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The Hero's Path

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#250
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The map has been updated to version 1.3. List of changes: - Fixed a bug that allowed withdrawing more gold from the bank than was available. - The skills "Treasury Management" and "Silent Hunter" are now prohibited for learning (they will be forcibly removed if the player chooses them). - The guard of the Dwarf Princess's cave has been weakened. - The monster respawn function has been reworked - more locations, composite units, and the number depends non-linearly on time. - Statistics have been expanded. - The ability to use runic magic against heroes has been added. - A new runic spell, "Degradation," has been added. - The ability to return mercenaries to shops (for a reduced price) has been added. - An "Extreme" mode has been added - an alternative difficulty option, independent of the main selected level. Several improvements have been ready for a long time, but since I wanted to change a few more things and release a final version, it all took so long. I didn't have enough time for major expansions, like new quests, so I limited myself to fine-tuning the balance, fixing bugs, and adding a couple of small new features for freshness. No further work on the map is planned. P.S. I tested the active use of "Necromancer for an Hour" myself. It's quite viable; by the end, 3,000 skeletons were my most effective stack.