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Posts from Epic War Age (EWA) - Adapted Mod Collection

4.8 (6 ratings)
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Hmm... It says that um.dll is missing when running as administrator.
The game crashes when trying to open the monsters tab in the editor, and also in the game when the computer tries to apply the NCF.
It might depend on the game version. When clicking "yes" to generate monster groups, nothing happens.
Could you create a build that already includes the game?

Never mind. I added shortcuts for H5_NCF and H5_Editor. The NCF and everything now works fine.
NCF
In reply to Mokara
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Mokara
Could you create a build that already includes the game?

By the way, I support the question. It would be great to have a working repack with EWA already installed.
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um.dll is a standard DLL from the game; I don't know what kind of repack would prevent it from appearing. The original game should produce the exact same error. And what are you running as administrator?
You need to launch it through the launcher so that at least something works, and not directly through the game's EXE! It will copy the necessary files itself.
All the necessary EXE files are initially located in \FLauncher\bin\. This is done so that it can first create a backup of your original EXE files, in case you need to remove the mod. Do you think the installation wizard creates a desktop shortcut for no reason? )

I don't create repacks together with the game for a simple reason - I don't use pirated versions at all. As a programmer, I don't find this very pleasant. It's one thing when they ask for 25,000 rubles for Photoshop (or a subscription, which is even worse), and I only need it for trivial functions. There are simply no alternatives (GIMP even handles some trivial tasks rather poorly). And it's quite another thing when they ask for 300 rubles for a game.
I can't even be bothered to look for where to download it. On the other hand, I can throw in a Steam rip; it doesn't require anything and runs just like that. But I just don't understand one thing - how can you play a game on a pirated version for 10 years... Oh well, the Russian soul is greedy for freebies. Okay, I won't start a flame war; it's up to your conscience
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
In reply to mrHalfer
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mrHalfer
um.dll is a standard DLL from the game; I don't know what kind of repack would prevent it from appearing. The original game should produce the exact same error. And what are you running as administrator?
You need to launch it through the launcher so that at least something works, and not directly through the game's EXE! It will copy the necessary files itself.
All the necessary EXE files are initially located in \FLauncher\bin\. This is done so that it can first create a backup of your original EXE files, in case you need to uninstall the mod. Do you think the installation wizard creates a desktop shortcut for no reason? )

I don't create repacks together with the game for a simple reason - I don't use pirated versions at all. I can't even be bothered to look for where to download them. On the other hand, I can provide a Steam rip, which doesn't require anything and runs just like that. But I just don't understand - how can you play a game for 10 years on a pirated version... Oh well, the Russian soul is prone to getting things for free.

I have an official disc, but it's from NIVAL, not from BUKA. It installs version 3.0, which doesn't have um.dll, and it works without it. After applying patch 3.1, um.dll appears. I suggest the author specify that EWA is intended for patch 3.1.

Thank you very much for the work you've done!
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Understood, okay, for now, I'll mention it for version 3.1; I'll add the DLL in the patch, since it's from version 3.1. Please provide suggestions for balancing creatures or any bugs related to creatures (perhaps some should be removed from the random spawn list). I'll be creating patch 2.1, which will include balancing adjustments, um.dll, and will unlock the game through ubi.com (only if a valid license key is available, and you can only play with people who also have EWA installed).
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
In reply to mrHalfer
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The mod is now playable, thank you very much!
All human actions have one or more of these seven causes: chance, nature, compulsion, habit, reason, passion, and desire
In reply to mrHalfer
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mrHalfer
Understood, okay, for now, I'll mention it for version 3.1, and I'll add the DLL in the patch, since it's from version 3.1.

There's another point. If you install it on patch 3.0 and simply add the um.dll, the game will stretch to fill the entire screen, but all the control objects (menus, text, etc.) will remain as if on a 4:3 screen. Therefore, you need to add other files to EWA so that it stretches correctly.
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The distribution on Rutracker has been updated. Let's support the distribution ;)
http://rutracker.org/forum//topic/2629561/
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
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It is impossible to complete the fifth mission of the first campaign in the original game. After Agrael, a hero from Inferno arrives with a large number of ice demons, and that's it.
In reply to Shadowclaw
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Shadowclaw
It is impossible to complete the fifth mission of the first campaign in the original game. After Agrael, a hero from Inferno arrives with a large number of ice demons, and that's it.
What does "after Agrael" mean? Agrael should be attacked by Nicholas (before that, to make him appear, you need to send Godric to get reinforcements in the lower right corner of the map). The mission ends after that; there is nothing else.
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
In reply to mrHalfer
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The mission progresses as follows: we capture the town, liberate Isabel, and a few days later, Agrael attacks the town, and we defend it. Then, a week later, an Inferno hero arrives, attacks the town, and you have no chance of defending it. The hero has 50+ Ice Demons. And this is day 6 of the third week of the first month.

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I have the following problem: The game crashes when I try to play maps that have indices before the name: A1, A2, B1, B2, E1, E2 (these apply only to multiplayer maps and single-player scenarios). The mod was installed on a licensed copy of "History of Two Worlds" from Buky, and I updated it to version 3.1 using the patcher (downloaded from here: /files/10078/>).
In reply to Shadowclaw
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Shadowclaw
The mission is progressing as follows: We capture the city, free Isabel, and a couple of days later, Agrael attacks the city, and we defend ourselves. Then, a week later, an Inferno hero arrives, attacks the city, and you have no chance of defending yourself. The hero has 50+ Ice Demons. And this is the 6th day of the third week of the first month.
An error has been found and will be fixed soon.

Added 50 seconds later
U.n.k.n.o.w.n.
I have the following problem: The game crashes when I try to play maps that have indices before the name: A1, A2, B1, B2, E1, E2 (these only apply to Multiplayer maps and single-player scenarios).

The mod was installed on the licensed version from "History of Two Worlds" and updated with the patcher to version 3.1 (downloaded from here: /files/10078/>)
Are you launching it through the launcher?
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
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mrHalfer
Are you launching the game through the launcher?
Yes, I launch the game through the launcher.

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