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I hope not!
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Heroes of Might and Magic III: The Restoration of Erathia, Armageddon's Blade,

Will save files created in The Shadow of Death be compatible with these versions?
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
In reply to Alan
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TE – tournament edition... and officially, this version was created for online battles... but you can also play it offline...
Tanya VV and I played through TE... in some places it's better, and in others (as VV discovered), it's worse...
But in general, it doesn't differ much from SOD...
играю на уровне AI !!:smile32: ;)
In reply to RAPER
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RAPER;88391
But in principle, it doesn't differ much from SOD...
Let's take an abstract tournament...
Starting castle - Conflux...
Condition: accumulate n number of Phoenixes...
Do you think a player playing as Haven will be in the same position as a player playing as SOD?
No, Haven is fundamentally different from SOD. The players will not be in the same conditions, and this is unacceptable!

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to Kyle
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well, yes... but why can't you play on it???... I still don't understand... there's no valid reason... it's the same version as all the others, with minor differences...
but if, for example, a tournament has some specific rules that are radically different on The Eastern and Soda, then yes, you can exclude The Eastern... but on regular tournaments, I don't think you should do that...

___BEST REGARDS, RAP_____
играю на уровне AI !!:smile32: ;)
In reply to RAPER
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RAPER;88725
Well, yes... but why can't you play on it???... I still don't understand... there's no valid reason... it's the same version as all the others with minor differences...
You can play, but you can't participate in tournaments...
In The Restoration of Erathia (TRE), compared to Shades of Darkness (SOD), the magic, heroes, etc. have been changed. Therefore, players are not in the same conditions!!! And that is the main criterion for tournaments!
That is, a player (on TRE) taking another player's description (from SOD) may not be able to complete the game based on that description! And that is not allowed.

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to Kyle
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Kyle;88783

In other words, a player in TE (The Eastern Era) taking a description from another player in SOD (Shades of Darkness) might not be able to complete the game using that description! And that is unacceptable.
Well, a player in SOD taking a description from another player in SOD might not be able to complete the game using that description! ...and that happens!:smile01:

Seriously though, I would like to know:
Is it possible, considering all the differences between TE and SOD, to create a universal map for these versions?
P.S. Or are there fundamental differences...that cannot be neutralized?
In reply to Alex_R
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Alex_R;88825
Well, a player (on SoD), taking the walkthrough of another player (SoD), might not be able to complete the game using that walkthrough! ...and such things happen!:smile01:

clumsy_hands.sys - we are not considering that.. :D
Alex_R;88825
Seriously though, I would like to know:
Is it possible, given all the differences between TE and SoD, to create a universal map for these versions?
P.S. Or are there fundamental differences....and they cannot be neutralized?
here, for example, are two differences, take a look and think about it:
the slow spell is at the second level, and it belongs to fire magic...
for some heroes whose specialization is a high-level spell, that spell has been removed from their spellbook..

Respectfully.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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No, Slow is an earth-based spell, while Town Portal is a fire-based spell! There are major differences here; with the same save file, the skills are distributed differently, the AI works differently, and there are probably many other differences as well.
In reply to Kamikaze
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Kamikaze;88849
No, it's a slow earth spell, not Town Portal with fire! There are major differences here; with the same save, the skills are distributed differently, the AI works differently, and there are probably many other differences...
That's not important! I understand that a lot of things have been changed there (maybe even for the better), so I'm not very knowledgeable about it. :smile32:
In reply to Alex_R
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Alex_R;88851
It doesn't matter! I realized that a lot of things have been changed there (maybe even for the better), so I'm not very knowledgeable about TE. :smile32:
It's been changed in the right direction... :D
Tournaments can be held on TE, but then you can't participate in these tournaments on SOD... and vice versa...
That is, either tournaments are held on TE, or on SOD...
The HeroesWorld portal has chosen SOD (VDV-forever wrote about this somewhere... but I can't find it).

Sincerely.

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
In reply to K0Lb@zzeR
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K0Lb@zzeR;87823
Why go to extremes? To showcase a trick or a bug with the ballista (I honestly don't know how to call it correctly), you could simply place 50, or 100 golems. Those who know the trick/bug with the ballista would grab the prize on the first day, and those who don't wouldn't (and the fact that the battle takes a huge amount of time would automatically be eliminated). There would be no need to spend so much time on such a battle, and there would be no need for any kind of automation.
Also, what's the point of a battle with 1 fairy against 1000 skeletons? You could simply place 50-100 skeletons. The main point is to grasp the meaning of these battles, but not to sit in front of the computer for hours, struggling with the battle.
I read all 4 pages to see and share my opinion.
I completely agree:
To gain an initial advantage, there was no need to place several thousand units – a couple of hundred would have been enough (and the rest of the experience could be added through an event). Because if the ballista already fires infinitely, what is the need to test the players' "skills" in battles with tens of thousands of rounds? A couple of dozen would be enough.
And regarding the ballista:
When I was referred here in another thread in response to my question about a bug or a feature, I wanted to say that it is a BUG (or at least, when there is no cart). However, I realized that the developers might think otherwise (because the tent heals infinitely, and the catapult doesn't seem to need stones).
Therefore, IMHO, I believe that this is not a bug but a FEATURE, but I am strongly against it being "specifically" placed on tournament maps. Especially if it drastically affects the Walkthrough.
Such tactical "skills" as a fairy against a horde of "grunts," etc., should help skilled players to complete the map better, not to decide the whole game. Because without this surprise, the map needs to be played about 3 times longer
Veni Vidi Vici
-- Julius Caesar, 47 BC
In reply to Richard_I
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Richard_I;90663
I read all 4 pages to see and share my opinion too...
All your suggestions boil down to not placing numerous units on the map, but giving free stat boosts. Then go to the current tournament for Heroes 4 and look at the map. I won't discuss it yet, but think about how many long battles there might be in your opinion. After the tournament, we'll compare answers. I had a specific question - if such units are ALREADY placed and the tournament is in progress, should players smash their keyboards? :)
In reply to IronAxe
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IronAxe;90796
All your suggestions boil down to not placing numerous stacks on the map and giving out stat boosts for free. Then go to the current HoMM4 tournament right now and look at the map. I won’t discuss it yet, but think about how many drawn-out battles there might be in your opinion. After the tournament ends, we’ll compare answers. I had a specific question — if such stacks are ALREADY placed and the tournament is ongoing, should players smash their keyboards to pieces..? :)
Not necessarily for free. But if the map author’s intention is to give a "certain" advantage to the hero, it shouldn’t come at the cost of a broken keyboard and gouged-out eyes.
As for HoMM4... Yes, this tournament is already underway, but it’s not the last one... In the future, such issues can be anticipated. I myself am all for saving time in any form, but when a question arises on the verge of "legitimacy," to avoid such prolonged disputes, it’s better not to create such situations (battles like 1 vs 1000, 5000, 10000, etc.).
Veni Vidi Vici
-- Julius Caesar, 47 BC
In reply to Richard_I
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Richard_I;91587
It doesn't necessarily have to be free. But if the map author's intention is to give a "certain" advantage to a hero, then not at the cost of a broken keyboard and gouged-out eyes.
As for Heroes 4... Yes, this tournament is already ongoing, but it's not the last one... In the future, such moments can be anticipated. I myself am all for saving time in any form, but when the question borders on "legality," to avoid such lengthy disputes, it's better not to create such situations (fights like 1 vs 1000, 5000, 10000, etc.).
And what would change if it were a fight of 7 Fairies against 7 Behemoths? Well, I'm not against it — make the maps — players base their decisions on what they see on the field and what they have at hand.

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