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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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10 years ago
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!
In reply to skd
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10 years ago
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Important!
Dear: Vigo, Dark, Bahan
Sign up for the tournament by clicking the "Sign Up for Tournament" button.
In reply to Andres
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10 years ago
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Please register me for the tournament.
In reply to skd
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10 years ago
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Please register me for the tournament.
In reply to skd
10 years ago
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Please register me for the tournament.
In reply to Bahan
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10 years ago
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Information:

Added the group stage draw. A link to the groups is at the top of the page (the match and number correspond to the respective qualification match).
Added the schedule for Round 1 and Round 2 (Round 1 is skipped by player #3, Round 2 is skipped by player #2).
The duration of the entire group stage and each round individually has been added to the Tournament Regulations.

Also, since any player could register for the tournament and no restrictions were placed on the number of participants, with 60 participants, the final number of finalists is odd.
We could, of course, introduce point-based rankings for players who finish in the same position in the groups. But, I believe that this is a less optimal option than a final for 3 players. This hasn't been done in tournaments before, as far as I know. Let's try to run it this way.
I have added the final to the regulations as a separate item:
"The tournament final will be held between three players. The players will play each other in one series of games: 2 matches each – 1 point is awarded for a win, 0.5 points for a draw, and 0 points for a loss. If the points are equal after two matches, a decisive game will be played according to the principle of a decisive game in the playoffs.
After the games, the places will be determined based on who has the best positive point difference. If the difference is equal, an additional decisive game will be played according to the principle of a decisive game in the playoffs."
(Before the finals, I will explain everything in great detail and in an accessible way for its participants, if any additional questions arise).

Tomorrow at 13:00 Moscow time, the voting on the library will close. If necessary, I will make changes to the rules after it ends.
In reply to skd
10 years ago
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Why isn't there an option in the poll to play without restructuring? Or does this poll only concern those who want to play with restructuring? Clear, sorry.
In reply to Dima Surmay
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10 years ago
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Dima Surmay
Why isn't there an option in the poll to play without the rebuild? Or does this poll only concern those who want to play with the rebuild?

Point 1 of the rules:
Before starting the game, the following options are enabled in the HW rulez settings:
- the "Battle of Mages" option
- the rebuild of the Guild of Mages
- obelisks are excluded from templates that are not XL+U in size.

The tournament is directly related to testing the rebuild of the Guild of Mages in SoD. Therefore, the checkbox for the rebuild is enabled on all templates (except skirmishes, as it is not provided on m-200).

Of course, players can agree and play without the rebuild checkbox, but if one of the players wants to play with the rebuild, the other player will have to agree.
In reply to skd
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10 years ago
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Is registration still open? I thought it was open until January 31st.
In reply to BISHOP
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10 years ago
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BISHOP
Is it still possible to register? I thought it was open until January 31st.
You've already registered and were assigned to group F during the draw.
In reply to skd
10 years ago
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Please register me for the tournament.
In reply to Vigo
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10 years ago
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The opponent used their only restart, and we started the second generation. On the first day, my spread is better than the opponent's. Maybe they didn't trade on the external market without guards:) On the second day, I break through to the native adjacent zone with upgraded wolves without losses:) On the third day, birds are built at home, and another 9 wolves are upgraded from the secondary town, and the army moves to another adjacent zone. On the fourth day, birds are upgraded at home, and buildings are constructed in the secondary town, Deesa picks up the +4 shield and sets up to capture the +3 hat with 50-99 Lizardmen. On the fifth-sixth day, the army splits after breaking through the second adjacent zone. I give the weak units (9 Orcs and 14 Centaurs) to the Horseman to capture a village, while I break through the Lizardmen without losses, gain 100 mana, and break into the treasure zone with a Necro village. On the seventh day, I would have captured two villages, Deesa goes to the stat-boosting structures and the Stables, and Bears would have been built at the Citadel in the main town, while in the secondary town Birds would have been built at the Fort. But on turn 117, news arrives of the opponent's loss while capturing the Bear external dwelling, which I hadn't even revealed:( GG! Thanks for the game!
P.S. This is one of the few games where I regretted the opponent's loss:o
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гундула / Gundula Start Hero Гундула / Gundula
Гундула / Gundula Main Hero Гундула / Gundula
Map Template
h3dm1
Game Length
117 days
Game Date
1/24/2016
Reported
1/24/2016 3:26 PM
Rating Impact Archived
Jubi-Juby 1667 1676 +9 ↑
MoxuTo 1500 1491 -9 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/24/2016 3:29 PM

In reply to Jubi-Juby
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10 years ago
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Jubi-Juby
The opponent used their only restart, and we played a second generation. On the first day, the spread is better than the opponent's. Perhaps they didn't trade on the external market without guard:) On the second day, I break through to my native adjacent zone with upgraded wolves without losses:) On the third day, birds are built at home, and another 9 wolves from the secondary town are upgraded, and the army heads to another adjacent zone. On the fourth day, birds are upgraded at home, and construction is done in the secondary town; Deesa picks up a +4 shield and sets up to take a +3 hat with 50-99 lizards. On the fifth-sixth day, the army splits after breaking through the second adjacent zone. I give the trash (9 orcs and 14 Centaur) to the horse to take a village, while I break through the lizards without losses, build 100 mana, and break into the treasure zone with a necro village. On the seventh day, I would have painted two villages, Deesa would go for stat boosts and to the stables, and Bears would be built in the Citadel in the main, while birds would be in the Fort in the secondary. But on turn 117, news arrives of the opponent's surrender while taking an external dwelling of bears that I hadn't even revealed:( GG! Thank you for the game!
P.S. This is one of the few games where I regretted the opponent's surrender:o
Thanks for the game
In reply to Vigo
10 years ago
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The opponent fought until the very end, but it's hard to counter 4 consecutive reinforcements on the respawn point. Thanks for the game.
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Димер / Deemer Start Hero Димер / Deemer
Димер / Deemer Main Hero Димер / Deemer
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Аделаида / Adelaide Start Hero Аделаида / Adelaide
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Map Template
2sm4d(3)
Game Length
231 days
Game Date
1/24/2016
Reported
1/24/2016 4:43 PM
Rating Impact Archived
MaxGor 1302 1325 +23 ↑
Kruptik 1523 1500 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/24/2016 4:55 PM

In reply to MaxGor
10 years ago
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MaxGor
The opponent fought until the end, but it's hard to counter 4 constructs on the reserve. Thanks for the game.
Thanks for the game (overestimated myself at the beginning of the game and destroyed the entire army). It took a long time to rebuild... but the opponent was already approaching, I tried to find something to put up a decent defense, but it didn't work out.
In reply to Kruptik
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10 years ago
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MaxGor (Red, Dungeon, Dimer, Dimer) defeated Kruptik (Blue, Castle, Adelaide, Solmir) 2sm4d(3) 231

MaxGor advances to group L; Kruptik is a substitute.

As a reminder to all players, the tournament uses a different variation of this template – 2sm4d, not 2sm4d(3).

For the first time in qualification rounds, I will simply clarify this rule.

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