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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Andres
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Andres
We finally finished the game that had been on save for 4 months. About the game:

Half of the respawn is in blocks, strong dwelling guards: a stack of snipers behind minotaur guards and a pack of cats behind cat guards, since there are also resources and scrolls there... There is a Dragon Utopia on the way to the GO and the Hive. I dug up Clavius and sat on him. From the second half of the first week, I've been actively collecting Hives. Clavius is slowly necromancing. I finally found a minotaur dwelling that I could break into, and I portal'd it. Half of the respawn is played. Constantly tight on money. In short, on day 122, having gathered 40+ ducks, I exit through a Dragon Utopia — a level 2 one, where they sympathetically give КЗ and a red orb (Clavius happens to have Earth magic). In the utopia, a hundred or so unfriendly skeletons and 150 troglodytes died (thanks to Shakhti on the second week in the tavern, since I finished the first week without trogs). The lack of Logistics on Clavius was frustrating...
All this time, the opponent shows absolutely nothing, and I assume that since half is played and there are respawns, there will be angels and archangels there too, but apparently, he's preparing a late exit on archers. Especially since there was such a case in another game on Jebus Cross for Castle from my opponent. So, slipping a bit into the sand and killing a pack of hydras there for a box and a shield of 3 3 (and I have no stats for parameters), I leave this for the lich and advance along the road. Clavius: minotaurs — king, 47 ducks, 10 Evil Eyes, a couple of Harpy Greys, and small fry for devouring.
Then, on day 122, Edric attacks me with 11 angels, 39 ducks, and attack 18. And I have 7 8 offense and defense... I have 80 mana and 8 spell power, he has 120 mana!! but, fortunately, 2 spell power. I cast implosion on the angels for 830 immediately, then mass haste and a navel gaze. In short, at first it seemed to me that the opponent had no chances at all, but when his ducks got tired and the crusaders cast a couple of times, it became scary. In the end, at the finish of this final battle, I was left with 7 ducks, and he retreated on harpies. On my turn, I brought 3 minotaurs and a couple of harpies, 4 medusas, and moved forward. And then it turned out that there was the opponent's respawn exit, and the turn to the center was blocked by a stack of efreetis. I had only 2 mana left and no magic power, so I decided to fight my way home for double mana and clear the blocked part of the respawn. Especially since there were also 3 trees and 2 dwellings there.
Then he attacks me again on an angel, 2 horses, 7 crusaders, and also 60 mana or so. I buy him off, losing a duck and a minotaur. But I double. The opponent approaches my capital, sees 160 mana, and surrenders.

To summarize, if the opponent, upon seeing me through the view spell, hadn't attacked but simply turned toward the center, which is significantly closer to his respawn and with the opponent having more movement points, he would have taken the center, which would have decided the outcome of the game. I can say that I dodged a bullet.

Thanks for the game!
Thanks for the game! Nah, you didn't dodge a bullet =)
icq - 470286448
In reply to Сатир
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Satyr
So, if there are 10 draws with a score of 2-2, do you have to play an 11th game? Let's do it differently: if there's no winner after 3 matches, the captains play a winner-takes-all game (you can substitute your own fighter instead of yourself).


I feel compelled to speak up. I have absolutely no intention of INSULTING or OFFENDING the tournament organizers!

Here's what the tournament rules state:

- Games are played until one team wins 2 matches; the losing team is eliminated from the tournament.

- In the final, teams play until one team wins 3 matches.

- Addition for decisive playoff games:

If the score is 1-1 (or 2-2 in the final), the points scored by the captain are decisive. If the captains also have the same number of points, a decisive match is played between them. The player whose team is marked in blue in the playoff table starts with the black pieces, and after the initial setup, they also start with the black pieces in the game. After each subjective restart, the colors are switched.

I agree with Satyr; that is, all drawn games (with the current 4 players, a score of 2-2 is not uncommon) before the score becomes either 1-1 or 2-2 (for the final) are simply considered as games that did not take place. Perhaps this is not entirely correct. Although chess had similar rules, many probably remember the Karpov-Kasparov match, which never ended.

Since the playoff games haven't really started yet, I suggest changing the wording of the victory condition in the playoffs.

For example, - up to the final, teams play a maximum of 3 games, and the team that wins 2 games becomes the winner, or if neither team manages to do so, the team that scores the most points in these three games wins. In case of a tie in points, the team with the best result on the 1st board wins; if there is a tie there, then on the 2nd, and if there is a tie there too, then on the 3rd. In case of a tie in points on all boards (a very unlikely scenario), you can either have an additional match between the teams or between the captains.

In the final, it's the same, but with 5 games and a best-of-3 victory; everything else is the same.

I repeat once again that I have absolutely no intention of INSULTING or OFFENDING the tournament organizers.
Весна 2013.
In reply to Roger-ua
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Roger-ua
I feel compelled to speak out. I have absolutely no intention of INSULTING or OFFENDING the tournament organizers!

Here's what the tournament rules state:

- Games are played until 2 team victories; the losing team is eliminated from the tournament.

- In the final, teams play until 3 team victories.

- Additional rule for decisive playoff games:

If the score is 1-1 (or 2-2 in the final), the deciding factor is the points scored by the captain. If the captains also have the same number of points, a decisive match is played between them. The player whose team is marked in blue in the playoff table starts with the black pieces, and after the initial setup, they also start with the blue pieces in the game. After each subjective restart, the colors are switched.


I reread the regulations, and it can indeed be interpreted in different ways. But it seems that the intention was as follows: the teams play two games. If the team score is 1-1, a third game is played (for some reason, with a setup). If the third game is a draw (i.e., the team score is 1.5:1.5), the deciding factor is the head-to-head record of the captains, and it would take a lot of effort to achieve a draw here. And in the worst case, the captains play a decisive match. In my opinion, this is not the worst additional criterion in such a situation. The tournament is, of course, a team event, but the captain should be ready to take responsibility for the entire team if necessary.

I would like to ask the organizers to respond in the thread to confirm whether I have understood everything correctly, because this is not explicitly stated in the regulations.
ICQ 423164784

In reply to Roger-ua
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Game of the first round.
I boldly chose my resists, the opponent didn't take them.
I spawned on the surface, three roads from respawn, a cool guild with earth vision, haste, and slow, a box with demons under the castle. However, there were still too few troops, and development was not without issues. By the end of the week, I took a village, two gold boxes, killed the orange Necro, had Pits and Efreeti at home in the citadel. I scouted two Hives and a couple of Griffin Conservatories.

121 Kyrre takes a Dwarf dwelling on 20, I break through to a village near the Hives and the Griffin Conservatory. There's a portal to the grass and another Griffin Conservatory there.
122 on the grass I take a Dwarf dwelling, Earth levels up. I retrieve a quest artifact, Kyrre sits in the village to replenish mana.
123 The quest gives 15k gold, I upgrade Efreeti at home. I take a Griffin Conservatory level three with the loss of a Pit Fiend and a couple of Demons, the sidekicks make it to the purple dungeon, Kyrre stands before the clues.
124 two clues and boots. Defense leveled up, I was offered scouting or water. I took scouting because I already knew I would rush.
125 Kyrre takes another Griffin Conservatory level three and breaks into the dungeon, doubling mana. Since it was clear that Shakti would be trying to retake the town, I didn't have to worry about the breakthrough, I just blocked. The sidekicks took another village, from scouting I saw a quick exit to the treasure zone and two clues nearby, I send a couple of heroes in that direction.
126 Brissa, with noticeable losses, gathers two clues and a box for level two. Kyrre runs into the brown player's respawn, there's a mini Griffin Conservatory there, and the sidekicks take the town.
127 I retrain Kyrre to level two and run to the blue player's capital, attacking on the last move. I won the fight with an Angel and six ducks; lucky there was no Raise Dead.
131 I take two more villages and reach Solmyr at the well. On my turn, the blue player surrenders.

Thanks for the game!
Attachments 1
1 file attached • Total size: 252.6 KB
ICQ 423164784

Battle Report Accepted
Random Faction Random
Пепелина / Ash Start Hero Пепелина / Ash
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Random Faction Random
Энаин / Aenain Start Hero Энаин / Aenain
Септиенна / Septienna Main Hero Септиенна / Septienna
Map Template
Spider
Game Length
131 days
Game Date
1/25/2016
Reported
1/25/2016 7:37 AM
Rating Impact Archived
Sanin 1636 1649 +13 ↑
rebellious 1593 1580 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2016 8:34 AM

In reply to Sanin
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Sanin
Thanks for the game!
There wasn't a bolt in two cities, no Animate in Necropolis, and I didn't place Solmyr in the garrison as I originally intended. And by the end of the second week, I didn't capture a single companion, only two villages. Thanks for the game.
Summer 2013


In reply to Сатир
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Satyr
We played a while ago, and a strong random faction appeared – Tower and Pikedram, but Enova and fast units compensated for the very weak start. For the last week or so, I was looking for Shackles to kill Kirr, because I had a big advantage in army and map control, but Toga himself defeated a weak player with artifacts in Shackles. That's how it ended. Thanks for the game.
That's true. I'm to blame, I lost in the late game, although the start was good.
ICQ: 564224919
In reply to Сатир
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Satyr
Pure easy gaming. 3 stacks, 2 native, on the first turn breaking through everything and everyone, on week 1 day 17 a bear nest in the treasure zone. Then a bunch of towns, double dungeon, Citadel under a nest, excellent leveling, control built on the first try, etc. Toga couldn't take it in the end and surrendered, although I wanted to farm greys in an ungiven amount (Castle + nest + 3 portals). Thanks for the game.

Congratulations to the guys on advancing from the group, we'll keep bending the infidels further)
There were no options here. Surrender with a path to the treasure zone. The nearest exit was in the ridges, and the treasure zone turned out to be sparse, plus I had to break through a ton of blocks before I got there.
Thanks for the game.
ICQ: 564224919
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In this round, games are played until two victories are achieved. If the third match ends in a draw, the captains' scores are taken into account. If they have the same score, they play against each other until one of them wins!
In reply to Palach HP
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Palach HP
In this round, games are played until two victories are achieved. If the third match ends in a draw, the captains' scores are considered. If they are equal, they play against each other until one victory is achieved!
So, what does "until two victories" mean? And what if, after two matches, the score is 1.5:0.5?
ICQ 423164784

In reply to Sanin
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Sanin
What does "best of two" mean? And what if, after two matches, the score is 1.5:0.5?
Okay, I'll explain it simply. Two matches are played, and it doesn't matter what the score is – whether the team wins 2-0 or 1.5-0.5 – it is declared the winner. If, after two games, the score is 1-1, then a third match is played. If it ends in a draw, then the points scored by the captains are counted. If the captains also played 1.5-1.5, then they play a fourth decisive game.
296524052
Весна 2012.
In reply to Dawidu91
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Dawidu91
TFP!
Confirmed! TFP!
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
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Dawidu91
TFP! :)
Confirmed! TFP
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
In reply to Roger-ua
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The opponent still had a rest, but we started playing. Evil guards, 20+ secondary medusas and 20+ great elves. On 1, horses in the citadel. Only at the end did I get 2 cons, 3, and built up angels. Cleared the treasure zone, hives, and then came the Dragon Utopia. Archs, more Dragon Utopia, stats, wings, and КВ. I didn't notice that the opponent ramped up on great harpies before ГО; probably should have killed them. On 137 FB, advantage in stats and meat. When at the end of 3 I checked the map on air expert, there were practically no artifacts. The map was cleared.

Thanks for the game!

First round game.
Весна 2013.
Battle Report Accepted
Random Faction Random
Ингэм / Ingham Start Hero Ингэм / Ingham
Пасис / Pasis Main Hero Пасис / Pasis
Победа / Def Победа / Def
Random Faction Random
Ягер / Jaegar Start Hero Ягер / Jaegar
Лакус / Lacus Main Hero Лакус / Lacus
Map Template
2sm4d(3)
Game Length
137 days
Game Date
1/25/2016
Reported
1/25/2016 9:19 PM
Rating Impact Archived
Roger-ua 1616 1624 +8 ↑
yarik1987 1438 1430 -8 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/26/2016 1:58 PM

In reply to Roger-ua
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Roger-ua
The opponent still had a rest, but we played on. Evil guards of secondaries: 20+ medusas and 20+ groups of elves. On 1, horses in the citadel. Only at the end of 2, cons 3 and built up angels. Cleared the treasure zone, hives, and then came the Dragon Utopias. Archangels, more Dragon Utopias, stats, wings, and КВ. Didn't notice that the opponent ramped up on groups of harpies before ГО; probably should have killed them. On 137 FB, advantage in stats and meat. When at the end of 3 I looked at the map with Air Expert, there were practically no artifacts. The map had been cleared.

Thank you for the game!

Thank you for the game!
In reply to Roger-ua
All I could get from my resp was 22 wyverns. Opp broke 121 with full movement to center (I was planning for 122 break - couldn't earlier because I lacked exp earth) and had an advantage in army, stats equal, mass magic there so he defeated me pretty easily. Thanks for playing!
Battle Report Accepted
Random Faction Random
Айден / Ayden Start Hero Айден / Ayden
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Поражение / Lose Поражение / Lose
Random Faction Random
Лабета / Labetha Start Hero Лабета / Labetha
Алкин / Alkin Main Hero Алкин / Alkin
Map Template
Jebus Cross
Game Length
122 days
Game Date
1/26/2016
Reported
1/26/2016 8:36 PM
Rating Impact Archived
Jelen117 1579 1566 -13 ↓
Jaris 1632 1645 +13 ↑
Rated Sep 28, 2022

Accepted by opponent on 1/26/2016 8:38 PM

Statistics

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