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Posts from Nowaru

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#181
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AGI = dodge. It works according to the following principle:
1) The game randomizes a number from 1 to the AGI value.
2) The game does the same, but with ACC.
3) It compares the results. If the AGI result is greater than ACC, the dodge is successful.

Shameimaru is no worse than Suen, in principle. She may not provide stats with a specialization point, but she does provide a free and very cool ability.

Don't confuse Taosia and Teios. The former are local Japanese. The latter are a country of followers of Elulu-Suen, among whom there are representatives of all races.
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#182
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Another question about the character's name
Link
Here, it will create a Fragment of Link, and you'll understand the importance of precise wording. ;)
Adilika
It's like a gypsy expansion pack this time. )))
 

К А
Стикеры GBF в Telegram
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#183
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Linka Arets will create.
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#184
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I understand that they are different, I wrote it incorrectly, yes. Rewriting: To get the domain bonus, do you need to be from Teios? Or, if you fought in the lands of the dead, do you get undead bonuses? 1. And how does this turn update work? So, the fast and high-initiative units go first – they go earlier, there’s no point in recharging, even if they manage to kill someone. Finally, the turn comes – we go, let’s say we even kill someone. We immediately go again – and so on until there is someone to kill? 2. Or, after us, someone goes and kills – we get another turn. We go, after us, someone else kills, we go again. The fast unit spends all this time internally consuming bamboo. Maybe both 1 and 2 are correct?
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#185
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Now it's the turn of Shaimeimaru's follower to act. We moved and defeated an enemy – we can move again, run up to another enemy, and defeat them. Did we defeat them? Excellent, we can kill again!
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#186
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And while the religion that grants passive bonuses is so strong, the goddess of victory, on whom you need to spend Action Points to get a benefit, is just as weak.

Added 2 minutes later
So, option 1 is that you can keep moving while you are attacking.
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#187
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While religion can be very powerful, providing passive bonuses, the goddess of victory is equally weak, requiring action points to be spent in order to gain any benefit.
I agree with this point; Ormhild is significantly weaker than other gods. Her only truly useful ability is the additional attacks in melee combat, but even this skill requires investment.
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#188
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To understand how awesome Shaimaru's ability is, you need to imagine the chance of a successful one-shot kill during your turn. (taking into account the distance factor as well).
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#189
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Well, if you take the beheading skill from the Art of Death branch and combine it with skills from the Eastern Arts branch, you can create a fairly stable character who, on average, kills one enemy per real-time round (i.e., taking into account additional rounds from the deity). The character's strengths were its very good accuracy, its ability to parry any parryable type of attack, and its relative indifference to the enemy's HP and resistances. The weaknesses, however, lay in its relative fragility.

Added 17 minutes later
If you're interested, here's that build. However, personally, I wouldn't play with such an abomination.

Race: Asar Religion: Shameimaru (+4 talent points) Attributes: Strength - 5 Endurance - 20 Agility - 20 Perception - 50 Consciousness - 25 Magic - 0 Skills: Art of Death: Hunter (freebie) Beheading (2/14) Reaping (3/14) Tao-Ryu: Kenjutsu (7/14) Hesitant Blade (9/14) Serenity (13/14) Legionary or Military Training: Scout or Battle Hardened (14/14) Statistics: DMG: 50% MC: 5.8% HP: 220 RSS: 13.2% MOV: 10/12 AGI: 147 RC: 50% ACC: 240 MEN: 175 MP: 375 SP: -
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#190
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It's not possible to create a stable build. He needs to run towards the enemies in rounds 2-3 if they don't move forward themselves (and mages and archers won't). It turns out that you need to take skills in movement and invest a lot in agility, sacrificing attack and defense. And for decapitation, you need to invest a lot in willpower, otherwise, you won't have enough mana. Since accuracy is a priority, strength will be increased based on what's left (HP is already at a minimum, so let it be). As a result, mages will cast spells before he can reach them. Or, you can minimize strength, assuming that the attacks will still be deadly. Then, without mana for decapitation, it's completely useless, and he will be killed in both melee and ranged combat.

Added 1 minute ago
I was thinking about something similar, but I'm fundamentally opposed to being a samurai.
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#191
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He needs to run to the enemies for 2-3 rounds if they don't move forward themselves (and mages and archers won't).
The attack range of an average rifleman or mage is equal to 10 cells, which is exactly the character's speed.
It turns out that you need to take skills in movement and invest a lot in agility, sacrificing attack and defense.
You don't need a lot, 20 is more than enough. Besides, agility is very useful as a defensive stat.
And to perform a decapitation, you need to invest a lot in willpower, otherwise you won't have enough mana.
25 willpower is more than enough. In theory, you can even have less, but I have a fondness for numbers that are multiples of 5.
Since accuracy is our priority, strength will be allocated based on what's left (health is at a minimum anyway).
Strength is not needed at all. Why would it be?
As a result, they will cast spells before you can reach them.
You can parry spells. And you can also dodge them.
Then, without mana for decapitation, it's completely useless, and they will be killed in both melee and ranged combat.
Hint: "Reaper" and "Tranquility" are not taken just to sit idle.

Added 3 minutes later
but the unwillingness to be a samurai is a matter of principle.
Well, then Shameimaru is not an option at all, in my opinion.
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#192
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Where is it written about the range of attack?
And we've come back to the fact that Sylvan units are stronger than the others; they allow you to create anything. Including samurai, because they need a more or less strict build for the bonuses to work properly.
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#193
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Where is it written about the range of the attack?
This was an insider leak of information.
And we've come back to the fact that Sylvan units are stronger than the others; they allow you to create anything.
More versatile does not equal stronger. Besides, the philosophy of the faction is quite specific.
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#194
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Ready to become villains for the sake of rewards?

Be strong. Believe
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#195
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Well, not everyone is as idealistic as you, Ar, and willing to be a villain for free...