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From Heroes of Might and Magic I to V!

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#22
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Yes... hope dies last, but the word "dies" bothers me. In the 4th installment, there was a severe imbalance, and the computer ran much slower compared to the 3rd. The heroes were given too much freedom. I played through the Campaigns, and the last missions are completed with one hero + a few creatures against a large number of enemies. Yes, the enemy relies on quantity. Once, I stopped near a castle, and the computer sent three separate attacks against me, after which it left the city unguarded! And this is on Hard difficulty! The developers ended the old world and regretted it. In the 4th installment, Tarnum philosophizes with us, familiar heroes are in the tavern, there are too many references to the 3rd part. Maybe they should have given the old world another chance? On the other hand, Armageddon is an impressive conclusion to a great saga; they fought to the end. And most importantly, they learned a lesson! They fought poorly, and the other half of the planet is still alive!!! In the 3rd installment, you had to hunt down enemies using all available means. And the 5th installment is a good game; it's just that fans of the 3rd part will remain fans of the 3rd part, just like fans of the 1st, 2nd, 4th, and 5th. We will shout at them: "Bad game," and they will respond: "Look at your own." There is no golden mean here, and there can be no talk of uniting fans, as the PR people shouted.