Posts from A program for calculating the strength of the guard on random maps in Heroes of Might and Magic III, called H3CalcGuards.
Auto-translated
This excellent program doesn't work on an old 32-bit computer with WinXP.
Specifically: monsters don't appear, as if the monster calculation for the required value isn't being performed. (The text files are in place, located as usual in the same folder by default).
Also, the program requires .Net Framework 2.0, although without it, it would hardly run at all.
However, there are no fangames in the program yet.
Updated it for HotA 1.5; I don't think I forgot anything. Nothing has changed for SoD.
The program doesn't show that generating flies for the Tree of Knowledge is possible.
There are 23 flies there in the first week.
A similar tree on the right is guarded by 32 undead, which corresponds to the program's calculations.
As far as I understand, for the 6lm10a template, the spawn point should have a guard value of "4". The city type in this case doesn't matter, as it's not a dwelling.
Slightly above the tree, ogre mages guard an artifact and a chest. There are 46 of them in the first week. If we consider the artifact to be worth 20k, then there should be at least 54 of them.
And if we consider it to be worth 10k, then there should be a maximum of 42.
46 is impossible in any scenario.
What am I doing wrong? Where is the error?

Сейчас
