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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
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unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to rebellious
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rebellious
A Necromancer player showed up. Had enough gold for Efreets in the Citadel, with a big respawn. The Necromancer leveled up Earth Magic, built a Griffin Conservatory-level 2 at home. Then went on to capture lots of villages — which is especially useful for a Necro-Demon. Waited for the opponent to come closer himself, but he surrendered. Armageddon appeared only after the 5th rebuild. Thanks for the game.
thanks for the game))
In reply to skd
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mirror, moon in the tavern, let's have fun
I played very poorly in the first week, then I couldn't keep up with the pace, and I lost in the final round in a tough match.

http://twitch.tv/dontcallmechris
Ricardo Bae: Ur a winner rite meow
Связь через Discord
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Луна / Luna Main Hero Луна / Luna
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Сандро / Sandro Main Hero Сандро / Sandro
Map Template
h3dm1
Game Length
135 days
Game Date
2/8/2016
Reported
2/8/2016 1:01 PM
Rating Impact Archived
Loinz 1442 1433 -9 ↓
u2noob 1587 1596 +9 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/23/2016 1:18 PM

In reply to Antiplayer
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Antiplayer
We got wrecked all around, a big underground respawn with lots of money spawned, Terek was bought out on the first day + I freed 3 prisons in 2 days. On the first one I built cats in the citadel, on the second I gathered 3 Dragon Fly Hives for 24 Wyverns and caught my opponent's meat with a scout.
Thanks for the game!

It happened. Gold was really tight. I barely bought 5 units by the middle of the second week, not to mention the steel growth. And they didn't let me squeeze out three Griffin Conservatories anymore.

Thanks for the game!
In reply to Loinz
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On map 131, there were over 50 monarchs and a total of about 100 stat units, but the opponent didn't put up a fight. Thanks for the game!
В дикім полі
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Андра / Andra Start Hero Андра / Andra
Малекит / Malekith Main Hero Малекит / Malekith
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Эльшар / Elleshar Start Hero Эльшар / Elleshar
Кси / Xsi Main Hero Кси / Xsi
Map Template
Diamond
Game Length
131 days
Game Date
2/9/2016
Reported
2/9/2016 4:47 PM
Rating Impact Archived
bRitvo4kA 1692 1695 +3 ↑
socola 1368 1365 -3 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2016 4:49 PM

In reply to bRitvo4kA
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bRitvo4kA
On turn 131, there were over 50 monarchs and a total of around 100 stats, but the opponent didn't continue.
Thanks for the game!
The only way out of this one-sided situation. Thanks for the game!
In reply to socola
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socola

The only way out of a one-way road. Thanks for the game!
This isn't the first time I've noticed a flawed road network on the Sodo diamond map. Perhaps, if this problem can't be solved, it might be worth considering replacing the one-way roads.


In reply to Loinz
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Very hard first week,most of my area was blocked by hive guard and horde gogs blocked road in 2nd zone.Would have been no problem if I dont suck at the battle,anyway survived with 70 trogs and beholders there.Then reached inferno ai's town and with big army (even pit fiends o.O) & magic arrow he killed almost my entire army,day 7 I had 20 trogs 7 eyes and 2 medusas left,couldnt build minotaur or manticore in town,only medusa+citadel.Managed to take some money afterwards and develop alamar.Retreated him,with vortex I had 80 mana and managed to take hive and library in my area,then scouted cons too(2 angels).Slowly developed my army,took many hives and tried to gather resources for guilds.Inf guild lvl4 didnt give anything,started building up tower MG and went for tope but opponent gives up.Thanks for playing!


https://www.twitch.tv/dave_hun
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Аламар / Alamar Start Hero Аламар / Alamar
Аламар / Alamar Main Hero Аламар / Alamar
Победа / Def Победа / Def
Gee
Красный / Red
Крепость / Fortress Faction Крепость / Fortress
Стиг / Styg Start Hero Стиг / Styg
Тант / Thant Main Hero Тант / Thant
Map Template
8mm6a
Game Length
135 days
Game Date
2/9/2016
Reported
2/9/2016 6:57 PM
Rating Impact Archived
Dave_HUN 1805 1806 +1 ↑
Gee 1370 1369 -1 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2016 7:04 PM

In reply to Dave_HUN
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Dave_HUN
Very hard first week,most of my area was blocked by hive guard and horde gogs blocked road in 2nd zone.Would have been no problem if I dont suck at the battle,anyway survived with 70 trogs and beholders there.Then reached inferno ai's town and with big army (even pit fiends o.O) & magic arrow he killed almost my entire army,day 7 I had 20 trogs 7 eyes and 2 medusas left,couldnt build minotaur or manticore in town,only medusa+citadel.Managed to take some money afterwards and develop alamar.Retreated him,with vortex I had 80 mana and managed to take hive and library in my area,then scouted cons too(2 angels).Slowly developed my army,took many hives and tried to gather resources for guilds.Inf guild lvl4 didnt give anything,started building up tower MG and went for tope but opponent gives up.Thanks for playing!
Weak army, strong guards better start for me though. Finally a missclick in fight and mighty gorgons managed to kill my angels. Thanks for the game.
http://heroes3stat.appspot.com/rating/overall/gee
In reply to Loinz
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Distributed chocolate - 2 orc external dwellings, 2 goblin external dwellings, a behemoth external dwelling, lots of gold. In the next location, 2 Griffin Conservatories (1+4), 2 Hives. In the center, even more Hives and 2 Dragon Utopias. On day 133, I took a Dragon Utopia (3), which gave stats (+2, +3 all) and КВ. The second Dragon Utopia (3) gave +5 all. On day 135, I went to catch the opponent, luckily he had recently appeared somewhere nearby. As a result, I spent a week chasing the opponent, capturing all the castles. In the Tower, I found a built GM5 with a bible - got Town Portal, Implosion, Resurrection. On day 146, I attacked the opponent. I had a larger army, slightly better battle stats, and significantly more mana (600 vs 300). I won in the final battle.
Thanks for the game.
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Башня / Tower Faction Башня / Tower
Астрал / Astral Start Hero Астрал / Astral
Деремиф / Daremyth Main Hero Деремиф / Daremyth
Map Template
8mm6a
Game Length
146 days
Game Date
2/9/2016
Reported
2/9/2016 9:11 PM
Rating Impact Archived
Silence- 1486 1513 +27 ↑
Bahan 1826 1799 -27 ↓
Rated Sep 28, 2022

Accepted by opponent on 2/9/2016 9:16 PM

In reply to skd
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Let me start from the very beginning. The start was average, nothing special except for the heroes. Then things seemed to get better; I developed a bit, but my opponent always had more castles, although I had one stack of 100+ Crusaders blocking two free ones. In short, in the middle of the second week, I went and took two Dragon Fly Hives, a minimal-level Griffin Conservatory, and started slowly developing. My army power was already higher. Then I broke through those same Crusaders and got all the Air Magic from a Pandora's Box. After another day or two, I took two Dragon Utopias, one of which was maximum-level. Only 4 Angels remained, but the rewards from the Dragon Utopias were good. All stats became 23+. And then I made a mistake — it was the end of the third week, I spotted my opponent and decided to rush him. I could have even attacked, but I took a couple of extra steps, which ultimately led to losing the entire game. My army already had 5 Angels (I bought one more at the castle). Plus 60 Marksmen and 10 Mages, I went and took his crates and positioned myself near him but across the mountains. As it turned out later, he saw me and on that same turn went and took the Shackles of War. In the end, he flew over to me and attacked. I, without a second thought, thought I would win because my stats were high and my magic was good. In the end, we killed each other off. I made Air Elementals and finished off his remaining troops. And then began the chase for luck — searching for the hero. I then continued to play with Solmyr, taking crates (he had Expert Earth and Air Magic), taking over Gavor. And ultimately I came out on top in both castles and position. Everything was great — stronger army, stronger hero, stronger income at 12k per day. And at the beginning of the next week, I couldn't believe my luck — I saw his hero in my tavern. But the joy was premature; he also found my hero, Dessa, with 23+ stats in his tavern, immediately attacked, and killed him.
As Gomunguls said, Luck favors the prepared!!! Apparently, I wasn't ready)))
Thanks for the game!!!!!!!!!!!!!!!!!!!!!
По игре писать в скайп: milko_mihail@ukr.net
или в вайбер +380993817224, так как аська не работает!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Десса / Dessa Main Hero Десса / Dessa
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Тант / Thant Main Hero Тант / Thant
Map Template
Diamond
Game Length
211 days
Game Date
2/10/2016
Reported
2/10/2016 7:12 AM
Rating Impact Archived
Hi-Tech 1521 1505 -16 ↓
Huanito 1494 1510 +16 ↑
Rated Sep 28, 2022

Accepted by opponent on 2/10/2016 4:12 PM

In reply to Loinz
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The exit from the adjacent zone was blocked by the treasure zone guard and the cyclopes at the Dragon Fly Hive



Ended up getting out like this



An ololohorse showed up, cut down 2 noobs



And cleverly ran to my empty capital, but in the best traditions of Hero Papashka Pro, I get a Town Portal from Petrovich's computer on the first try, level up Advanced Earth, and on the last moves I cast Town Portal home:smile13:



GM5, Bibliotheca, rebuilding



In the corner town it spawned "a few" Dragon Fly Hives and a couple of drowners



After the drowners


On turn 137, I captured the Castle from the turquoise player, built Angels and houses there, while also grabbing Artem's capital from the tavern via two Dimension Doors, where GM5 is built, but with all sorts of junk — apparently, he still doesn't have control


After that, I mopped up, had 3 heroes with full control and 2 Dimension Doors, and a fourth with Town Portal. On turn 144, I found Dessa in a corner town with some junk, armageddoned, and game over


Artem's hoard :smile21:

Mama


Off-screen:


:smile29:



I bless thee, my child :smile36:


Thank you for the game!
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Победа / Def Победа / Def
Сопряжение / Conflux Faction Сопряжение / Conflux
Циель / Ciele Start Hero Циель / Ciele
Десса / Dessa Main Hero Десса / Dessa
Map Template
8mm6a
Game Length
144 days
Game Date
2/10/2016
Reported
2/10/2016 8:36 AM
Rating Impact Archived
FireToSky 1604 1629 +25 ↑
KobRa_RR 1877 1852 -25 ↓
Rated Sep 28, 2022

Accepted by opponent on 3/31/2016 4:46 PM

In reply to Hi-Tech
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Hi-Tech
I'll start from the very beginning; the start was average, nothing cool except for the heroes. Then things seemed to get a bit better. I got some momentum going, but the opponent always had more castles, although I had a block of 100+ Crusaders preventing him from taking two free ones. Overall, in the middle of the second week, I went and took two Dragon Fly Hives, a minimal Griffin Conservatory, and started slowly building up. My army's power was already higher. Then I broke through those same Crusaders and got all the Air magic from a Pandora's Box. About a day or two later, I took two Dragon Utopias, one of which was a max. Only 4 Angels remained, but the Dragon Utopias gave good rewards. All stats became 23+. And then I made a mistake—it was the end of the third week, I spotted the opponent and decided to run at him. I could have even attacked, but I took a couple of extra steps, which ultimately led to losing the entire game. My army already had 5 Angels (I bought one more in the castle). Plus 60 Archers and 10 Mages; I went and took his chests, and positioned myself near him but across the mountains. As it turned out later, he saw me and on that same turn went and picked up Shackles of War. In the end, he flew over to me and attacked. I, without a second thought, thought I would win because my stats were high and the magic was good. We ended up mutually killing each other. I made Air Elementals and finished off his meat. And then the chase for happiness began—the search for my hero. I started controlling Solmyr from there, taking chests (he had Expert Earth and Air magic), and grabbing his Gordo. And in the end, I took the lead in both castles and overall standings. Everything was perfect—my army was stronger, my hero was stronger, my income was stronger at 12k per day. And at the start of the next week, I couldn't believe my luck—I saw his hero in my tavern. But the joy was short-lived; he also found my hero Dess in his tavern with stats 23+ and immediately attacked and killed him.
As Gomunguls said, Luck favors the prepared!!! Apparently, I wasn't ready)))
Thanks for the game!!!!!!!!!!!!!!!!!!!!!

Bilo horosho. Thanks for the game :) .
In reply to LuckyF
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LuckyF
Thanks for the game.

I messed up again. It was a very good setup, in my opinion (I played this template for the first time): 8 Hives, 4 Griffin Conservatories, a couple of boxes. On turn 117, we started sieging the fort, Dess gave defense, I took my village with built wolves and goblins. For some reason, I went onto the grass - there was a Griffin Conservatory size-two, I didn't go there, but instead went to another Griffin Conservatory guarded by Inferno dogs. There were very many of them - I gave up almost all my goblins and dogs, a Griffin Conservatory size-one. Dess has 2 behemoths, 4 rocs, and 7 goblins, autoresolve loses 2 rocs and goblins, I thought I could fight better, but after the behemoth died, I surrendered :D

Thanks for the game.
In reply to Court
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information
1. Updated the group tables. If anyone has issues with playing the first round - let us know, we will schedule ODD.

2. A question arose regarding the choice of color in groups. I believe I did not accurately formulate the right to choose color in the regulations.

The regulations stated: 4. Color choice. In the group stage, the color will be assigned according to the draw.

The tournament rules, including the ban procedure, are based on the rules of HeroesWorld. The HeroesWorld rules state: 4.2. Castle selection by the ban method: players take turns banning (removing) from the full list, which includes 9 castles, those they do not wish to play, until 3 castles remain. The player who started banning first chooses a castle from the three remaining, then the second player chooses a castle from the two remaining and declares the color they wish to play.

Accordingly, in the Wars of Magic tournament, there are no discrepancies with the stated ban rule. The second player in the pair - starts choosing towns, and the first player in the pair - chooses the color. Since two players have raised this issue, I have clarified this point in the rules.

UTC+03:00, icq 593626431

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