from the Stronghold expansion, albeit with significant modifications, for the fans, let's say for NHF_E.

The issue isn't about "creating" it, but rather about attaching animations to the model in the game engine's format! There's no converter! Therefore, the only way is to painstakingly fit the necessary parts from other suitable models onto the skeleton of the mounted hero from the Stronghold expansion! In principle, the process is understandable, but as they say, you need to take the plunge and do it, but it won't work on the first try, and you'll have to tinker with it for a very long time, and the opposite shore, where the positive result lies, is not visible! In other words, you need to spend a lot of time on something with an uncertain outcome! Unfortunately, I don't have any extra free time for such experiments right now!
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to psatkha
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psatkha
In other words, it means you need to spend a lot of time on something with an uncertain outcome! Unfortunately, I don't have much free time for such experiments right now!

This is a more truthful answer, and it makes sense. I think in the future, I'll find the time, and we'll see an interesting hero. But without the right software, attaching a separate bone to each vertex is really a pain...
In reply to Evanger
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Evanger
This is a much more accurate answer; it makes sense, and I think in the future, we'll find the time and see an interesting hero. But without the right software, attaching a separate bone to each vertex is indeed a real pain...

Could you show a rough sketch of how you envisioned the hero?
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Why is a huge hero needed (the Overlord sends his regards)?
Why immediately huge? The Overlord is quite large, of course, but if the hero is smaller than a Lich, it won't look good.
Moreover, there is always an aura around the hero from the Faction he belongs to, so you can't just make him "invisible."
The aura is just an auxiliary element. For example, auras are not very visible in the snow. The hero needs to be made so that he is noticeable even without auras.
Besides, there is Biara, whose size isn't that different.
Her model is only in one scenario and in the Campaign (where you play against her). There are also various vampires and Alarics, yes. But it turned out to be mediocre. The only more or less successful small model I can name is Nicholas: he looks visually larger. Although, it still could have been better, for example, if he was put on a mount.
And, as a follow-up, heroes on horses are not that large (without the horses themselves), so a small hero size would be quite logical.
There is no logic here. The buffalo under the Barbarian is comparable in size to an entire building on the global map. If a hero in the form of a creature is visually slightly larger than this creature, no one will pay any attention to it, but the gameplay will increase dramatically.
Besides, you yourself wrote that the hero's appearance is not very important to you, so what is the problem?
I didn't write that; you're confusing me with someone else. I would actually be all for each hero having a unique model. But it's better if it's not just a "model for the sake of a model," but so that the game as a whole doesn't suffer from it.
There will be no non-mounted hero models, except for demons, in NHF.
Well, the mod creator's word is law
 

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In reply to Aslan_Red
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Aslan_Red
Could you show a rough sketch of how you envisioned the hero?

It won't tell you anything; it's the hero's texture (skin), in its unfolded form.
In reply to Ment
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Ment
There are also various vampires and Alarics, yes. But it turned out to be mediocre. The only more or less successful small model I can name is Nicholas: he looks visually larger. Although it still could have been better, for example, if he had been placed on a horse.

He has already been placed on a horse!



С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
In reply to Ment
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Ment
Well, the mod creator's word is law.

Yes, I already understand everything about this.
In reply to Evanger
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Evanger
This won't tell you anything; it's a hero's texture (skin), shown in its unfolded form.

A skin?
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Has it gotten quiet here?
In reply to psatkha
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psatkha
They've already been planted!




Is anyone here? It's awfully quiet. I wanted to ask about something else.
In reply to Aslan_Red
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Aslan_Red
Is anyone here? It's very quiet. I wanted to ask something else.
Go ahead and ask. This is a forum, not a chat.
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In reply to Dyrman
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Dyrman
So, ask away. This is a forum, not a chat.

I lost the discussion with ideas for new creatures. Can you suggest something or provide a link?

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