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Marmot
a way to defeat enemies: some kind of secret path or means. There are constantly not enough resources, so the troops, which are rapidly increasing in the Castle due to events, cannot be bought. The player is too weak. And when enemies come and start pressing from three sides, there is nowhere to go. I got into a boat and sailed north, hoping to capture the 3rd Castle, but the monsters on the way and the guards are too strong, and I had to abandon this idea.
I read the comments on the map on that website with a translator, but I didn't learn anything important, except that some people were able to complete it, but I have no idea how. Maybe, if you set the difficulty to medium or even low, you can still become strong enough to face the enemies.
Ah, I just reread the translation of the comments: well, yes, the first player who managed to complete it used the well-known "tool against which there is no defense": he hired a Necromancer, collected the King's Undead Cloak, "bred" a bunch of Liches, and defeated everyone! If the map can only be completed this way, then it is disappointing: in my opinion, there should be a more normal way to achieve success.

the map is definitely 160% and 100% passable, since the Necromancer arrives not on the 3rd, but on the 5th month, + due to resources, it is possible to place Angels in your city, and it also turns out to buy troops and suffer fewer losses in battles with the AI
the main difficulty is that the Necromancer arrives in different places from one-way paths and starts taking everything

regarding the Necropolis: even without power-up Necromancer, the Necromancer will confidently mow down the bones, given the size of the guards, there will be a lot of bones in the end, but this simply kills any interest in completing the game
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Played Dunkler Horizont on 200% completely stress-free! Apparently, there's still a serious imbalance somewhere in the map's logic. I started with Orrin, rightly assuming that shooters would be the main damage-dealing stacks. On week 2, I took the second Castle; on week 3, I built Angels. On week 4, after purchasing everything I could afford, I went for the Barbarians. The main Barbarian hero had buggered off somewhere, so I captured both Barbarian towns without any effort. After that, I did nothing for about a month, saving money to buy troops. By that time, a Necromancer showed up, captured the Rampant just above our starting towns, and holed up there for a long time. There was no other activity from the Necromancers at all (they never even read the green tent)! In the end, after a couple of months, having amassed an army, I took out that Necro and then systematically cleared the entire map with almost no resistance. It even got boring. Moreover, the Necromancer towns had a huge number of unclaimed troops, which later came in very handy (5k Vampires easily dismantle a legion of Azure Dragons). This level of passivity from the Necros is hard to explain.

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Yes, Gelu was very useful

P.S. I didn't come across any Necros in the tavern, so it seems that player with the Cloak of the Undead King was cheating))
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Nasos
Beat Dunkler Horizont on 200%, without breaking a sweat! Apparently, there is still a serious imbalance somewhere in the map's logic. I started with Orrin, rightly assuming that shooters would be the main damage stacks. On week 2, I took the second castle; on week 3, I got angels. On week 4, after buying everything I could afford, I went for the Barbarians. The main Barbarian hero had buggered off somewhere, so I captured both Barbarian towns with no trouble at all. After that, I basically did nothing for about a month, saving money to buy troops. By this time, a Necromancer showed up, captured the Rampart slightly above our starting towns, and dug in there for a long time. There was no further movement from the Necromancers at all (they never read the green tent)! In the end, after a couple of months, having amassed an army, I took out that Necro and then systematically cleared the entire map, practically without resistance. It even got boring. Moreover, the Necromancer towns had a huge number of unrecruited troops, which came in very handy later (5k vampires tearing through a legion of Azure Dragons with ease). Such passivity from the Necromancers is hard to explain.

Added after 1 minute
Yes, Gelu came in very handy

P.S. I didn't come across any Necros in the tavern, so it seems that player with the Cloak of the Undead King was cheating))

Could you describe the walkthrough process in a bit more detail, with screenshots or saves?

It seems to me that such Necromancer behavior is very strange, because at various intervals I get Necromancers coming from one-way portals in different places and they start taking absolutely everything, rather than holing up in neutral towns.

Regarding the green tent - to visit it, the Necro needs to reach level 30 or so and specifically go there, which of course takes a very long time.

If you open the map in the editor, you can see that Necromancer heroes are not banned from hiring, so they can appear with a small probability (or they are pulled out through the hero mill, which is almost a cheat, of course). The other question is how he assembled the Cloak of the Undead King there, although Necro works well even without the Cloak...
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bog creature
Could you provide a more detailed description of the walkthrough, perhaps with screenshots or save files?

I find this Necromancer behavior rather strange, as I frequently encounter Necromancers emerging from single-player maps in various locations, and they start taking over everything instead of just occupying neutral towns.

1. There aren't really any more details than those described above. The main point is that only two Necromancers crawled to the lower (non-Necromancer) half of the map – the one I mentioned. And the one that jumps into the teleport and then sits in the corner, behind the green gate. That's it! I crushed the rest of the Necromancers near the blue tent (there were 3 of them huddled together). And I did it on their territory, and they just sat around in their castles. Unlike the pink one (I think it was pink), who managed to reach the Necromancer's territory and captured several cities – that pink one really made things difficult.
I don't have any save files or screenshots – I don't have that habit; I usually delete everything after completing a map – why keep it? Plus, I was also annoyed by the map creator – the ending is completely uninteresting – in addition to the Earth and Air skill books, they give you 4,000 Archons for free, which turns the final battle with Kharas into a walk in the park. So, I deleted all the saves without regret – the map didn't live up to my expectations.

2. Maybe this is the author's gimmick: that at a certain phase of the moon and star alignment, the Necromancer starts acting strangely? And you just have to catch that moment.
Otherwise, the map seems completely impossible to beat. The Necromancer's advantage in army and stats is unreal.
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Marmot
I almost have a review ready for the map "The Fall of Atlantis", which I finished to the end
I would really like to read a walkthrough of this map, which I couldn't beat back in the day, and I didn't replay it, though maybe I'll give it another go someday...
I started with Tower (considering it the most successful and convenient option for a start), then with Josephine I attacked a hero holding something, bought myself off, and with a Titan cleared the respawn quite briskly. Then with Cira (Lady Enigma with all elements and archery) I went on the offensive, took out the Castle, got Town Portal there from the Seer's Hut, and from there I freed a hero with 120 creatures of various 6th levels. Then I took out the Necromancers, BUT my green player with crazy stats and insane troops killed the brown player, gained full control, and then with Dimension Door, Fly, Water Walk, and Town Portal, with stats 2.5 times larger, troops several times larger, he would just start showing up. And at that point I got tired of running from his main hero (looks like Coronius), so I gave up on finishing this quite interesting map. So it will be interesting to read about the walkthrough.

And regarding "Dragon Lord" – I downloaded it, looked at it, started it, and closed it.
I can't even imagine what could be interesting, let alone difficult, about it. At the start we have 3 dragons, and what dragons at that, and then through portals, castles, and hidden caches, an army of dragons grows and swells – and of all kinds and types.
At the beginning, fights are played on auto-battle, since there's little interest there...
With a ton of mana and all sorts of spells, legions of guards start getting killed very early on, but what killed it for me wasn't even that, but rather that in the very first and only Dragon Utopia behind the Azure Dragons, I was given the Cloak of the Undead King!!! So, Mutare without necromancy, from thousands of creatures in stacks, hundreds of skeletons will be raised, and this is right at the start. But even without using the Cloak, I still saw no interest or any difficulty there; on the contrary, another map in the style of "grind mana and troops, then break everything without looking."
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bolotnik
Happy holidays to everyone!
It's been a while since anyone posted any walkthroughs here, so I'll post one, but I'll also allow myself to give some advice for map makers.

1. Savage Grin.
The map was taken from our forum.
I want to say right away that the map is very simple, there is nothing complicated about it. The author stated that you need to defeat the main enemy, Lucifer, in 666 days - the time limit is simply huge and impossible to meet, moreover, the enemies are killed one by one, and we will have a great opportunity to get snipers, wizards, and some types of dragons.
I started on the maximum difficulty level as Rampart with the hero Kirr. At the beginning, we already have a good army, but we need to capture the Rampart, which is guarded by a blue dragon and 2 wizards. To do this in the most optimal and best way, I advise you not to attack the city right away, but to give the passage guard the books of magic and earth, free the hero with troops in the dungeon, combine everything into one army, have the main hero attack the city, and have the freed hero scout.
All the battles with the 7 golden dragons at the beginning take place without losses and quickly, so you can quickly capture all the mines, resources, fully build your city, and another native Rampart, which we reach through a portal, and then easily defeat the blue (Castle), for which you could also choose a game.
As the author of the map, I am always glad that there are people who spend time describing their walkthrough and found bugs. I always welcome this.
bolotnik

it is best to talk about the bug and the unfair AI gameplay. Several heroes used the fly spell without having it. Maybe they learned it somewhere, but I highly doubt it, because after that I checked the map in the editor - globally, fly is not prohibited, but it has been removed from all cities and guilds of mages, i.e. it is impossible to learn fly anywhere, after defeating the brown one, I was convinced - he did not have angel wings.
The bug that was described above, with the fly spell appearing from nowhere, although it is disabled in all castles, is an isolated case. In my tests, I have never had such problems, and neither have others who also tested this map. Perhaps it's all about the version of the game that the player used.
Next, about the map, about the issue with the Necropolises, that they interfere, etc.
bolotnik
Yes, this is the author's idea, to put smokehouses so that they block what there is no point in blocking (view of the land, plus observatories - and there is no point in the smokehouses).
bolotnik

And I had to keep a hero at each observatory so that it would be convenient.
Since you had to keep heroes, there was still a point in blocking the map :p :D I understand the annoyance of having to keep heroes in observatories, but this does not give them the opportunity to "wander" around the map, which means it makes the walkthrough longer.
bolotnik

Then there is another useless thing - the first quest (give the passage guard the books of magic, earth, and water), I completely did not understand its meaning, well, we give them, but none of the spells are used in the first week in battle.... What is the point of giving books and setting a quest? My opinion is that it was just put there for the sake of it.
Any opinion is valuable, and yours is the most valuable, because perfection and an unbiased approach to describing maps is still an unattainable goal. The fact is that a battle with the possible use of the artifacts described above does exist, and this is a battle for the castle :smile42: :D Of course, not all spells from the books can be used in the first battle, but the books give a small set of spells that can be used for players, regardless of their level of map completion. This balance, which is almost ALWAYS forgotten by writers of author's map walkthroughs :smile51:
bolotnik

And what is more frustrating is that only blue and red interact, and then the game becomes one-sided.
bolotnik

Advice for map makers:
look at this map so as not to make such nonsense
Advice for "writers":
Everything that may annoy you may be liked by others. Write your reviews objectively, and then your advice will be taken more constructively. Not now. But there is no limit to perfection:) so keep writing:smile51: and we will take a look :smile20:
Good luck with the walkthrough, and thank you for the feedback on the map.:)
Marmot
In order not to clutter the "The most difficult maps for you" topic with discussions of maps that clearly cannot be called very difficult, I decided to create this topic. In it, I will tell about different interesting author's maps that I have completed, and I suggest you do the same. Here you can discuss the difficulties that arose during the walkthrough, ask questions, etc.
Marmot - thank you for creating the topic. I haven't been visiting often lately, but it's interesting to read map reviews. Especially about myself -))) What about your map?
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Please tell me how to complete the "Jedi story" map at the beginning. I don't have enough mana points to use Armageddon to defeat the thieves before the end of the week. What should I do?
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I'm answering everyone at once. smolyak, that was 5 years ago, but now I've uploaded the save. Mana is restored in the cell northeast of the thieves. In Armageddon's Blade, the author gives the hero the item only for one battle, and then it must be given to the passage guard. There are still many places where something invisible but necessary for the walkthrough is located, given by events, so the map must be explored, constantly checking in the editor (in some places, ProspectorRT will probably help, but I didn't have it then). I'll say right away: if you are not an experienced and resilient player, it is better to abandon this map right now, because it will take a huge amount of time - both in-game and real! But there are also many cool battles and various interesting and original features on the map. It's up to you. samatron, I'm glad you're back! My map "Fragments of the Mirror" is not ready yet; I stopped at filling it with secondary objects, without which it will clearly be too empty and not so interesting. I don't even know when I will start working on it again: I put it aside for a long time, and I haven't played the game for 3 months. bolotnik, I hope I will find time to finish the review of "The Fall of Atlantis". I agree, and there I also write that the best starting position is for Red (Tower), and it's worse for Blue (Dungeon); I played as him, but he has a good starting hero. And there is a lot that depends on luck or bad luck, because if one of the strong AI enemies invades your lands before you capture at least one more city in other lands, and if you don't have a City Portal yet, then things will be bad for you. Closer to the end (at the suggestion of one player), instead of killing all the firebirds and thunderbirds near Valhalla, it is extremely useful to have one hero with expert diplomacy join all those who wish (many will join for free). When there is finally enough money, they can be upgraded, and then these stacks can be used to defeat the strongest enemies. As for "Dragon Lord," there are a number of interesting author's ideas, including unique ones. However, the map takes quite a long time to complete, and I got tired of it and haven't finished the walkthrough yet. Again, I hope to get to the end and write a report.
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
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Thank you for the response, we will try to complete it.
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Tell me, where is the cage here?
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smolyak, don't you have a map editor? I'm telling you, it's essential for playing "Jedi story"! If you don't have it (perhaps you have a cut-down version of the game), you can download a portable, standalone version of the SoD/WoG editor: https://drive.google.com/open?id=0B6mp_RaHLDRiLXdnMUxqVDhaXzQ You can extract it to a separate folder and run it from there.
The event that gives mana is in cell 70,64, in front of the thieves, between the palm trees. But, honestly, if you're having trouble at the very beginning, just drop this map and don't torture yourself. Don't say later that you weren't warned! You should start with something easier (if you're a beginner).
Воскресайте, камінні душі, Розчиняйте серця і чоло, Щоб не сказали Про вас грядущі: їх на землі не було…
(Василь Симоненко. Люди – прекрасні)
In reply to Marmot
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Thank you! I actually had an incomplete build. I downloaded yours, and now everything works.
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Another issue on the "jedi story" map, month 28, week 1, day 6. The game freezes during the orange player's turn. What should I do, and how can I fix this bug? (At this point, I have completed Camelot).
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Hello! Could you please provide some guidance on how to complete the "paragon 2.0" map? I can't capture the castle within 7 days. I'm using the editor (marked with white checkmarks to indicate where to go), but I'm interested in knowing the correct step-by-step order to gather an army and capture the castle within 7 days. Is it possible to disable the catapults so they don't launch units from the castle, and then shoot them down with archers?
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ChallengeR67
Hello! Could you please provide guidance on how to complete the "paragon 2.0" map? I can't capture the castle within 7 days. I'm using the editor (marked with white checkmarks, indicating where to go), but I'm interested in the correct step-by-step order to gather an army and capture the castle within 7 days.
I haven't played this map myself, but I think there was a walkthrough posted in this thread, if I'm not mistaken.
ChallengeR67
Is it possible to disable the catapult so that it doesn't launch projectiles from the castle, and then shoot them down with archers?
It's not possible to disable it, but you can take a hero with the Ballistics skill, which will allow you to skip the catapult's turn.

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