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Posts from Epic War Age (EWA) - Adapted Mod Collection Auto-translated

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#77
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mrHalfer
psatkha, I fixed the Menad and Tormentor.
The whole thing was in the new line format. DOS/Windows uses 0Dh, 0Ah. Nix uses 0Ah, and Mac uses 0Ah. The first screenshot is your version. I just resaved it, and everything started working.


It seems that the RTGM code wasn't written very carefully. I've already encountered several similar creatures among the recently added ones, but in those cases, the program didn't crash with a critical error; instead, it complained in the log that it couldn't find the tags.

And here are the corrected files in an archive; you can just replace them and upload them to the site. The creatures are clean, and there are no issues with them ;)

Are you sure this is from my site, or is it from the Mega-Pack? I definitely don't have Unix encoding! :smile21:

P.S. I know about 0Dh, 0Ah - VK and PS! ;)
С уважением, Psatkha (Псатха)

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Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#78
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Test translation of Sanctuary. A question arose: why is Water Horse a Myrmidon?:) Did the mod authors make a mistake?
I'm translating Wintrial. "Avenger" is missing a biography. I'll write one myself.
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#79
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psatkha
Is this definitely from my website or is it from the Mega-Pack? I definitely don't have Unix encoding! :smile21:

P.S. I know about 0Dh, 0Ah - CR and LF! ;)
Yes, I re-downloaded the archives. The Mega-Pack takes a long time to scan, and since I was searching using trial and error, I really didn't want to wait 30 minutes for each scan.)))

Added 1 minute ago
Mokara
Trial translation of the Sanctuary. I have a question: why is Water horse translated as Myrmidon? Did the mod authors make a mistake?
I'm translating Wintrial. "Avenger" is missing a biography. I'll write one myself.
Thank you, I'll finish these creatures later.
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
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#80
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Translated by Vintrial. ;) I used some creative license in places. mrHalfer, could you write a status update for the mod, outlining what still needs to be done, and how we can help? Also, it would be great to have a release schedule for the mod.
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#81
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Mokara
"Avenger" has no biography. I'll write one myself.
More than that - there are no models or textures for him. Only text files and an icon.
Mokara
Can you write the mod's status, what else needs to be done, and offer help? And, preferably, a release schedule for the mod?
There's nothing left to do. I'll fix what's left, check the complete creature pack again, check the multiplayer (to make sure I haven't broken it this time), and that's it.

P.S. Sometimes you come across downright funny errors (not the only blatant fabrication):
\Neutrals\Creature_795.xdb > First MagicElement = ELEMENT_WIND = None [Status = Automatic fixed value]
P.P.S. Today I was terribly lazy and only did Wintrial. I'll make up for it tomorrow ;)
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
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#82
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Well, the biography is now available. There were a couple more characters like that. I translated them all. When can we expect the mod to be released? Today or tomorrow? At least post some screenshots)):smile05:
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#83
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Mokara, I occasionally post screenshots in the VKontakte group (I created it recently).
Don't think of it as advertising (although, technically, it is, but it's not for some random website :D)
And these are the creatures you worked on translating ;)


Sanctuary had to be reworked almost completely. The author had placed all the creature files in the \new_creatures\ folder. For it to work correctly, I moved everything to the appropriate folders: \GameMechanics\CreatureVisual\, \MapObjects\Neutral\, \Characters\Creatures\Neutral\, etc., changing the paths in all the files.
And one of the main creature files, \GameMechanics\Creature\Creatures\Neutrals\Creature_786.xdb, was completely missing =[br][/br]
There was also a small ID conflict with the creatures you provided earlier. I fixed that too ;)

P.S. Your nickname is listed in the translators' section ;)
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
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#84
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mrHalfer
Mokara, I occasionally post screenshots in the VKontakte group (I created it recently).
Don't think of it as advertising (although, technically, it is, but it's not for some shady website :D)
And these are the creatures you worked on translating ;)


Sanctuary had to be reworked almost completely. The author had placed all the creature files in the \new_creatures\ folder. For it to work correctly, I moved everything to the appropriate folders: \GameMechanics\CreatureVisual\, \MapObjects\Neutral\, \Characters\Creatures\Neutral\, etc., changing the paths in all the files.
And one of the main creature files, \GameMechanics\Creature\Creatures\Neutrals\Creature_786.xdb, was completely missing =[br][/br]
There was also a small ID conflict with the creatures you provided earlier. I fixed that too ;)

P.S. Your nickname is listed in the translators' section ;)

All the "Sanctuary" creatures were created by the respected comrade zAhAr! :cool:

By the way, they were originally in Russian! ;)
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#85
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psatkha
All "Sanctuary" creatures were created by the respected comrade zAhAr! :cool:

They were originally in Russian! ;)
Yes, later I downloaded creatures with a city from comrade zAhAr, but it seems to be an older version. Because:

The ID of all creatures is different;
In his archive, there are only 2 grades for creatures (alt only for Kappa);
There are no water witches, spirits, or myrmidons, but there are giant spiders and someone else.

But it doesn't matter anymore, I'll transfer all the creatures from "new_creatures" anyway. zAhAr's nickname is also listed in the credits.
Главный проект:
Epic War Age - глобальная модификация | ВКонтакте

Избранные проекты:
New Artifact Framework - новые артефакты
New Heroes Framework - новые герои
New Creatures Framework - новые существа
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#86
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mrHalfer
Mokara,
P.S. Your nickname is listed in the translators' section ;)

:rolleyes: :rolleyes: :rolleyes:

p.s. I've joined the group. I can take some in-game screenshots after the mod is released and upload them to the group;)
NCF
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#87
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It’s great that you decided to work on improving NCF and expanding its features further. It's just a pity that there won't be any changes regarding balance.
Will the NHF mod be used, and if so, in what form?
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#88
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Off-topic or not, I'll add these models. As I understand it, they are used to replace the original ones, and in the future, it will be possible to create NCF files based on them for the EWA mod, in version 3.0. As I understand it, the author (Fauch) does not object to the use of these models. :smile09:
see http://heroescommunity.com/viewthread.php3?TID=40354
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In reply to Mokara
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#89
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Mokara
Whether it's off-topic or not, I'll add these models. As I understand it, they are used to replace the original ones, and in the future, it will be possible to create NCF files based on them for the EWA mod, in version 3.0. As I understand it, the author (Fauch) doesn't mind using these models. :smile09:
see http://heroescommunity.com/viewthread.php3?TID=40354

Why would he be against it? Not all the models are his - some are mine; this was an attempt to create an alternate faction for Necropolis and other factions!

Added 1 minute ago
Dyrman
It's good that you've started working on organizing the NCF files and expanding them. It's a pity that the balance won't be adjusted.

It will be, it will be; we've already started working on NOIADE, so everything should be fine!
С уважением, Psatkha (Псатха)

---------------------------------------------

Неудачное планирование ведёт к неудаче ...

NCF - мод, добавляющий дополнительных существ в HeroesV 3.1
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#90
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psatkha
They will be, they will be, they've already started working on NOIADE, so everything should be fine!
Does NOIADE take into account the strength of spells?
I remember there were overpowered bears that threw lightning bolts.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#91
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Dyrman
Does NOIADE take spell strength into account?
I remember there being overpowered bears that throw lightning bolts.
It shouldn't. Proper balancing of spellcasters is a manual process; no calculators can help here (there are no universal formulas).
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
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