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#19
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FireToSky
Finished the series with my victory, 4-1
Awesome!!!!! I only have one question
FireToSky
updated the results in the first post, a festive report on the third game with Petrovich will be released for the new year :smile20:
WHERE IS IT?????

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FireToSky
Lately, I consider 8mm6a to be one of the worst HL templates for SOD
:smile41: :smile41: :smile41:
Did you finally see the light!!!
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#20
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Message from FireToSky
For some time now, I've considered 8mm6a to be one of the worst HL templates for SOD.
All Siberian dads sooner or later come to the realization of this axiom!
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#21
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FireToSky
Vitalya is only willing to play 8мм6а, and strictly Cherk and the like.
And he also likes 8xm8a ... :D
For some time now, I've considered 8мм6а one of the most unsuccessful HL templates for SOD due to the frequent linear development of the Jebus Cross type. That is, often a clash in the center on the second week and there's no getting away from it.
Oh my God ... :eek: And it only took 5 years ... ;)
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#22
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Contact on the 2nd is too early now :D

Actually, I like 8mm6a more, perhaps because of the more engaging gameplay.
http://heroes3.tv/aiwe
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#23
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Aiwe
Contact on turn 2 is too early :D

On the contrary, I like 8mm6a more, perhaps because of the more engaging gameplay.
In the phrase "a clash on the second turn in the center, and there's nowhere to go," the key is not "a clash on the second turn in the center," but "nowhere to go."

Diamond, for example, is a very engaging build, but in case of an unsuccessful contact, there is often "somewhere to go."
#24
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It seems like there aren't any decent templates available, so I need to come up with a new one :eek:
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#25
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There is a decent template - x3dm1. But not in SoD, obviously. He is ready to play it against anyone for stakes. A person who removes the mirror from the pool of templates by default admits that they are weaker than their opponent and crave a free win.
http://ru.twitch.tv/lizard_wt
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#26
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=Lizard=
There is a normal template - x3dm1. But not in SoD, obviously. He's ready to play it against anyone for stakes. A person who removes the mirror from the pool of templates by default admits that they are weaker than their opponent and crave a win for free.

yeah, it was a hit in WT!... but in sode, with a bunch of Castles, it's not great at all...


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#27
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Vik is right, the key phrase is "there's no escape." I think Spider is the best right now:
1) many directions for development
2) there are no relics on the ground (the ability to take relics not only from strongholds greatly increases variance, for example, Diamond, 6lm10a)
3) all the good stuff is in the treasures. That is, it won't spawn strongholds under the castle and just along the paths.
4) rare early encounters due to the large distance (on 8mm6a, each player only needs to overcome 2 zones)
All of this makes it truly strategic for macro battles.
I wouldn't be afraid to say that it has a future on HL+U!
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#28
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In most cases, it all depends on the random generation rather than the map itself. I've played Spider countless times, and it has a significant imbalance in terms of treasure placement – in one area, treasures cover half the map, while in another, they are scarce. And regarding encounters, it's similar to 8mm6a; you can quickly encounter enemies. I remember our last quick match with Maretti on this map in the Champions League final – it was round 116, I think.
Удача любит подготовленных!!!





Стримы и обучение тут:
https://www.youtube.com/channel/UCWlnXU5R5RLCMuWzIpBc65Q
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#29
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KobRa_RR
Yeah, in Warlords it was a hit!... but in Succession Wars, with a bunch of castles, it's just not as good...
What's wrong with having a lot of towns? In my opinion, it actually makes the game more dynamic; you don't need to run non-stop across two territories. And it's faster to redeploy to another territory.

Initially, I wanted to implement towns within territories for Warlords as well, but the software didn't allow it at the time.
In reply to Wicc
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#30
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Wicc
What’s wrong with having a lot of towns? In my opinion, it actually makes the game more dynamic; you don’t need to run through 2 territories non-stop. And it’s faster to move to another territory.

Initially, I also wanted to add towns to the territories for Warlords, but the software didn’t allow it at the time.

When you can reach one town from another in a single turn, the game simply turns into a boring and meaningless tug-of-war.

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Gomunguls
In most cases, it all depends on the generation, not the template.
How many times have I played as the Spider? There’s a strong imbalance in the territories; in one place, it covers half the map, and in another, it’s easy to enter and exit.
And regarding encounters, it’s the same as in 8mm6a; you can quickly meet – I remember our quick meeting with Maretti on this template in the Champions League final – 116 or something.

+1 to everything


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#31
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In my opinion, Spider is a very boring map where Necropolis dominates. Otherwise, it might be more balanced than other maps, but for example, against Cobra, it's an easy win because it simply falls asleep. :D

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Wicc
In the phrase "a clash in the second week in the center and nowhere to go," the key is not "a clash in the second week in the center," but "nowhere to go."

Diamond, for example, is a very confrontational map, but in case of an unsuccessful clash, there is often "somewhere to go."

Diamond rarely ends later than the 2nd week. And on the 8th week, you can move to a side treasure or to the computers, so what you're saying – rare defeats – is not entirely accurate.
http://heroes3.tv/aiwe
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#32
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x3dm1 in Khote - "with a bunch of villages" - is a magnificent template. I'm basing this on my own series of games with absolute top players God and Redwhite (it would also be interesting to hear what they think). In most cases, the games turn out to be very balanced and exciting. For example, Reddy and I are currently tied 4-4! And it's far from always the case that whoever finds control first wins.

p.s. With all due respect to Vanya's absolute top skill - in a game on spider in this series - in two huge treasure zones I didn't find a single Dragon Utopia or anything resembling control, only a few libraries and hives. And pivoting (as one could do in lm10 or mm6) to take such things at the respawn/adjacent areas is impossible, because there are no such perks by default. You have to pivot to other treasure zones - where, as a rule, the opponent has already been, since his nearby treasure zones had both Dragon Utopias and control. And Galtran with 111 on hl+u means much more than an "average" Dragon Utopia nearby.
http://ru.twitch.tv/lizard_wt