What’s wrong with having a lot of towns? In my opinion, it actually makes the game more dynamic; you don’t need to run through 2 territories non-stop. And it’s faster to move to another territory.
Initially, I also wanted to add towns to the territories for Warlords, but the software didn’t allow it at the time.
When you can reach one town from another in a single turn, the game simply turns into a boring and meaningless tug-of-war.
Added 2 minutes ago
In most cases, it all depends on the generation, not the template.
How many times have I played as the Spider? There’s a strong imbalance in the territories; in one place, it covers half the map, and in another, it’s easy to enter and exit.
And regarding encounters, it’s the same as in 8mm6a; you can quickly meet – I remember our quick meeting with Maretti on this template in the Champions League final – 116 or something.
+1 to everything

