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A program for calculating the strength of the guard on random maps in Heroes of Might and Magic III, called H3CalcGuards.

#126
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I placed an art treasure and a mill in the program, totaling 4500, with a guard strength of 4, for week 1. The results showed pikemen, pikemen+, archers, archers+, and then monks. No griffins or swordsmen. Before this, I edited H3CalcGuardsData_SoD.txt, swapping the positions of the objects, but that shouldn't be prohibited.
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