Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
A gnoll shaman... interesting idea! However, who will be on the 1st level of the town then? I don't want to put more gnolls there because, in theory, they will be casters, and we need to avoid synchronous plagiarism... any ideas? (besides frog-people! :D)
Another head for the lizard warrior would also be useful, but whose?
Still, 2 gnolls against 2 lizards... okay, let's see. We can always change it later. The idea of a gnoll in a hood is really good :D
Another head for the lizard warrior would also be useful, but whose?
I'm already starting to add a murmillo head to the lizard warrior.
The head fits surprisingly well, and most importantly, it makes sense. I saw some pretty good portraits for lizard heroes on some Polish website (Heroes with heads of monitor lizards, crocodiles... beauty and variety in short :D).
And the icons can be taken from the Poles, and we also had some good icons; we also need to create a gnoll hero.
Something like this, roughly knee-high.

Forgot to ask how exactly the legs should be made. Here's an example from the animation of a standing pose.
Link
We could also take icons from the Poles, and we had some good icons ourselves; we also need to create a Gnoll hero.
https://yadi.sk/d/uU8CktFdiUSdr
Forgot to ask how exactly to make the legs. Here's an example from the standing animation.
Link
P.S.: I also found an interesting converter from the Heroes format to the obj format; it might also convert it back.
I didn't specify... The legs needed to be different models, a model for the left leg and a model for the right leg, but if each leg is colored with a separate texture, then everything is fine.
P.S.: I also found an interesting converter from the Heroes format to the obj format; it might also convert it back.
Regarding the converter, please let me know, as I tried one, and it didn't work.
Could we create snake units based on the phoenix (but smaller) and make several of them, like ghosts (so that one unit is a swarm of snakes)? Accordingly, one of the abilities would be a chance to avoid physical damage.
Okay, let's continue with the clarifications. The foot should be positioned at zero, but which axis should it be rotated along?
Regarding the converter, could you provide some guidance? I tried one, but it didn't work.
And could we create snake creatures based on the phoenix (but smaller) and make several of them, like ghosts (so that one unit is a swarm of snakes)? Accordingly, one of their abilities would be a chance to avoid physical damage.
There's a converter called ARCHANGEL.
If you reduce the size of the phoenix in the game, you won't be able to attach anything to it, but you could try creating a large, feathered snake like the one used by the Poles.
Added 1 minute ago
If you have time, I'll upload the converter in about 5-6 hours.
Added 5 hours 25 minutes ago
Okay, I've uploaded the program here: https://yadi.sk/d/tufm5ZaGpubTg
It turns out that you can't convert obj files to the Heroes format using this, but models from Heroes can be converted to obj
Maybe they could add trolls to the lizardmen faction, who would be either infantry or casters.