Mirabella Lyudenberg.
Ilinar, kindergarten, preschool group, evening. The children and teachers are waiting for their parents: some have anticipation of joy on their faces, others – utter exhaustion.
- What, were you bored? - a cheerful voice rang out in the room.
- Dad, dad! - a little girl rushed to her parent's neck. - And we made sculptures today! I made you, look!
The girl, beaming from ear to ear, shoved a shapeless clay head under her father's nose.
- Wow! That really looks like me, what an amazing likeness! We’ll put it above the fireplace so all our guests can come and admire your masterpiece. You’re such a clever girl! - Her father hugged his daughter tightly and patted her on the head.
- Okay, now go get dressed; Mom is already preparing dinner, and I'll be right back from work.
- Did you help everyone again and defeat all sorts of enemies?
- Heh. Well, yes, you know me. Today, someone was brought in with... a head injury; it was a nasty ailment, but I cured him.
The girl glanced at her friends and smiled smugly.
- My daddy is a wizard! He's the best in the whole world! - she stuck out her tongue.
- Now, now, don't tease, that's rude. Just tie your shoelaces.
- I don't like laces; they won't stay tied… - the girl said sadly.
- Well, there's nothing for it, learn how to do it; eventually, you'll be able to tie them with your eyes closed using only one hand.
A look of fear flashed across the girl's face at this prospect, and she bit her lip and began clumsily, but diligently, to fiddle with the laces.
- Don't rush, remember. Tighten here, make a loop there…
- Hey, mister! - A disheveled boy pulled on the man’s sleeve. - Are you really… a wizard?!
- Yes, – the adult smiled. - I work nearby, at the ministry.
- Wow!!! - The boy's jaw dropped. - Can you show me something? Pleaseeeeee!
The mage smiled gently.
- What's your name?
- Roland!
- Roland. I would definitely show you some trick, but look, the teacher is getting angry. She can't let us do such things here. You know what? Here, - the man rummaged in his bag and took out a small, intricate crystal with mysterious engravings.
- Huh? Uh... What is that thing? - the boy asked disappointedly. - Is it some kind of decoration?
- Not at all. It's a magic stone; it brings good luck and happiness to its owner. I give it to you.
- Whoa! - The boy perked up again. - That's cool!
The approaching teacher gave Roland a light tap on the head.
- What should I say to the uncle for the gift?
- Ah, well, like, thank you, Uncle!
Other children stirred.
- And me?... And me, a magic stone?..
The teacher snapped at the crowd.
- Surround him, barbarians! Let people get dressed!
- Well, okay, they’re just kids, – the wizard calmed her down. - Next time, I will bring talismans for everyone; it will be a little gift from me.
- Hooray!!! - the kindergarteners cheered.
For a while, there was noise in the hall until the teacher brought everyone back into line.
- How are you doing? Are you getting it? - The father looked at his daughter's work: she had been struggling with a knot she had tied unsuccessfully for the last few minutes. - Looks like I have to…
- No, I almost got it! Everything is fine!
Her father rejoiced that his daughter was so responsible and persistent, then he was pulled on the sleeve again.
- Mister! - called Roland. - Can you shoot fire? Or lightning?!
- I can, Roland. I was trained to do this, - the smile on the mage's face faded slightly.
- Have you ever been to war? You defeated someone there! Probably orcs or elves!
- I have... - the wizard's eyes clouded over. - Yes.
- Cool! Tell me something! Those orcs must be fierce creatures! And the king probably gave you an award! When I grow up, I’ll fight too!
- Fierce?... - the magician said quietly. - No, ordinary ones. Not fiercer than us.
The children were silent.
- Yes, of course. He personally awarded me. With a medal and ribbon.
- Ho-ho, that's cool! When I grow up…
- There was a comrade who served with me, – the wizard didn't pay attention to the boy. - We knew each other since kindergarten, well, about your age. He was a strong fighter. A kind man. He had a family: a wife and three sons. And I wasn't married yet; I hadn't long graduated from training school. We served together and won many victories until luck turned away from me. I got caught in crossfire. Meteors exploded around, pillars of fire rose to the sky; it was hell. I thought I was done for, but he rushed forward and pulled me out. But he took the hit himself. Why?.. I still don't understand. I... - The mage paled. - I tried to put him back together, but I couldn't find all the pieces…
- Dad, I'm done, - his daughter's voice brought the wizard out of painful memories.
Her father started and felt embarrassed when he saw the tense faces of the children around them.
- Well then, uh, he... recovered. And he returned to his family with honors. After that, I also left the war and began healing. It is much more useful, Roland. Imagine if your mother gets sick, and you snap your fingers and heal her. And all your friends. And even the king. So, yes, – the father looked at his daughter’s efforts. - Good job. Put on your jacket, and let's go. Okay, bye everyone!
The father and daughter walked off into the sunset. Nearby, four-year-old Mira, who had been listening to the magician's stories with bated breath, firmly decided that she would become a sorceress when she grew up. But when she grew up, they didn't accept her as a sorceress, so she had to become a humanist and get a government job.
Equipment: money-jewelry, dresses-cosmetics, stationery, hairpin set for picking locks, elegant chest knife, lucky charm with mysterious engraving.
Origin: Ilinar.
Teaching: Iris.
Characteristics:
Strength - 10
Endurance - 20
Agility - 20
Perception - 15
Intelligence - 50
Magic - 5
Specializations and skills:

Adrenaline.
When the character's health drops below 30%, it automatically restores 100% of its health over five turns.

Appraiser.
Determines the characteristics of an item. If the item cannot be used in any way, the character can find out its approximate cost.
Trader.
Selling +0.8
Buying -0.3
Analyst.
After the battle is over, the character receives information about opponents – their parameters, as well as the skills they used.
Manager.
The rate of resource extraction and order in the colony increase by 3% for each unit of intelligence of the manager.

Stealth.
Check: agility+50% against target perception.
A stealth attack deals double damage.
Trickster.
Ability to replay a failed result in gambling games. Ability to pick locks. Agility is three times higher outside of combat.
Feign Death.
The character can pretend to be dead.

Cheat Death.
Allows you to dodge an attack that would kill the character. In case this ability triggers, all status effects are removed from the character.