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First of all, why?
I'm afraid such a Gnoll would turn out too tall.
Secondly, why not? )
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First of all, why?
I'm afraid such a Gnoll would turn out too tall.
Secondly, why not? )


I'm afraid such a gnoll would turn out too tall.
And I keep coming up with half-baked ideas: we could make a gnoll archer instead of a lizard archer. Why is this idea only half-baked? Because lizard archers, a la Heroes 3, are complete nonsense. Their eyes aren't suitable for it, because reptiles' eyes are mostly directed sideways. Gnolls have better eyesight for that. Or we need a chameleon head.
So, can't we just change the skale?
And I keep coming up with half-baked ideas: we could make a gnoll archer instead of a lizard archer.
Regarding the gnolls, I think it would look better if we gave them legs from the Rashak creatures.
I actually like it this way (if we remove minor flaws like the dagger hanging in the air on the belt).
It's better to stick to the idea:
Gnolls - low-level, agile melee units.
Lizards - archers/warriors.
Gremlin ears would look good on gnolls; I need to try it. And it wouldn't hurt to give them a slightly larger dagger...
The original assassins had such a small dagger because their main weapon was a crossbow. For gnolls, the dagger is the main weapon, but right now it looks like a toothpick.
I'm posting screenshots from different angles; I think I'll remove the armor from the abdomen, add a leather shoulder pad, and recolor the clothing in brown tones, plus draw a necklace made of bones, and then I'll focus on upgrades.