Posts from The Hero's Path
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It's a very complex resource selling system; why wasn't the standard resource selling system left in place?
I don't understand what the day and night cycle is for in the game; is it just for aesthetics?
The starting quest with the peasants can bring in a decent amount of money at the beginning if done correctly. Plus, sell the starting artifact, sell all the resources you find at the market, and don't forget about the strange fellow's garden. The main thing is to survive the initial location.
1. For some reason, the quest with Captain Bronver didn't work. After he escapes the island, you approach him, and there's no reaction.
2. There are some glitches with the new potion - Alchemy. (See the pictures)
It gets even more interesting later...
before the battle with the demon (Smog's quest) - Alchemy 23
I drink a bottle of the potion
Alchemy 9 appears out of nowhere
and then, after 3 days - (see the Alchemy parameter)
3. Battle with the Demon Lord. This is all I could gather in a year (without losses), and I used about 20 bottles of very strong potions...
He also has magic resistance and CALL OF URGASH. Just one shot from a demoness, and the game is over:(
Here, I removed the Staff of the Underworld and put in the Staff of Sar-Iss to remove the magic resistance - with their initiative, there's nothing to catch...
So, the finale is a complete mess... I think that the strength of the potions should be tied to the Alchemy skill; the higher the level, the higher the strength, and not like now - a potion with a strength of 12, but it gives 1... You can leave Rune Magic as it is, although it can also be tied to the level.