Skip to content

Posts from From Heroes of Might and Magic I to V! Auto-translated

No ratings yet — be the first to rate!
User Avatar
#16
Auto-translated
By the way, it’s a pity that almost all the heroes from the first two parts have been forgotten. I really liked many of them.
Подмосковный рейнджер, не ведающий стаха
User Avatar
#17
Auto-translated
Well, not everyone has faded into oblivion. Take, for example, Gem, Sandro, Yog, Crag Hack, Lord Haart, Alamar, Roland, and others. They haven't disappeared anywhere. What's a shame, though, is that they never created campaigns better than those in the second game.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
User Avatar
#18
Auto-translated
Which ones have faded into oblivion? Play Might & Magic and don't let them.
User Avatar
#19
Auto-translated
I'm not talking about the characters the plot revolves around. I'm just saying there were a lot of appealing faces and memorable names. Remember how cool the Warlocks were in the second game! And what happened in the third? We got generic, multi-colored troglodytes and minotaurs who all look the same, like cloned sheep.
Подмосковный рейнджер, не ведающий стаха
User Avatar
#21
Auto-translated
I hope that for the sixth installment, Ubisoft will invite developers, designers, and storytellers from the former NWC, including Caningham, and they will return to the old M&M universe (Nival will be developing Ashan in parallel), but they will remove the apocryphal Chronicles from 3DO and their moments from the plot, and therefore also the Reckoning (that is, the world of Axia, which previously appeared, is, like all its events from M&M9 and Heroes 4, not connected to the settlers from Enroth), and the surviving population of Enroth did not relocate there), and they will continue to create a story in the world of Enroth. And then, a new M&M won't be far off. As they say, hope dies last.
User Avatar
#22
Auto-translated
Yes... hope dies last, but the word "dies" bothers me. In the 4th installment, there was a severe imbalance, and the computer ran much slower compared to the 3rd. The heroes were given too much freedom. I played through the Campaigns, and the last missions are completed with one hero + a few creatures against a large number of enemies. Yes, the enemy relies on quantity. Once, I stopped near a castle, and the computer sent three separate attacks against me, after which it left the city unguarded! And this is on Hard difficulty! The developers ended the old world and regretted it. In the 4th installment, Tarnum philosophizes with us, familiar heroes are in the tavern, there are too many references to the 3rd part. Maybe they should have given the old world another chance? On the other hand, Armageddon is an impressive conclusion to a great saga; they fought to the end. And most importantly, they learned a lesson! They fought poorly, and the other half of the planet is still alive!!! In the 3rd installment, you had to hunt down enemies using all available means. And the 5th installment is a good game; it's just that fans of the 3rd part will remain fans of the 3rd part, just like fans of the 1st, 2nd, 4th, and 5th. We will shout at them: "Bad game," and they will respond: "Look at your own." There is no golden mean here, and there can be no talk of uniting fans, as the PR people shouted.
User Avatar
#23
Auto-translated
To everyone who says that "The Price of Loyalty is a worthy conclusion to a great saga," I advise you to study the history of Might and Magic. The world of Enroth was destroyed at the most interesting point – during the destruction of the Destroyer. The Chronicles are generally apocryphal. Part 4, unfortunately, is also somewhat apocryphal (due to the events of their Chronicles). In general, see my previous post.
User Avatar
#24
Auto-translated
Well, regarding the lore... I have a feeling that these games in the Might & Magic universe, including Heroes of Might & Magic, contradict each other. When I try to connect the lore of Heroes of Might & Magic III to the other games, it just doesn't fit. Maybe I should visit the library.
User Avatar
#25
Auto-translated
You should visit http://demilich.250x.com/mm/mm_01.htm, and everything will become clear. It's based on official facts, but Demilich has a few errors in his history (incorrectly described events).

Added 3 hours 10 minutes ago
Uke-by_HoMM! [Zavulon]; 88035

[/U]Here's what Russians love to do! Come in and erase all the tainted past! (And the Heroes universe is so tainted with illogical plots; only the old heroes forever, and the plot is just awful, IMHO, no offense!) I realized what the mistake of all Russians is! We come and want to reject the past! The communists came and started destroying old Russia! The same with Heroes! You can't reject the past of Heroes! Otherwise, they're not heroes! Let Nival write a chronicle based on what's on the forum (I'm naive, of course)))))))) but still))))) and make a campaign where our heroes learn about the past and the clash of blades!!!! Anyway, I've gone too far)))) something got to me, sorry))))
First of all, dear sir, stop talking nonsense about Russians. Secondly, where, besides the Chronicles (which is 3DO, not NWC), have you seen illogical plots and inconsistencies? Learn the history of M&M first, before saying "the plot is crap":mad: :smile06: :smile48: :smile25:
In reply to Uke-by_HoMM![Zавулон]
User Avatar
#26
Auto-translated
Uke-by_HoMM![Zavulon];88035
Here, the Russians are doing what they love! They come and want to erase all the rotten past! (And the Heroes universe is so rotten with illogical plots, only the old heroes forever, and the plot is just awful, IMHO, no offense!) I realized what the mistake of all Russians is! We come and want to reject the past! The communists came and started to destroy old Russia! The same with Heroes! You can't reject the past of Heroes! Otherwise, they are no longer heroes! Let Nival write a chronicle based on what is on the forum (I am naive, of course)))))))))))) but still))))) ) and make a campaign where our heroes learn about the past and the clash of blades!!!! In short, I went too far))))))))) something got to me, sorry))))
Well, it's brilliant! If we're going to talk about it, then the first ones to reject the old world were the game creators, blowing everything to pieces! But in general, yes! The Russians reject the past... and try to revive a moth-eaten and dusty game that is 7 years old! There are some inconsistencies here...
User Avatar
#27
Auto-translated
NWC didn't abandon the old world. Axoot was conceived back in 1995.
User Avatar
#28
Auto-translated
It would be really interesting to see our idea for the Restoration implemented by NWC. How would Van Caneghem react to that?
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to Uke-by_HoMM![Zавулон]
User Avatar
#29
Auto-translated
Uke-by_HoMM! [Zavulon]; 88035

Here, the Russians are doing what they love! They come and want to erase all the tainted past! (And the Heroes universe is so tainted with illogical plots; only the old Heroes forever, and the plot is just awful, IMHO, no offense!) I realized what the mistake of all Russians is! We come and want to reject the past! The communists came and started to destroy old Russia! The same with Heroes! You can't reject the past of Heroes! Otherwise, they are no longer Heroes! Let Nival write a chronicle based on what exists on the forum (I'm naive, of course)))) but still))))) and make a campaign where our heroes learn about the past and the clash of blades!!!! In short, I went too far)))) something got to me, sorry))))
Why immediately the Russians?... For example, I don't want to reject the past at all... There are different people, and in any... Yes, anywhere, in any community, you can find people who look at things differently...
According to you, did everyone in Russia rejoice in Orthodoxy?... No, there were those who believed in their gods and did not want to give them up...
You are comparing two games and want to make them similar... But why, in your opinion, does the new world not have the right to exist?... Why can't Heroes develop in another world?... Why can't there be several worlds?... The essence is the same... After all, Heroes are both Might and Magic...
Don't base everything only on the name...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...
User Avatar
#30
Auto-translated
It's just that when a title is borrowed, there should be a logical connection. If the developers of the second Fallout made a game about the ancient Incas, they wouldn't be understood. The same applies here. If you borrow a title, you should also borrow everything else. This is simply a matter of basic decency.
Мы спасемся? Я не знаю. Верьте...
Геройский Интернационал
Клан Homo homini - основатель клана
Член РКСМ с 07.07.07.
ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AlexeyPank
User Avatar
#31
Auto-translated
AlexeyPank;88354
It's just that when a name is borrowed, the connection should also be logical. If the developers of the second Fallout made a game about the ancient Incas, they wouldn't be very well received. The same applies here. If you borrow a name, you should also borrow everything else. This is simply a matter of basic decency.
in general, you are right... and I even agree with you... to some extent...
Ничего нет только у мёртвого - у живого есть хотя бы жизнь...