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5.0 (6 ratings)
In reply to SlavyanTheGreat
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11 years ago
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SlavyanTheGreat
The main menu shows version 3.0, but other maps that require version 3.1 worked normally. Is this 100% dependent on the version?
Version 3.1 is required. If it seems like everything is working normally, it doesn't necessarily mean that it is.
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11 years ago
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Not bad at all. But you might have overdone it a bit. I only downloaded Lorenzo, and I didn't even use the "Varenik" cheat... I have no idea how I managed to complete the mission at level 1 without an army. Maybe Elrath sent me a gift:smile52: ?:smile36:
10 years ago
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Hello!
I decided to play this scenario. I'll immediately describe what I liked and what I didn't.

Overall, it turned out to be very interesting, but the difficulty fluctuates too much. I started with a hero, and almost without losses, I managed the first month, then went down to the dwarves, and there it was a nightmare. In the struggle for the first Castle, I lost everything (if I had known that the army could only be replenished by buildings, I would have captured it, but since there were huge hordes there, I was too lazy). I was left with 20 Incas, I withstood the first siege, but the second one was hopeless. The saves are far back. I started over with a warrior. And then I already read the forum, took Dungeon, and everything became too easy.

But here's the problem that made me write this, and even register. I cleared the Dungeon, I'm taking the rune back - when I'm approaching the first portal (to Arantir), a knight hero appears - and the game freezes, that's it, I'm done playing =(. Some control elements work, but I can't do anything, the turn doesn't start. And if this is an unknown bug, then I'm just curious - how did it all end? I would like to continue the Campaign (Unicorn Empire).

By the way, I decided to play this scenario because it is advertised as a prologue to a large campaign, and I needed one while they are patching the 7th one. The question is - how is the campaign itself? Is it in the same style or closer to the original? Because it's boring to accumulate 100 resources, etc. =
In reply to Balmung
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10 years ago
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Balmung
Hello!
Cleared the dungeon, taking the rune back – approaching the first portal (to Arantir) when a hero-knight appears, and the game freezes, that’s it, I’m done playing =(. Some controls still work, but I can’t do anything, the turn doesn’t start.
Today, I started playing this scenario and also encountered a bug that causes the game to crash. I’m playing as a hero, reached the seventh day of the second week, and it kept crashing near Lorenzo’s position near the Marletto tower, not far from the garrison of my home castle. I tried rolling back to an earlier save and avoiding the tower, skipped a turn, and it seems like the game continued. If it crashes again, I’ll let you know.
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10 years ago
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Balmung
But here's the problem, which is why I'm writing and even registered. I cleared the Dungeon, I'm taking the rune back - as I approach the first portal (to Arantir), a knight hero appears - and the game freezes, that's it, I'm done playing =(. Some controls still work, but I can't do anything, the turn doesn't start. And if this is some unknown bug, I'm just curious - how did it end for everyone else? I need to continue the campaign (Unicorn Empire).
Game version 3.1?

Added 8 minutes later
FireCool
Today I started playing this scenario and also encountered a bug that causes the game to crash. I'm playing with a hero, I reached the seventh day of the second week, and it kept crashing at Lorenzo's position near the Marletto tower, not far from the garrison of my home castle. I tried to go back to an earlier save and not approach the tower, I skipped a turn, and it seems like the game continued. If it crashes again, I'll let you know.
Bugs that cause crashes are a slightly different topic. There can be many different reasons. Maybe some mod is affecting it, or maybe the game didn't save properly, or it's just a software error. I regularly encounter this problem myself - there is no one-size-fits-all solution, but I can give 2 recommendations: clean the folder with mods/maps and save more often.
In reply to RedHeavenHero
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10 years ago
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RedHeavenHero
[br][/br]Crashes and bugs are a slightly different issue. There can be many different reasons for them. Perhaps a mod is affecting the game, or maybe the game didn't save properly, or it's just a software error. I regularly encounter this problem myself – there's no one-size-fits-all solution, but I can offer two recommendations: clear the folder with mods/maps and save more often.
Besides the mods that were recommended for this scenario, there are no other mods installed. True, I ran the map on a non-licensed version today, but it was version 3.1, and then I replayed it at home in the evening, and there were no crashes at all in a couple of hours of gameplay.
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10 years ago
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Well, I finished this map! RedHeavenHero, thank you very much for the work you've done! I really liked your idea to develop the concept of the final mission of the Lords of the North on the same map, with an underground level and a new plot; it was quite unusual to play as the other side, and I hope you will continue to delight us with such high-quality ideas in the future! The idea is truly amazing! Creating an alternative campaign based on the original campaigns, looking at familiar heroes and locations from a different perspective, playing as the other side or as a different character. Just like in add-ons to famous games like Half-Life and F.E.A.R. The best thing is that you managed to convey the atmosphere of the campaign so well that, without knowing that you created this map, I would have taken it for 100% work by Nival, so the level of the map is very high, on par with the developers :) I can imagine how much time and effort you put into this creation :) I once created a campaign for Kreg Hack in the third Heroes game, so I have some idea of what it's like to be a creator =)). Now, about the Walkthrough itself. At first, I wanted to play as the hero, but it turned out to be too difficult for me, because I didn't have enough troops to break through the Machine Guild. I restarted the map and started playing as the warrior. Before starting the Walkthrough, I read this thread with messages from other players and from the author in particular, and I realized that on this map, everything depends on the correct development, which is generally in line with the rules of the original campaigns. Therefore, I started developing Varens along the following path: Skilled Counter-Strike, Great Luck, Magic Resistance, Expert Leadership, Empathy, Attack Expert, Tactics, Battle Frenzy, Retribution, Defense Expert, Endurance, Solid Defense, Readiness. And, of course, Expert Dark Magic, Mind Lord, Curse Lord, and Fallen Knight. I fully upgraded all these skills to level 32. And playing as a knight with Empathy and Retribution + Readiness is just awesome! I destroyed superior squads and was even surprised by how much damage the army commanded by the knight inflicts. Varens' special ability also helped a lot; without it and without Dark Magic, it would have been difficult even with such great perks. The map is small, but due to the lack of Boots and Logistics, it took me as much as 8 months to complete it; I was even surprised myself, my longest Walkthrough was 5 months, and here it's 8 months :)). PS I think the final video can be attributed to the moment when Biara is already dead, and Frida and Duncan are the new rulers of the empire, since Varens calls Duncan king in the video. PS 2 Now it's time for the Unicorn campaign; I also plan to use the current Varens build there. The only question is, will I need to upgrade Dark Magic in it? Or is it better to choose Light this time?
In reply to FireCool
10 years ago
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FireCool

The question is, will it be necessary to level up the Darkness skill in it? Or is it better to focus on Light this time?
For starters, you can read through the thread. There's a lot written there, and you might find your answer. Besides, there's freedom of creation here: level up whatever you want, even "Retribution" and "Fallen Knight" at the same time.
In reply to 13га
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10 years ago
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13th day
For starters, you can read through the thread. There's a lot written there, and you might find your answer. But here, you have the freedom to create: boost whatever you want, even "Retribution" and "with a Fallen Knight" at the same time.
Yeah, I've already read everything, I don't need light, I replenish my army's losses with the regeneration spell and archangels. So, I'm going around again with Darkness and Retribution.
In reply to FireCool
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10 years ago
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FireCool
Well, I finished this map! RedHeavenHero, thank you very much for the work you've done! I really liked your idea to develop the concept of the final mission of the Lords of the North on the same map, with an underground level and a new plot; it was quite unusual to play as the other side. I hope you will continue to delight us with such high-quality ideas in the future! The idea is truly amazing! To create an alternative campaign based on the original campaigns, to look at familiar heroes and places from a different perspective, playing as the other side or as a different character. Like in such add-ons to famous games as Half-Life and F.E.A.R. The best thing is that you managed to convey the atmosphere of the campaign so well that, not knowing that you created this map, I would have taken it for 100% work by Nival, so the level of the map is very high, on par with the developers :) I can imagine how much time and effort you put into this creation :) I once created a campaign for Kreg Hack in the third Heroes game, so I have some idea of what it's like to be a creator =))

Now, I'll write about the walkthrough itself. At first, I wanted to play as a hero, but it turned out to be something unrealistic for me, because I didn't have enough troops to break through the machine workshop, so I restarted the map and started playing as a warrior. Before starting the walkthrough, I read this thread with messages from other players, and from the author in particular, and I realized that on this map, everything depends on the correct development, which is basically in line with the canons of the original campaigns. And therefore, I started developing Varens along this path: Skilled Counterstrike, Great Luck, Magic Resistance, Expert Leadership, Empathy, Attack Expert, Tactics, Battle Frenzy, Retribution, Defense Expert, Stamina, Solid Defense, Readiness. And, of course, Dark Magic Expert, Mind Lord, Curse Lord, and Fallen Knight. I fully upgraded all these skills to level 32. And playing as a knight with Empathy and Retribution + Readiness, it's just awesome) I destroyed superior squads and was even surprised at how much damage the army commanded by the knight inflicts. Varens' special ability also helped a lot; without it and without dark magic, it would have been difficult even with such great perks. The map is small, but due to the lack of boots and logistics, it took as much as 8 months to complete, I was even surprised, my longest playthrough was 5 months, and here it's 8 months :))
Thank you for the pleasant feedback and detailed report about the game.

PS I assume that the final video can be attributed to the moment when Biara is already dead, and Frida and Duncan are the new rulers of the empire, according to the plot? Because in the video, Varens calls Duncan king.
Yes, the last video refers to the time of the Unicorn Empire.

PS 2 Now the Unicorn campaign is next, and I also plan to use the current Varens build there :) The only question is, will I need to upgrade Dark Magic in it? Or is it better to choose Light Magic this time?
I took both magics.
10 years ago
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Downloaded... played... saved and exited... now when I load the game, it crashes? What's the problem?
10 years ago
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My impressions of the game: perhaps the author will find it interesting.
Overall, I liked the map; it's well done! Excellent concept, and generally, everything is top-notch.
I started playing with a hero.
The spells for the main hero mainly protect the ranged units (druids, monks), I don't know if it's intentional or not, who move faster than me and, consequently, eliminate a significant portion of the army. Losing an army with such meager reinforcements was not part of my plans, so I naturally avoided many outposts. I reached the garrison where I'm not allowed to go further into the Dungeon. I came here to read. I read. After that, my interest in the map disappeared:
1) To complete the map, you need to develop the hero in a specific way (like with the Undead faction), but there are no hints within the map itself, except for insider information. (some information on signs, clues, etc.) If that's the case, there should still be the possibility of completing the map with variable hero builds. I've played difficult maps with the Undead faction – yes, everything is clear there, and it's winnable. But that's already been done.
2) Second remark for the map in general. (it's noticeable even in the first month and a half, and it should only get worse if you read about the players' experiences). To successfully complete the map, you have to replay many battles, even minor ones. That is, you have to attack superior forces, and to win, you have to rely on a lucky outcome, not on your own intelligence. I don't like this style of replaying 5 times, and it also indicates that the balance is not right.
3) General lack of information. All information MUST be WITHIN the map without any references to external sources. For example: yes, everything is mostly easy to complete with Lorenzo, but WHERE is it written that you need 200 ranged units? How am I supposed to find that out within the map?
In reply to mercuzzo
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10 years ago
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mercuzzo
My impressions of the game: perhaps the author will find it interesting.
Overall, I liked the map; it's well done! Excellent concept, and generally, everything is top-notch.
I started playing with a hero.
The spells for the main hero mainly protect the archers (druids, monks), I don't know if it's intentional or not, who move faster than me, and consequently, eliminate a significant portion of the army. Losing an army with such meager reinforcements was not part of my plans, so I naturally avoided many outposts. I reached the garrison where I'm not allowed to proceed further into the Dungeon. I came here to read. I read. After that, my interest in the map disappeared:
1) To complete the map, you need to develop the hero in a specific way (like with the Dungeon faction), but there are no hints within the map itself, except for insider information. (some information on signs, clues, etc.) If that's the case, there should still be the possibility of completing the map with variable hero builds. I've played difficult maps with the Dungeon faction - well, yes, everything is clear there, and it's winnable. But that's already been done.
2) The second remark is for the map in general. (it's noticeable even in the first month and a half, and if you read about the players' experiences, it should only get worse). To successfully complete the map, you have to replay many, even minor, battles. That is, you have to attack superior forces, and to win successfully, you have to rely on a lucky outcome, rather than your own intelligence. I don't like this style of replaying 5 times, and it also indicates that the balance is not right.
3) A general lack of information. All information MUST be WITHIN the map without any references to external sources. For example: yes, most things can be completed without problems with Lorenzo, but WHERE is it written that there should be 200 archers? How am I supposed to find that out within the map?
The high difficulty of the map in general, I admit, is my mistake, although I reduced the number of neutrals and enemy armies several times. I tested everything in ideal conditions on Veteran difficulty. I expected that players would adjust the difficulty level for themselves. As it turns out, habits are stronger. This is where many of the difficulties with completing the map come from.
At lower difficulty levels, I think it's possible to complete it even without the Dungeon faction. A simple solution here would be to give the main hero the basics of the Dungeon faction, but that would again limit the hero build, which is not good. Perhaps, yes, the map needs to be simplified again.
There is definitely a lack of information about the scenario; you are right, more hints should be added. But the 200 archers are definitely mentioned in the task description.

Thank you for your feedback. I will definitely take your opinion into account when I fix the identified shortcomings.
In reply to RedHeavenHero
10 years ago
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I didn't notice the 200 archers myself. My apologies.
RedHeavenHero
I was hoping players would adjust the difficulty level to suit themselves.
Someone already mentioned this: I agree. The map should be beatable even on "Hero" difficulty. By "beatable," I mean a clear playthrough without constantly relying on autosaves. (Of course, you need to save periodically, but not to constantly try to avoid random events.) In my opinion, the tactics in combat should be reasonably and logically predictable and calculable by the player. That is, the element of randomness should also be predictable, not become decisive. And if the main character encounters monsters or an enemy army that is significantly stronger than him, then, in theory, he should avoid the battle in order to level up (gain an army) and become even stronger, rather than attack (where the main character can retreat, in principle, other options are possible) and this then becomes a game strategy.
In principle, I am all for "increasing the difficulty," not for a walk in the park where the main character does whatever he wants. But I understand increasing the difficulty more as a variety of tactical schemes and techniques, when you need to make a difficult choice from many options (but there is always at least one correct option), apply various strategies for different battles, and sometimes, on the contrary, avoid them, etc.
It would be very interesting to play through your map if more changes are released. In any case, thank you.
In reply to mercuzzo
10 years ago
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mercuzzo
My impressions of the game: perhaps the author will find it interesting.
Overall, I liked the map; it's well done! A great idea, and everything is generally at a high level.
I started playing as a hero.
The spells for the main hero mainly protect the ranged units (druids, monks), I don't know if it's intentional or not, who move faster than me and, accordingly, eliminate a significant portion of the army. Losing an army with such meager reinforcements was not part of my plans, so I naturally avoided many outposts. I reached the garrison where I am not allowed to go further into the Dungeon. I came here to read. I read. After that, my interest in the map disappeared:
1) To complete the map, you need to develop the hero in a specific way (like Darkness), but there are no hints within the map itself, except for insider information. (some information on signs, hints, etc.) If that's the case, there should still be the possibility of completing the map with different hero builds. I've played difficult maps with Darkness – yes, everything is clear there, and it's winnable. But that's already been done.
2) The second remark is for the map in general. (it's noticeable even in the first month and a half, and it will only get worse if you read about how players complete it). To successfully complete the map, you have to replay many battles, even minor ones. That is, you have to attack superior forces, and to win, you have to rely on luck rather than your own intelligence. I don't like this style of replaying 5 times, and it also indicates that the balance is not right.
I strongly agree, except for these drawbacks, the map is excellent.
P.S. I can't defeat the black dragons (about 500 of them, 4-5 game months, hero difficulty) before the Rune Battle Axe (it's needed to complete the map).
Varens, level 28 (Darkness, Logistics, Luck, Attack, Defense), 500, 200, 300, 70, 40, 20, 10 creatures of the Order faction (levels 1 to 7, respectively).
The dragons wipe out the entire army, and very quickly.
I suspect that I need to attack them sooner, because their growth rate is +11% per week, while ours is much lower. Can you advise me on what to do about this?

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