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I don't know how it is in other Heroes games, but in the fifth one, the entire skill tree is generated randomly when a hero is created. When you get free skills (from witches), it is rebuilt. There is a cheat utility somewhere that shows this tree. I'm not interested in it, so I don't have a link.
In reply to yasnikov
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yasnikov;85512

By the way, as far as I remember, it was the same in Heroes of Might and Magic III, wasn't it?

Yes... it was a long time ago. I think I replayed a scenario in the third game back then.
My apologies.
In reply to О999ОВ
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I just remembered another trick: if you put an artifact on your hero that increases "Knowledge" (for example, the Crown of Sar-Iss - +6 to "Knowledge"), and if you remember correctly, 1 "Knowledge" equals 10 mana; wait until new mana accumulates, and then remove the artifact - the mana remains!! :smile03: !
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It needs to be tested. But for that, you also need another artifact that replaces the crown. Otherwise, there's no point in removing it.
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Sorry if this is old news. There's a great trick for dealing with any tough unit in the dark dungeons. You'll need as many Fury stacks as possible (even just one unit per stack) and as many Lizard Riders as possible. It's known that Riders help units in attack. These units have good speed and initiative, so the speed of eliminating the enemy is quite high. So, move the Riders towards the target for elimination (without attacking, if there are too many enemies, just place them on an adjacent cell) and start attacking the mob with the Furies; each attack is accompanied by help from the Riders. And voila, all attacks on the enemy are unanswered. This tactic works very well against neutral creatures, as they are quite clumsy in combat. With humans, you need to use it with caution, of course. Good luck to everyone.

Added 4 minutes later
Oh yes, some may not know. If you attack with Furies while holding down Ctrl, they won't return, but will remain at the attack point.
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to ICE: +1! Correct! Well done.
The main thing is to move the riders away before these fat creatures take their turn... :D

Кто состоянием своим доволен, тому жить весело. (с)Алекса́ндр Васи́льевич Суво́ров
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ICE, and with me, pressing Ctrl has no effect... they keep running as before... :( :( :(
In reply to Святой_Паладин
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Paladin Rider;88023
ICE, but when I hold down the Ctrl key, there's no reaction... they keep running as before... :( :( :(
I just checked. I hold down the left Ctrl key and, without releasing it, attack a slot, and everything works fine; the Furies stay in place. (Heroes version 1.5).

Added 6 minutes later
Well, since I've started revealing all the secrets, I'll continue. Playing as Haven. As soon as possible, upgrade peasants to militia (it's quite easy to do at the beginning of the game). We have militia and archers in our army. 1 slot for archers, 2 slots for the main mass of militia, and then divide the remaining slots with 1 unit of militia each. We arrange all our troops in a box, i.e., we protect the archers and the mass of militia with slots of 1 unit each. Method of killing: as soon as the enemies approach, we attack with a single unit; it dies, and then the entire army attacks. The trick is this: militia have a chance to stun, so in a normal scenario, the opponent won't be able to move much, as they will constantly be in a state of shock. This is a great way to clear the first 3 levels of mobs (except for archers and golems :).

Added 2 minutes later
In general, this tactic of dividing a unit with a special ability into the maximum possible number of slots works well for everyone, for example: zombies (they have the ability to reduce the attack and defense of the opponent), by attacking the opponent with 5-6 zombie slots, we reduce their parameters to 0-0 :), javelin throwers (ability "maim") the same tactic, etc.
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ICE....I don't know. It doesn't work for me. That's a shame. And do you hold the key down BEFORE attacking, or already DURING the attack (i.e., throughout the attack)?
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ICE....I don't know. It doesn't work for me. That's a shame.
Do you hold down the key BEFORE attacking, or during the attack (i.e., throughout the attack)?
Ctrl started working after the patch (1.1 or 1.2). You probably have version 1.0.
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When Ctrl is held down, units attack with melee, and Furies and Beasts don't retreat. For example, Assassins, who have a penalty for ranged attacks but no penalty in melee, attack with melee 2 times stronger than with ranged attacks. At the same time, they don't lose their poisoning ability. The AI often uses this.

Vsadnitsa_paladin, install patches 1.4 > 1.41 > 1.5, and everything will work. If patching in a non-standard way, installing 1.41 is not necessary.
In reply to Boris K
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You can also force your troops to enter a rage. Separate one unit of the first level – a suicide attacker – and run to attack the first enemy you encounter. First, the unit will respond, and second, the units that have the ability to enter a rage will do so.
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Interesting approach regarding rage. I didn't know about that.
Справедливость превыше всего, но милосердие превыше справедливости (Ольга Брилёва)

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