After the release of the more complex version (I played
v.1.2 on Veteran difficulty), I couldn't finish the game:smile35:, because the Demon Lord turned out to be as overpowered as in Dyrman's map "Journey"...
1. For some reason, the quest with Captain Bronver didn't work. After he escapes the island, you approach him, and there's no reaction.
2. There are some glitches with the new potion - Alchemy. (See the pictures)

,

It gets even more interesting later...
before the battle with the demon (Smog's quest) - Alchemy 23

I drink a bottle of the potion

Alchemy 9 appears out of nowhere

and then, after 3 days - (see the Alchemy parameter)



3. Battle with the Demon Lord. This is all I could gather in a year (without losses), and I used about 20 bottles of very strong potions...



He also has magic resistance and CALL OF URGASH. Just one shot from a demoness, and the game is over:(
Here, I removed the Staff of the Underworld and put in the Staff of Sar-Iss to remove the magic resistance - with their initiative, there's nothing to catch...

So, the finale is a complete mess... I think that the strength of the potions should be tied to the Alchemy skill; the higher the level, the higher the strength, and not like now - a potion with a strength of 12, but it gives 1... You can leave Rune Magic as it is, although it can also be tied to the level.