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Posts from NHF – new heroes for Heroes V 3.1.

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#2559
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Done
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... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#2560
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The damage of Hell Wave:
Base variable + Coefficient * hero's magic.

Italic - a variable that can be changed.

That is, the damage from the wave depends on the magic and the basic static parameter.

Added 50 seconds ago
SRD
Done
Cool icon!
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2561
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Dyrman
The magnitude of the Hell Wave damage:
Base variable + Coefficient * hero's magic.

Italic - a variable that can be changed.

That is, the damage from the wave depends on the magic and the basic static parameter =(

if the static parameter is large, then at the beginning of the game, with a low hero level (and, accordingly, a low magic level), it will inflict an unreasonably large amount of damage to all enemies - I suggest making the static parameter within 30, and the coefficient for magic around 17 (that is, for example, Armageddon will not be useless if it is in Kha's spellbook, because with this arrangement, Armageddon still remains stronger than the wave, but if we make the wave more powerful or comparable to Armageddon, there will be no point in using it, because it hits everyone, while the wave only hits the enemy).
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#2562
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The Overlord is in NHF_E (in the extended version). And it is permissible for him to be overpowered, both in essence and in mechanics.

Added after 43 seconds
If the enemy is a demon, Hellfire Wave does not deal damage.

Added after 3 minutes
If the Overlord has non-demons in his army, they will die.

Added after 5 minutes
Considering all of the above and the demon's weak magic, the formula "50+50*SP" would be more suitable, instead of "250+0*SP" currently.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2563
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Dyrman
The Overlord is in NHF_E (in the extended version). And it is permissible for him to be overpowered, both in essence and in mechanics.

Added 43 seconds later
If the enemy is a demon, Hellfire Wave does not deal damage.

Added 3 minutes later
If the Overlord has non-demons in his army, they will die.

Added 5 minutes later
Considering all of the above and the demon's weak magic, the formula "50+50*SP" would be more appropriate, instead of "250+0*SP" as it is now.

Well, considering that he is in NHF_E, I suppose I agree – it needs to be stronger than what I suggested.
... И древний лес, роскошен и печален,
Блистает там воздушностью прогалин.
Но между кедров, полных тишиной,
Расщелина по склону ниспадала.
О, никогда под бледною луной
Так пышен не был тот уют лесной...
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#2564
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I'm really looking forward to the new version of NHF_E. Maybe you could create a unique icon for the "hell wave"? Because the icon for the "fire wall" looks a bit awkward. And one more question: maybe you could implement a separation between warrior heroes and mage heroes within the mod?
In reply to NikitaM
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#2565
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NikitaM
I can't wait for the new version of NHF_E.
Maybe you could create a unique icon for the "Hell Wave" as well?
Check out the topic above; a unique icon was mentioned there. ;)
NikitaM

And one more question: maybe you could somehow implement a separation between warrior heroes and mage heroes within the mod?
We definitely won't be dividing them into classes, specifically like that.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2566
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Dyrman
Check the topic above; a unique icon was mentioned there. ;)

We definitely won't be dividing into classes like these.

And what will you be focusing on, if it's not a secret?
In reply to NikitaM
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#2567
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NikitaM
If it's not a secret, which faction are you planning to play?
Not any in the near future.
But, a Mage should always be a Mage, just as a Knight should always be a Warrior.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
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#2568
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:rolleyes: Teaser:
Attachments 1
1 file attached • Total size: 279.5 KB
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#2569
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Was the mod tested?
When playing as the Elves, I tried using a hero in battle who, after winning, should receive a Druid (the quantity is not specified) when using mana in battle. However, the Druid was not given.
Another major imbalance: the Necropolis faction has a hero who can recruit all undead neutral creatures into their army. During gameplay, it turned out that the hero recruits absolutely ALL neutral undead. That is, from level 1, the hero can assemble a huge army within the first week and not worry at all. This is a very good boost.
Thank you for your attention, and I hope you will fix it.
In reply to RespectMan68
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#2570
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RespectMan68
Did you test the mod?
When playing as the Empire, I tried using a hero in battle who, after winning, was supposed to receive a Druid (the quantity is not specified). However, I didn't receive a Druid.
Another major imbalance: the Necropolis faction has a hero who recruits all undead neutral creatures into their army. When playing, I found that this hero recruits absolutely ALL neutral undead. This means that from level 1, you can build a huge army in the first week and not worry at all. It's a very good boost.
Thank you for your attention, and I hope you will fix it.
1) Everything is tested. Before playing, you could have read the description files in the mod archive and understood that not enough mana was spent.
2) Again, you didn't read the description files. The extended version - NHF_E - is not balanced and will not be balanced (and you have this version installed). Only NHF is balanced. These are two different "things".
Markel recruits half of the undead, and the other half does not fight.

Version 0.82 is currently being prepared, and its main focus is more accurate descriptions for NHF specializations.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
#2571
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I'm not trying to be negative, the mod is really good, that's why I'm worried about it. So, as I understand it, you need to play version 0.8, not 0.81? And there's still that hero with the overpowered diplomacy skill in the Necropolis faction.
In reply to RespectMan68
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#2572
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RespectMan68

So, I understand that I need to play version 0.8, not 0.81?
No. There is a file in the archive that you absolutely need to read; it explains everything.
You copied two files with the .pak extension (NHF_0.81_data.pak and NHF_E_0.81_patch.pak), but you only need one (NHF_0.81_data.pak). Delete the second one (NHF_E_0.81_patch.pak) and start the game again.
Моды для HeroesV:
NHF 0.90 : NHF - группа в VK

Карты для HeroesV:
Путешествие , Условие крови , Рука судьбы.Часть 1: В поход , Рука судьбы.Часть 2: Отчаянье , Рука судьбы.Часть 3: Восхождение , Стойкость
Абсолютная власть , Иду на Вы! , Корона Ургаша , На задворках
Мир надо уничтожить... Чтобы создать свой...
In reply to Dyrman
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#2573
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Dyrman
Not for any in the near future.
But. A mage should be a mage in any case, just as a knight should be a warrior.
When I was talking about separating classes, I meant something like in the third game, for example, with demons: heretic (mage), demon (warrior).
Translated to the fifth game, it could be heretic (mage), demon lord (warrior).

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