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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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Do we need Ashan?
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#1592
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regen in fire - no, I'm sorry...
Well, let's move it to earth, that shouldn't be a problem...
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#1593
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WizardNazyr
First, why is it legal?
And indeed - darkness is legal for Dungeon - Basta!
WizardNazyr
Second, a rain of arrows + mind control - isn't that too much?
Are you referring to mind control on enchanted arrows? - Only one unit can be under mind control, so it's pointless to shoot a rain of arrows for mind control.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#1594
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Are you referring to the enchantment on the magic arrow? - Only one unit can be under its effect, so it's pointless to fire enchanted arrows in a volley.
Then Berserk or Blind:smile09:
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#1595
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WizardNazyr
First, why is it "lawful"? Second, a rain of arrows + minion control + berserk – isn't that a bit too overpowered?
Because a light-dark human looks more realistic than just a light-cute faction, which would be better suited for someone else, someone more fantastical and less realistic.
The human's right to darkness is a right to color, atmosphere, and depth, so to speak. It's a right to be flawed, rather than just fanatical saints. A right to think and choose, rather than follow a single, correct path.
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#1596
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it looks more realistic
In a fantasy game!:smile52:

Added 4 minutes later
The right of humans to darkness is the right to color, atmosphere, and depth, so to speak. It is a kind of right to be sinful, and not just fanatical saints. The right to think and choose, and not to follow the only right path.
Let's say I would agree, but what about balance?!
a rain of arrows + berserk/blind - isn't that too much?
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#1597
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Rain + Berserk – but against whom, a combat unit? By the time the hero’s turn comes, if there’s no Out of Turn (OOT), the troops will have already engaged, so Berserk will be much less effective. Berserk is even less relevant against a mage. Furthermore, the delay from enchanting arrows and using them can be (and should be!) balanced, thereby sharply reducing the effectiveness of Berserk, which becomes worse the later it’s used. For example, after enchanting, the hero can be pushed back 0.5 turns, and only then use the arrow. Mass Blindness is countered by mass Dispel or Meteor. Fantasy and realism are a separate topic altogether. I am one of those who believes that realism is the line between fantasy and just a fairy tale. Not absolute realism, but realism within some fundamental laws of the fantasy world.
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#1598
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Ah... let's just agree that we won't see eye to eye on how people perceive things in Ashan, shall we?
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#1599
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We won't agree because Ashan, as it was conceived during the time of Heroes 5, and Ashan of parts 6 and 7 are completely different worlds. In my opinion, the humans of version 5.0 are much more colorful than those of 6 or 7. And I don't see a problem if the question is whether to choose between light and dark humans or a global mix of elements (for example, a fire regeneration ability). Let's just say that the degree of canonicity of fire regeneration is much lower than that of the two-faced human.
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#1600
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in Heroes of Might and Magic V, the "magic of darkness and light" isn't a set of elemental schools, but rather a collection of spells from the schools found in Might & Magic VI. Therefore, they can be available to any faction, but due to the association with elemental magic, we don't distribute them to all factions.
Мои мини-моды

Мод RTF

Мои NCF существа
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#1601
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We won't agree because Ashan, as it was created during the time of Heroes 5, and Ashan of parts 6 and 7 are completely different worlds. In my opinion, the humans of version 5.0 are much more colorful than those of 6 or 7.
Okay. The only thing we took from Ashan of Heroes 5 is the plot, but we took the descriptions of creatures, artifacts, resources, and the worldview of the factions from Heroes 6 and 7.
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#1602
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No matter how you try, you won't be able to describe the factions' worldviews in the same way as in Heroes of Might and Magic VI and VII because there are only 4 schools, not 6-7. It's like trying to put pants on a horse; you can take two pairs and cut a hole for the tail, but... there will be serious inconsistencies, and in the case of fire regeneration spells, there will even be discrepancies compared to Heroes of Might and Magic VI and VII. At least these inconsistencies need to be removed.

That is, if you believe that the old schools are incompatible with the modern Ashan, and the new ones are compatible, then you need to at least show this compatibility by adequately assigning spells to the elements. First, try to assign them as canonically as possible, based on the fact that there are no restrictions, and then you can apply the existing restrictions, trying to achieve minimal distortions. I'm not an expert on Heroes of Might and Magic VI and VII, so I can't give you more specific advice.
Разработчик Heroes 5.5 WarGame Edition.
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#1603
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There will be significant flaws, and in the case of fire regeneration, there will also be discrepancies even with parts 6 and 7.
Let's just bury the regeneration mechanic!

Added 3 minutes later
I don't understand what you want. What are you trying to achieve?
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#1604
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To make the spells in different schools look logical.

Added 1 minute ago
[email protected]
Here, almost everything is adequate.
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#1605
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First, try to arrange them as canonically as possible, given that there are no restrictions.
Yes, I have already arranged them.
All that was left was to rename a couple of spells (e.g., Divine Power -> Arcata's Blessings, etc.).

Added 1 minute ago
Nargott
The goal is for the spells in schools to look logical.

Added 1 minute ago

Here, almost everything is adequate.
And what do you think should be changed here, and how?
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#1606
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Lightning – definitely air. Dispel – definitely water. Swords – earth, or change the name and visuals. The rest sometimes deviates from the classic (Heroes of Might and Magic III), but you can get used to it.
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