Okay, let's continue with the clarifications. The foot should be positioned at zero, but which axis should it be rotated along?
Regarding the converter, could you provide some guidance? I tried one, but it didn't work.
And could we create snake creatures based on the phoenix (but smaller) and make several of them, like ghosts (so that one unit is a swarm of snakes)? Accordingly, one of their abilities would be a chance to avoid physical damage.
There's a converter called ARCHANGEL.
If you reduce the size of the phoenix in the game, you won't be able to attach anything to it, but you could try creating a large, feathered snake like the one used by the Poles.
Added 1 minute ago
If you have time, I'll upload the converter in about 5-6 hours.
Added 5 hours 25 minutes ago
Okay, I've uploaded the program here: https://yadi.sk/d/tufm5ZaGpubTg
It turns out that you can't convert obj files to the Heroes format using this, but models from Heroes can be converted to obj