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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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#1
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to ЯR
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#289
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YaR
Thank you for the game!
Thank you for the game.

Где контент?! (с)
In reply to hunter98
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#290
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The Moon came out, but there was a terrible distribution of resources on the map (if it weren't for the converted one-way roads, things would have been very bad). Plus, on turn 111, the Moon crashed into 40 Pegasus with Grand Sorcerer carrying a Ring of +1 morale/luck and a Dwarven stronghold; I thought there were only 20 of them. The Moon pulled ahead, but they almost wiped me out except for 12 air units, and then things got tough. Then I somehow recovered, although the birds didn’t become stronger. On turn 124, I took a level 2 Consul and things started to improve.
On turn 134, I built Dimension Door houses and stole 2 Dragon Utopias and a box covering the entire 5th area from my opponent; by the end of the game, I had Archmages, tons of ducks, and everything else. My opponent made a mistake – I killed him.
Thanks for the game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Брисса / Brissa Start Hero Брисса / Brissa
Брисса / Brissa Main Hero Брисса / Brissa
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Димер / Deemer Main Hero Димер / Deemer
Map Template
6lm10a
Game Length
144 days
Game Date
2/22/2016
Reported
2/22/2016 4:33 PM
Rating Impact Archived
Сатир 1819 1827 +8 ↑
bubuch 1635 1627 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/23/2016 3:11 PM

In reply to Сатир
#291
Thx for game.
discord: LuckyF#3482
icq: 681350680
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Нагаш / Nagash Main Hero Нагаш / Nagash
Map Template
8mm6a
Game Length
216 days
Game Date
2/22/2016
Reported
2/22/2016 5:14 PM
Rating Impact Archived
LuckyF 1792 1797 +5 ↑
Huanito 1531 1526 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/22/2016 5:15 PM

In reply to St_Klaus
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#293
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St_Klaus
We picked all the rests, it turned out pretty well. On turn 1, 12346 in Castle, got orange Conflux, which had 1234 in Citadel. On turn 125 I place and buy birds, scouted 3 conservatories, one of them on respawn, I advance to the rest, captured purple Rampart. A message from the opponent comes in about the surrender.
Thanks for the game!


Thanks for the game.
:smile13:
In reply to Loinz
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#294
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Loinz
mirror match, moon in the tavern, having fun
played very poorly in the first week, couldn't keep up with the pace, lost in the final in a tough match.


Thanks for the game.
:smile13:
In reply to Сатир
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#296
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Thank you for playing!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
8mm6a
Game Length
134 days
Game Date
2/23/2016
Reported
2/23/2016 3:13 PM
Rating Impact Archived
bubuch 1597 1619 +22 ↑
Jubi-Juby 1784 1762 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/23/2016 3:16 PM

In reply to bubuch
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#297
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bubuch
Thank you for the game!
My opponent countered my standard plays, and I, apparently, did the same to him. As a result, my hand wasn't strong enough to put up a decent fight against my opponent. I tried to make the best of it, but I guess my skills weren't enough. Thank you for the game!
ICQ 669307560

In reply to Jubi-Juby
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#298
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Jubi-Juby
02/23/2016 bubuch (Blue, Castle, Caitlin, Caitlin) def Jubi-Juby (Red, Tower, Solmyr, Solmyr) 8mm6a 134

My opponent countered my usual strategies, and it seems I countered his. In the end, my setup didn't allow me to put up a decent fight. I tried to pull it off as best I could, but apparently, I didn't have enough skill. Thanks for the game!
No, you just got unlucky; what does skill have to do with it?:smile04: The opponent was just lucky, that's why he won. :smile01:
In reply to flate
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#299
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23.02.2016 Toganash (Red, Inferno, Aiden, Caitlin) def HellLighT (Blue, Tower, Solmyr, Gundula), 6lm10a, 137
The Moon arrived on turn 111, and things got interesting. Thanks for the game.
ICQ: 564224919
In reply to Сатир
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#300
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The start in the underground was very tough. I had to break through ranged blocks, but there was no money. On 113, with 4 heroes, I had to trade from a single market just to buy up liches. But Tant eventually overcame the ranged units thanks to special abilities. I more or less reached the first village; from there, I planned to go to the barb-computer, but on 121 a red noob already arrived, and Luna is glowing in the lair, and with an angel already. Well, I thought it was gg for me if the reds on the fast roads decided to finish me off now, but no pursuit followed; I killed the noob and ran toward other computers. By the end of the second [week], I took the necro-computer with a capitoshka and boost:smile14: . At home, I built a municipality, captured a couple more villages and Petrovich' same computer, where I started building the guild (the library wasn't banned). On 3, two Dragon Utopia were scouted at the entrances to treasures, but for now, I went elsewhere. There I found a DD scroll, in the tavern they give TP easily right away, and on 5 again a DD! I didn't even have to build the library. Then somewhere around 136, I jump to the first Dragon Utopia, taking it with Tant purely on skeletons. There was all4, КО and a lvl 5 hat. After that, immediately with 2 jumps, Aenainn takes the red capital, where he learns earth. Tant already had expert earth and advanced air. He only finished necro around lvl 16 (so funny). :D Then via the tavern on 141, the reds take back their capital. And I was short one move after that for Aenainn to buy out Tant from this external tavern and cover Luna. I had to run around for a couple more days; I wanted to finish faster, so I didn't really power up. But I took the second Dragon Utopia, where there were all6, all5 and resistance boots. Then with an incomplete power-up, I attacked Luna with bracers and superior stats using 700+ bones, 12 groups of dreads, 4 regulars, 19 wights, 17 liches, and 50 magogs. There were 7 angels, 5 birds, about 20 ducks and some small fry, but the mana was 400+, so Luna started summoning earth elementals by cooldown in groups of 72, while Aenainn only had res without animate and advanced earth, so he couldn't summon elementals. In short, it came to the point that the battle was lost, and Luna had no res, so both heroes went to the tavern. I had a ton of timer and cash + income of 15k, so for some 55k I finally dug up Aenainn with all artifacts; a turn or two later Dima dug up Luna, but it didn't help anymore—I took all castles, control led the whole map, and there was no one left to provide any control.
Thanks for the game!
Battle Report Accepted
Некрополь / Necropolis Faction Некрополь / Necropolis
Тант / Thant Start Hero Тант / Thant
Тант / Thant Main Hero Тант / Thant
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Map Template
Spider
Game Length
144 days
Game Date
2/24/2016
Reported
2/24/2016 8:46 AM
Rating Impact Archived
FireToSky 1638 1654 +16 ↑
Dima Surmay 1675 1659 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/24/2016 4:10 PM

In reply to Toganash
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#301
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Toganash
02/23/2016 Toganash (Red, Inferno, Aiden, Caitlin) def HellLighT (Blue, Tower, Solmyr, Gundula), 6lm10a, 137
The Moon arrived on turn 111, and things started spinning. Thanks for the game.
Gundula arrived and forced me to play poorly in terms of pathing and resource management. It turned out that all my possible moves without control led to my opponent... and the Moon's tempo didn't allow me to gain momentum. Thanks for the game.
In reply to FireToSky
#302
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FireToSky
The start in the underground is very tough. I had to break through ranged blocks, but there was no money. On 113 with 4 heroes, I had to trade from one market just to buy up liches. But Tant eventually overcame the ranged units thanks to special abilities. I managed to reach the first village more or less; from there I planned to go to the barb-AI, but on 121 a red noob already arrived, and in the lair a decent Moon is glowing, and with an angel already. Well, I thought GG for me if the reds on the fast roads decided to finish me off now, but no pursuit followed; I killed the noob and ran toward other AIs. By the end of the second [week], I took the necro-AI with the capital and a buff:smile14: . At home I built a municipality, captured a couple more villages and Petrovich' same AI, where I started building the guild (the library wasn't banned). On 3, two Dragon Utopia were scouted at the entrances to treasures, but for now I went to another. There I found a DD scroll, in the tavern they give TP easily right away, and on 5 again a DD! I didn't even have to build the library. Then somewhere on 136 I jump to the first Dragon Utopia, taking it with Tant purely on skeletons. There was all4, КО and a level 5 hat. After that, immediately with 2 jumps Aenainn takes the red capital, where he learns earth. Tant already had expert earth and advance air. He only finished necro around lvl 16 (so funny). :D Then via the tavern on 141 the reds take back their capital. And I was short one move after that for Aenainn to buy out Tant from this external tavern and cover Moon. I had to run around for a couple more days; I wanted to finish faster, so I didn't really power up. But I took the second Dragon Utopia, where there were all6, all5 and resistance boots. Then with an incomplete power-up I attacked Moon with bracers with superior stats using 700+ bones, 12gr dreads, 4 regulars, 19 lares, 17 liches and 50 magogs. There were 7 angels, 5 birds, about 20 ducks and some small stuff, but mana was 400+, so Moon started summoning 72 earth elementals on cooldown, while Aenainn only had res without animate and advance earth, so he couldn't summon elementals. In short, it came to the point that the battle was lost, and Moon had no res, so both heroes went to the tavern. I had a ton of timer and cash + income of 15k, so for some 55k I finally dug up Aenainn with all artifacts; in a turn or two Dima dug up Moon, but it didn't help anymore—I took all castles, controlled the whole map, and there was no control left.
Thanks for the game!
Thanks for the game.
In reply to Сатир
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#303
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Sandro and a Necromancer were near the Castle, so I decided not to attack. The roads were terrible for me; it was a long way to the Treasure Room, and all the Castles were off-road, while Red had everything on the roads. We met in the second week, but I didn't fight him because I would have lost. I only summoned 350 skeletons, while my opponent took a Console and a couple of Hives, along with many Elves and Treants. I went into the Treasure Room, where there was a single Console, but also a lot of Pandoras and Dragon Utopia creatures. I took them all, and stats appeared. One Pandora gave control over the entire land, but I only had basic Wisdom. At the Black Market, there were boots and gloves, but I only had enough money for the gloves. I put Angels on level three and headed to the next Treasure Room, where I raised 60 Ducks, found a +5 sword, and got some Pandoras for experience and gold. In total, I summoned 1500 skeletons and went to fight my opponent. The final battle was interesting: he dug up 30 Pit Fiends and summoned 140 Demons, plus 140 Grand Elementals and 90 Dendroid Warriors. In the finale, Expert Berserkers decided the outcome; the demons with wooden weapons killed each other. Thanks for the game!
icq 247 326 814
skype sShreKs
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Сандро / Sandro Main Hero Сандро / Sandro
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Алагар / Alagar Start Hero Алагар / Alagar
Гелар / Gelare Main Hero Гелар / Gelare
Map Template
2sm4d(3)
Game Length
233 days
Game Date
2/23/2016
Reported
2/24/2016 7:04 PM
Rating Impact Archived
sShreKs 1467 1491 +24 ↑
bRitvo4kA 1722 1698 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/24/2016 7:34 PM