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Posts from [TOURNAMENT-HotA] Wizard OH

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"We built and built, and finally we built it."

In connection with the release of simultaneous turn gameplay, a tournament is announced to introduce players to this technology and test the software.

1. The tournament is unofficial.

Game version: HotA + HDmod + HWrulez (latest versions everywhere).

2. Templates:
4 templates will be determined by coin flip. A template is generated once before bidding because there is a mirror in the pool. If Mirror appears, then a regular bid takes place.

00 - Jebus
01 - Mini-Nostalgia
10 - Nostalgia
11 - h3dm1

The choice of templates is due to their non-contact nature, which allows simultaneous turns to fully demonstrate themselves.

The Nostalgia template uses the HotA version – [HotA]Nostalgia; compared to the SoD version, the road balance has been adjusted – both players always have roads to all their camps, as well as a road between players through ГО. This is also new technology that needs testing.

3. /topic/11418/ link to the rules for HotA. There are differences from SoD, so if you don't know them, it is advisable to read them.

You can read a mini manual on Simultaneous Turn here:
https://sites.google.com/site/heroes3hd/rus/description/hd_plus/sim-turn

Simultaneous turn time and timer for templates:
7 days for Jebus Cross 25:00 + 10:00 + 1.30
14 days for Mini-Nostalgia 20:00 + 08.30 + 1.15
14 days for Nostalgia 23:00 + 09:00 + 1.15
10 days for h3dm1 (on medium roads) 25+10+1.30


I added a little more time to the timer because it is very difficult to immediately get used to simultaneous turns.


In simultaneous turn gameplay, a "soft landing" is implemented – interrupting the simultaneous turn when players come into contact by replaying the last move of the blue player. Therefore, even if you meet earlier than the specified time, nothing terrible will happen. But it's better without it, as this interferes with the gameplay, which is why there is a limit on the duration of the simultaneous turn.

4. Castle selection - randomizer + bidding. A random pair of castles is generated, after which players begin to bid for the right to choose – either the castle or the color. The winner transfers the amount of their last bid to the opponent before the start of the game. For example:

Inferno vs Tavern was generated.
Vasya:
100
Petya:
200
Vasya:
300
Petya:
400
Vasya:
pass
Petya:
I take red color
Vasya:
I take Inferno

As a result, Petya plays red Tavern with 9600 starting gold, and Vasya plays blue Inferno with 10400 starting gold.

Either player can request a re-generation of the castles once by paying 500 gold for it. If, after re-generation, at least one of the castles matches those that were before re-generation, then you can request another re-generation for free.

By mutual agreement, you can choose castles in other ways - draw, double bidding (for the castle and for the color separately), all random, etc.

Roads – fast for Jebus Cross and Nostalgia, medium for Mini-Nostalgia.

5. Rush is allowed.

The time for each match is 2-3 weeks, depending on the number of participants, but also so as not to drag out the tournament too much.

With mutual consent, you can write reports without using an automatic method.

Tournament format: floating double elimination.

All games in the upper and lower brackets, including finals, will be bo1.
The grand final will be bo3, with a score of 1-0 in favor of the player from the upper bracket.

You can take 3 days in total for restarts.

Restarts according to this scheme:
- During the first turn, any player can immediately take a restart 111.
- If neither player takes a restart during the first turn, then before the start of day 2, when no one has yet made a move, red must write "111" or "I don't take a restart" in ICQ. After that, if red does not take a restart, blue must also write "111" or "I don't take a restart".
- If one of the players makes the second move, then he can no longer take a restart. You can see that your opponent has made a move by seeing that the timer starts displaying for him (in the latest versions of HD - even if the player himself has not yet made a move).
In reply to =Lizard=
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#339
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=Lizard=
Spent the first week in tough battles with the computers. With great difficulty, I managed to capture them all, luring the fattest one (Wystan near the swamp) to the side and killing him at the start of the second week. Money was very tight, I couldn't even build the psychos. But I took their external dwelling and portaled into a dungeon. As a result, by week 1 day 2, I had a more or less decent strike stack of 10 psychos. Spent the second week in the treasure zone underground, farmed 20 cyclopes, but lost all the psychos and the entire power stack. At the start of week 1 day 27, my army was: 1 giant, 2 thunderbirds, 18 cyclopes, no decent magic — didn't even have a Haste spell. Was thinking of surrendering, since I could see through the overview the standard necro-fattening on my opponent. However, week 1 day 27 changes everything: in another treasure zone I took Control to Monere's existing Fire Magic and opened a Pandora's Box with all the Air Magic. With control everything became much easier; by week 1 days 31–34 I had already stacked 50 cyclopes, found the Shield of the Dwarven Lords and good stats. On week 1 day 35, right under my opponent's nose, I took 2 Dragon Utopias; on his turn, he attacked himself. No Cape of Silence or Cloak of the Undead King. In terms of power he was clearly fatter, but my stats were an order of magnitude higher and I had +2 speed. Chain Lightning, Berserk on the skeletons, Frenzy on the cyclopes — gg. Thanks for the game.


Thanks for the game.
:smile13:
In reply to CanaBeasT
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#340
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I don't see the point in playing tournaments on this map. When playing against roughly equal opponents, the random generation decides the outcome. Towards the end, I made two mistakes, forgetting to equip the boots on the merchant or part of my army. Otherwise, a final battle wouldn't have been necessary. But in the end, it was the opponent's lack of mana and the bracers that decided the game. Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Map Template
Jebus Cross
Game Length
125 days
Game Date
2/25/2016
Reported
2/25/2016 5:15 PM
Rating Impact Archived
Javdet 1571 1593 +22 ↑
twaryna 1776 1754 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/1/2016 3:30 PM

In reply to Javdet
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#341
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Javdet
02/25/2016 Javdet (Red, Dungeon, Shakti, Shakti) def twaryna (Blue, Castle, Valeska, Valeska) Jebus Cross 125

When playing against roughly equal opponents, the random map generation is the deciding factor.
Thanks for the game.

This applies to any map template, perhaps to a lesser extent with mirrored maps.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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#342
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"You have already submitted an application to participate in the tournament, but the tournament organizer has not yet reviewed it."
I would have already been eliminated and need to confirm the reports, dear organizer)) or was I just unofficially participating here?))
ICQ: 564224919
In reply to Redwhait
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#343
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Thank you for playing!
Battle Report Accepted
Синий / Blue
ЯR
Random Faction Random
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Джереми / Jeremy Main Hero Джереми / Jeremy
Победа / Def Победа / Def
Random Faction Random
Изра / Isra Start Hero Изра / Isra
Тамика / Tamika Main Hero Тамика / Tamika
Map Template
Jebus Cross
Game Length
127 days
Game Date
2/28/2016
Reported
2/28/2016 1:37 PM
Rating Impact Archived
ЯR 1588 1598 +10 ↑
Hi-Tech 1449 1439 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/28/2016 1:54 PM

In reply to ЯR
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#344
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YaR
Thank you for the game!
I confirm. Poor game, on a poor map.
По игре писать в скайп: milko_mihail@ukr.net
или в вайбер +380993817224, так как аська не работает!
In reply to Hi-Tech
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#345
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Only 3 players remain in the upper bracket, so either we will determine the first grand finalist, or there will be a winners' final match.

The round ends on March 20th.
In reply to Javdet
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#347
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Javdet
I don't see the point in playing tournaments with this template. When playing against roughly equal opponents, the random map generation decides the outcome.
Towards the end, I made 2 mistakes, forgetting to equip the boots on the hero or part of the army. Otherwise, the final wouldn't have been necessary. But in the end, it was the opponent's lack of mana and the bracers that decided the game.

Thanks for the game.

Thank you for the game!
http://heroes3.tv/twaryna
In reply to Javdet
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#348
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We agreed to play the mirror match without coins right away. I banned Conflux, Roman banned Tower. Necro came up first, I was happy, but then I got 500 for a reroll. Swamp came up, and after trading I got Blue Dragon and +1400 gold. Castle had a few upgrades and chests; I didn't rush to leave the spawn quickly, but instead leveled my main hero head-on, slowly advancing towards the adjacent zones. The Dragon already got Earth at 1-1-1, so late game wasn't in the plans. At 1-2-4 I ran to the opponent's plane, took 2 strategic Zealots and a Castle. On the other flank, the left army had captured the Barbarian's secondary town, and through the scout in that zone, the reds were revealed. I restructured the chain; at 1-2-7 I attacked Gundula's secondary hero with a vastly superior army and stats. Killed almost everything, almost without losses. I split the Dragon onto an Angel, leaving the remaining army and artifacts on Caitlyn from the prison. On his turn, Vistan attacked her with good stats and scraps of growth. Had the scout hero been zero-level, maybe Roman would have had a chance, but Caitlyn at level 10 with Archery and Haste handled it without any problems. Thanks for the game.

p.s. Please correct: the starting and main hero of the opponent is, of course, Vistan.
http://ru.twitch.tv/lizard_wt
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Дракон / Drakon Start Hero Дракон / Drakon
Дракон / Drakon Main Hero Дракон / Drakon
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Вистан / Wystan Start Hero Вистан / Wystan
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
h3dm1
Game Length
131 days
Game Date
3/2/2016
Reported
3/2/2016 11:09 AM
Rating Impact Archived
=Lizard= 1745 1757 +12 ↑
Javdet 1671 1659 -12 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/2/2016 11:18 AM

In reply to =Lizard=
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#349
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=Lizard=
We agreed to play mirror immediately without coins. I banned Conflux, Roman banned Tower. First, Necro appeared, I was happy, but 500 flew for regen. Swamp appeared, after trading I got a blue Dragon and +1400 gold. Castle had a few upgrades and chests, I didn't rush away from spawn quickly, but simply leveled the main hero head-on, gradually moving towards the borders. Dragon was already 111 with Earth, so late game wasn't in the plans. On 124 I ran to the opponent's plane, captured 2 strategic Zephyrs and a castle. On the other flank, the secondary Barbarian was beaten by the left army, and reds were scouted through the watchtower in that zone. I rearranged the chain, on 127 attacked Gundula's secondary with a heavily superior army and stats. Killed almost everything, almost without losses. Sent the Dragon at an Angel, leaving the rest of the army and Caitlin's artifacts from the prison. On my turn, Vistan attacked her with good stats and remnants of growth. Had the scout hero been zero, perhaps Roman would have had a chance, but Caitlin at level 10 with Archery and Haste handled it without problems. Thanks for the game.

p.s. Please correct: the starting and main hero of the opponent, obviously, is Vistan.
At first I played as Vistan, Gundula on upgrades, of which there were many. By the end of the game I had two equally strong heroes, and if not for the acceptance, Vistan had very good chances with a Resurrection scroll. I hoped for a decent trade, but even luck with morals was against me. So without money to buy back, I had to surrender.

Thanks for the game.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to =Lizard=
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#350
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=Lizard=
p.s. Please correct: the opponent's starting and main hero is, of course, Vistan.
Why "of course"? What about the good old Tazar?
In reply to =Lizard=
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#352
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Reread Kostin’s report; I didn’t immediately notice that the chests were being used to feed the folder. I was also surprised by the stats during the first encounter. Well, it was a risky tactic, considering that I had hydras in the Castle and bears in the secondary dwelling. Moreover, it was enough to buy something, but not immediately, which probably decided the outcome. It turned out that the day was wasted because there wasn’t enough experience for the Library. And nearby, where I could have gone, there were 2 pillars.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
In reply to CanaBeasT
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#353
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On 111 there was a chest with 10K behind the hypnotists, on 112 another 5K behind the nomads, followed by an external dwelling of horses and archers on 113, and on 114 + an angel from the conservatory; that's it, no more objects visible. By the end of the week, I scouted a whole 2 clues and 1 zephyr. Plus 2 "useless" Dragon Utopias. The only things that brought joy were Valya and a Town Portal from the shrine. There was no money for angels, and besides, there's not much point with just 1 angel. So I went for horses. Things looked really grim; going to the center was out of the question since ГО is archangels—they'd wipe everyone out thanks to the first move. But during the first week, I saw 3 AOTD elements and had a feeling a 4th would be found... and so it happened + a black sphere appeared on the edge of the map, and in a tomb, for crying out loud! After that, with AOTD and BS, breaking the Dragon Utopia was just a matter of technique; then I built and upgraded archangels and pushed into the center. Togo sat there until 132 with an elixir on his respawn, but he was ahead in troops and stats; in response, I completely ate everything I saw in the center and broke through to both secondaries. I had decent helpers, so when Togo finally went on the attack, I was already ready for the encounter.
Thanks for the game!

P.S. Please annul the first report against Mishuta.


Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Map Template
Jebus Cross
Game Length
136 days
Game Date
2/19/2016
Reported
3/8/2016 11:21 PM
Rating Impact Archived
KobRa_RR 1847 1854 +7 ↑
Toganash 1646 1639 -7 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/27/2016 7:28 AM

In reply to Javdet
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#354
Break in 121 with 700 skulls ;] opponent break in 123 and next day i attack him TFP!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Изра / Isra Start Hero Изра / Isra
Изра / Isra Main Hero Изра / Isra
Победа / Def Победа / Def
ЯR
Синий / Blue
Причал / Cove Faction Причал / Cove
Джереми / Jeremy Start Hero Джереми / Jeremy
Джереми / Jeremy Main Hero Джереми / Jeremy
Map Template
Jebus Cross
Game Length
124 days
Game Date
3/12/2016
Reported
3/12/2016 12:51 PM
Rating Impact Archived
Dawidu91 1868 1874 +6 ↑
ЯR 1630 1624 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/12/2016 1:13 PM