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Hello everyone!
From time to time, I feel nostalgic for Heroes 3. I finally decided to try my hand at playing the game online.
After watching a few streams, I had some questions. I would be grateful for your answers.
1. What do they mean when they say "rush" - breaking through the Guardian and transitioning to the treasure or are there other meanings?
2. Am I right in understanding that the development of a game looks like this?
Week 1 - building up strength, leveling up the main hero (with a good starting position, aiming for 116, 117)
Week 2 - "late" rush, major battle, end of the game
3. How do longer games develop in terms of time (e.g., XL+U with an orange computer)?
4. By what time should you "rush"? And what timeframes should you set for yourself in general?
5. Is it necessary to buy eight heroes in the first few days of the game? (it takes a lot of gold for the horses in the Citadel)
6. What should you do if, when randomly choosing a hero in the tavern in the first week, no one suitable for the role of the main hero appears (eight heroes on the field)?
7. Is it worth slightly leveling up one of the "weak" heroes so that he can collect secondary objects on the map, and if so, how should this be done?
8. How do you assess the starting position and decide whether to restart (other than in cases of an impenetrable guard)?
9. Will training using this scheme be useful? I choose a town and a template, create a map against the computer, play, make a rush, measure the time, and start all over again. I do this 10-20-50 times until it starts to work, and then - for another town.
10. How important is it to quickly capture secondary resources, and what should you do with them afterwards?
11. In the following example, in which slot should the main stack be placed: on day 111, Galtran and the purchased heroes have gathered 100 units. How should they be arranged in the slots? 94 1 1 1 1 1 1 or some other way?
12. How and under what conditions is it correct to split up a hero?