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"We built and built, and finally we built it."

In connection with the release of simultaneous turn gameplay, a tournament is announced to introduce players to this technology and test the software.

1. The tournament is unofficial.

Game version: HotA + HDmod + HWrulez (latest versions everywhere).

2. Templates:
4 templates will be determined by coin flip. A template is generated once before bidding because there is a mirror in the pool. If Mirror appears, then a regular bid takes place.

00 - Jebus
01 - Mini-Nostalgia
10 - Nostalgia
11 - h3dm1

The choice of templates is due to their non-contact nature, which allows simultaneous turns to fully demonstrate themselves.

The Nostalgia template uses the HotA version – [HotA]Nostalgia; compared to the SoD version, the road balance has been adjusted – both players always have roads to all their camps, as well as a road between players through ГО. This is also new technology that needs testing.

3. /topic/11418/ link to the rules for HotA. There are differences from SoD, so if you don't know them, it is advisable to read them.

You can read a mini manual on Simultaneous Turn here:
https://sites.google.com/site/heroes3hd/rus/description/hd_plus/sim-turn

Simultaneous turn time and timer for templates:
7 days for Jebus Cross 25:00 + 10:00 + 1.30
14 days for Mini-Nostalgia 20:00 + 08.30 + 1.15
14 days for Nostalgia 23:00 + 09:00 + 1.15
10 days for h3dm1 (on medium roads) 25+10+1.30


I added a little more time to the timer because it is very difficult to immediately get used to simultaneous turns.


In simultaneous turn gameplay, a "soft landing" is implemented – interrupting the simultaneous turn when players come into contact by replaying the last move of the blue player. Therefore, even if you meet earlier than the specified time, nothing terrible will happen. But it's better without it, as this interferes with the gameplay, which is why there is a limit on the duration of the simultaneous turn.

4. Castle selection - randomizer + bidding. A random pair of castles is generated, after which players begin to bid for the right to choose – either the castle or the color. The winner transfers the amount of their last bid to the opponent before the start of the game. For example:

Inferno vs Tavern was generated.
Vasya:
100
Petya:
200
Vasya:
300
Petya:
400
Vasya:
pass
Petya:
I take red color
Vasya:
I take Inferno

As a result, Petya plays red Tavern with 9600 starting gold, and Vasya plays blue Inferno with 10400 starting gold.

Either player can request a re-generation of the castles once by paying 500 gold for it. If, after re-generation, at least one of the castles matches those that were before re-generation, then you can request another re-generation for free.

By mutual agreement, you can choose castles in other ways - draw, double bidding (for the castle and for the color separately), all random, etc.

Roads – fast for Jebus Cross and Nostalgia, medium for Mini-Nostalgia.

5. Rush is allowed.

The time for each match is 2-3 weeks, depending on the number of participants, but also so as not to drag out the tournament too much.

With mutual consent, you can write reports without using an automatic method.

Tournament format: floating double elimination.

All games in the upper and lower brackets, including finals, will be bo1.
The grand final will be bo3, with a score of 1-0 in favor of the player from the upper bracket.

You can take 3 days in total for restarts.

Restarts according to this scheme:
- During the first turn, any player can immediately take a restart 111.
- If neither player takes a restart during the first turn, then before the start of day 2, when no one has yet made a move, red must write "111" or "I don't take a restart" in ICQ. After that, if red does not take a restart, blue must also write "111" or "I don't take a restart".
- If one of the players makes the second move, then he can no longer take a restart. You can see that your opponent has made a move by seeing that the timer starts displaying for him (in the latest versions of HD - even if the player himself has not yet made a move).
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CanaBeasT
Please register me for the tournament.

Round 5, I created it.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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=Lizard=
ГО 5-ый tour, I created it.
Didn't notice the message. Just connected ICQ.

Added after 14 hours 55 minutes
I figured out that this is the HotA mod, which I have never played. Sorry, please kick me from this tournament.
In reply to KobRa_RR
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Please register me for the tournament.
In reply to Animatoz
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In the match between The and Loinz, it was decided to declare a draw and allow both players to advance to the next round. A coin toss determined that Loinz would play against Rasim. The is now awaiting the draw for the next round.
In reply to CanaBeasT
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The game turned out very successful. On day 111, daddy Crag came (in the end, Fire, Air, Logistics, Wisdom, Archery, and Earth leveled up very well). Respawn at the Griffin Conservatory. First, I pushed through to the Citadel, where I saw an external market and decided to go for the Angels. I captured Rampart, found Boots in a skeleton, and on day 117, in a treasure zone, in Inferno, at a Dragon Tower, I got the Pendant of Free Will and scouted a single Griffin Conservatory there. On the second week, I claimed a Fly scroll, pushed through to the treasure zone with a Dragon Utopia on swamp (Rampart). It turned out to be very rich (3 factories for 7 Giants, a Library, excellent artifacts, a Dragon Fly Hive for 8 Wyverns). All of this helped me take the Dragon Utopia on day 125 (it gave Crown of Dragontooth). On day 126, I made 7 Archangels, finished off the treasure zone there (+3 Giants, 8 Dragon Utopias, 8 Cyclopes), and through my own plane on day 127, I captured a town in the same treasure zone of my opponent. The opponent managed to clear it not completely, but did take the Dragon Utopia.
On the third week, I wanted to assemble the Ogre's Fist (3 components were visible, but the 4th was not :( on the map), clear the remaining treasure zones, and finish, but then there was a surrender. I had an advantage in army and stats.
Thanks for the game :)
P.S. There was a starting Beatrice
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Саня / Sanya Start Hero Саня / Sanya
Коркес / Corkes Main Hero Коркес / Corkes
Map Template
h3dm1
Game Length
132 days
Game Date
2/17/2016
Reported
2/17/2016 3:13 PM
Rating Impact Archived
shpilenger 1614 1638 +24 ↑
Сатир 1856 1832 -24 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/17/2016 4:19 PM

In reply to shpilenger
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shpilenger
The game turned out very successful. On day 111, papa Crag Hack arrived (ended up leveling very well: Fire, Air, Logistics, Wisdom, Archery, and Earth). Respawned at a Griffin Conservatory. First, I broke through to the Citadel, saw an External Marketplace there, and decided to go for the Angels. Captured a Rampart, found Boots in a skeleton, and on day 117 in the Inferno treasure zone, inside a Dragon Tower, I got Pendant of Total Recall; scouted a single Griffin Conservatory there as well. On the second week, I reclaimed a Fly scroll, broke into the treasure zone with a Dragon Utopia on swamp (Rampart). It turned out to be very rich (3 factories for 7 Titans, a Library, excellent artifacts, a Dragon Fly Hive for 8 Wyverns). All this helped me take the Dragon Utopia on day 125 (got Chaos Hydra). On day 126, I made 7 Archangels, cleared the rest of the treasure zone (+3 Titans, 8 Dragon Utopias, 8 Cyclopes), and through my own plane on day 127, I captured the opponent's town in the same treasure zone. The opponent managed to partially clear it but took the Dragon Utopia.
On the third week, I wanted to assemble the Ogres' Fist (saw 3 components but the 4th was not on the map), finish clearing the treasure zones, and wrap up, but then came the surrender. I had the advantage in army and stats.
Thanks for the game :)
P.S. That was a starting Beatrice

Played a mirror match for the first time. Thanks for the game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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ATTENTION!
A temporary amendment has been made to the online game rules for HotA.

/topic/11418/

To prevent abuse of a recently discovered bug with the Watering Hole, certain restrictions have been imposed on visits to this location by the blue player during simultaneous turn gameplay until a bug fix is released. The section on temporary amendments follows after a brief description, before the main part of the rules.

P.S. During Simultaneous Turns, the maximum number of moves for the blue player does not reset correctly, and +1000 remains throughout the entire duration of the simultaneous turns, rather than just for the following day.

A temporary amendment has been introduced to online rules of HotA.

To avoid lately discovered bug-abuse certain limitations are put on visiting Watering Place by blue player while using simultaneous turns (link above).

P.S. During ST the amount of movepoints doesn't reset correctly for blue player, resulting in permanent +1k boost while ST is active and not just the for the next day.

In reply to nik312
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It would be good to highlight the point about this "watering hole" somehow. For example, I couldn't figure out what the limitation was.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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=Lizard=
It would be nice to highlight the section about this "watering hole" somehow. For example, I couldn't figure out what the limitation is.

...? It's in a separate section, and the warning indicates where that section is located. Plus, it's easy to find using Ctrl+F in any case.
In reply to nik312
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Ctrl+V is much harder to press, especially when you know what to copy. But it's better to write something like this:
nik312
...? It's placed in a separate section, and the warning indicates where this section is located. Plus, it can be easily found using Ctrl+F in the worst-case scenario.

Temporary adjustments.
When playing version 1.4.2 with simultaneous turns enabled.
If one of the blue player's heroes visits the Watering Hole (a new object) during the simultaneous turn, the blue player must perform one of the following actions:
Dismiss this hero before the end of the next day (if, after being dismissed, he arrives at the tavern, he can be bought back).
Load their autosave after both players have finished the current turn and play the next day with simultaneous turns disabled (simultaneous turns can be re-enabled from the following day).

PS: I'd love to specify what the bug is in 2076, but a representative from the HotA team will probably advise me where to read about it and what else to enter for a search using Ctrl+F! Thank you in advance! (NO)
In reply to flate
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flate
Ctrl+V is much more difficult to press, especially when you know what to copy. But it's better to write something like this:
I believe it's much more important to show the user how to avoid the question than to answer every question. At least if the answer is easily found. We get asked 5 times a day "where can I download HotA" - not just in a group covered with download links, but directly under a post where these links are provided. But a bug description, yes, can be added to the warnings just in case. As well as a picture of the watering hole. Although, if you really wanted to, it wasn't particularly difficult to figure out what the bug was. I don't even know where the report about a recently discovered bug might be...
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flate
...what is the bug...

Thanks for the info!

For my part, I'll write here what the essence of the bug is: with the Overload skill enabled, the blue player's heroes, when visiting a watering hole, receive +1000 mana points the next day, not for 1 day (as it should be), but permanently. This bug does not always occur, but a temporary rule has been introduced until the bug fix is released for such cases.
http://ru.twitch.tv/lizard_wt
In reply to =Lizard=
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This round is extended until 02/28.
In reply to Redwhait
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On 111 there's a box with 10K behind the hypnotists, on 112 another 5K behind the nomads, followed by an external dwelling of horses and archers on 113, and on 114 + an angel from the conservatory; that's it, no more objects are visible. By the end of the week, I scouted a whole 2 clues and 1 marshmallow. Plus 2 "useless" Dragon Utopias. The only things that brought joy were Valya and a Town Portal from the shrine. There is no money for angels, and besides, there's not much point with just 1 angel. So I went for horses. Things are really sad; going to the center is out of the question since ГО is archangels—they'll wipe everyone out thanks to the first move. But during the first week, I saw 3 AOTD elements and had a feeling that a 4th would be found... and so it happened :D + on the edge of the map, a black sphere appeared, and in a tomb, for crying out loud! :D After that, with AOTD and the BS, breaking the Dragon Utopia was just a matter of technique; then I built and upgraded archangels and pushed into the center. Togo sat there until 132 with an elixir on his respawn, but he was ahead in troops and stats; in response, I completely ate everything I saw in the center and fought my way to both secondaries. I had decent helpers, so when Togo finally went on the attack, I was already ready for the encounter :D
Thanks for the game!

P.S. I didn't find Togo in the participants list, so I listed his missing opponent as a temporary option. Please correct this.


Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Map Template
Jebus Cross
Game Length
136 days
Game Date
2/19/2016
Reported
2/21/2016 6:06 AM
Rating Impact Archived
KobRa_RR 1838 1846 +8 ↑
Toganash 1655 1647 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/28/2016 5:51 AM

In reply to battanas
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battanas
have luck : coming Tazar (in FB, Tazar + red orb and better stats don't have a problem)

TFP
It happened, thanks for the game.
:smile13:

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