Magic accuracy = 75% of SP
Endurance stat gives resistance to everything except neutral damage. The resistances themselves cannot exceed the limit of 70%.
Magic resistance does not reduce the effectiveness of non-damaging spells.
Assassin
Stealth
Requires a turn to activate, no cooldown.
Assassination
Melee: attacks made directly from behind deal four times the damage, ignore resistances and armor. Only applicable with one-handed weapons.
REQ: stealth activated or the opponent is unable to react - they are stunned or surrounded.
Ranged: attacks made from the red zone of vision deal two and a half times more damage. Damage does not stack with stealth.
Knowledge of Vital Points
Each attack deals (perception/8)% damage from the target's max HP and dodge/accuracy. When used with onslaught, the effectiveness is four times lower.
Tao-Ryu
Kenjutsu
Cannot be used with heavy armor.
Composure
The character skips a turn and restores 100+(consciousness*2) energy (2)
Iaijutsu
Attacking an unsuspecting opponent deals +1000% damage (3)
ACC = chance to deflect a sudden or stealthy attack using this technique.
REQ: Taoist weapon
*here it implies not so much a stealthy attack, but a sudden one. It can be used for both attacking from behind and during a conversation, etc.
Art of Death
God of Death
Agility+perception/3 = chance to instantly kill the opponent with any attack in melee. (3)
When used with onslaught, the chance is halved.
Double damage to the selected race. (1)