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The long-awaited All for One-4 is opening registration for its next flight!
;)

A new team marathon begins! No one knows who will be on their team, no one can win the tournament alone, but everyone will have to put in maximum effort to help each other achieve a common goal - victory! To battle, friends!

REGULATIONS:

1. Game version SoD 3.2 (4.0) +HD-mod with HW-Rules patch 1.34 connected; tents, forts and cartographers - checked; built second level and obelisks - disabled. (if mutually desired, you may play on another rules version)
Turn time varies for each template and may be changed by mutual agreement.

2. All registered players will be divided into teams (4 people); competitions will take place between teams.

3.
Stage 1: group stage (after all teams are formed, the system of conduct and advancement to the next stage will be specified later; it will not differ much from previous ones)

- Colors for each game are in the tables.
- Group games are conducted in a round-robin system over 2 rounds (each team plays every other team twice).
- The main criterion for advancing from the group is the number of points earned (3 points for a team win, 1 for a draw, 0 for a loss). If several teams earn an equal number of points, additional indicators come into play (in order of priority):

a) Head-to-head matches between teams.
b) Total number of wins.
c) Head-to-head matches between team captains.
d) Berger coefficient.
e) Total number of wins by players who chose the game template (marked in blue in the tables).
f) Draw/Lottery.

2 teams from each group advance to Stage 2; it is possible for one team from 3rd place to advance (based on the best result); this will be known after the number of groups is determined.

Stage 2: Olympic system playoffs

- Games are played until 2 team wins; the loser leaves
the tournament.
2 matches are played, and regardless of whether the team won 2-0 or 1.5-0.5, it is recognized as the winner; if the score after 2 games is 1-1, a 3rd match is played. If it ends in a draw, points earned by captains are counted. If the captains also tied 1.5-1.5, they play a 4th deciding game.

- In the final, teams play until 3 team wins.

- Addition for playoff games:

The player whose team is marked in blue in the playoff table starts the template draft, and after the draft, they also start as blue in the game. After each subjective restart - colors are swapped.



GAME RULES:


1. The tournament is conducted according to the Rules for organizing, conducting, and participating in tournaments. All changes adopted there will be adopted here.

2. TEMPLATES:

The choice will be from 11 templates or their groups:

1. 2sm4d(3)
2. Panic
3. Spider
4. Mini Nostalgia
5. 6LM10a
6. 8MM6a
7. diamond
8. Jebus Cross
9. Anarchy (200%)
10. skirmish (200%)
11. Mirror random (Diamond (1) and h3dm1 (0)) - the randomizer number will determine where you fight

3. When two teams meet (for example, a team consists of 3 people including the captain), players in them will be marked with colors by the following analogy:

Example:
Team_1 vs Team_2
Captain vs Captain
Player 2 vs Player 2
Player 3 vs Player 3
Player 4 vs Player 4
4. Since patch 1.34 is the primary one, the Grail can be dug from 211.
5. The red player chooses 3 templates (except for the template the opponent has VETOED) from the 11 provided templates (template groups). The blue player chooses one of these 3, which will be used for the game and color.
The right to Veto can be changed before each new opponent.


6. Selection of castles and heroes is random; choosing a starting bonus (artifact, resource, gold) is allowed.

7. Color in the draw tables - for all generations! No change of colors after each SUBJECTIVE restart.

8. In all matches, captains will play against captains, player 2 against player 2, 3 against 3, 4 against 4.

9. Any changes to the game rules are allowed by mutual consent of the players, except for Fair Play rules.

10. In case of a disputed situation, at the moment it is discovered, one of the players MUST STOP continuing the game, save and provide the necessary saves for review by the appropriate authority! If the game was continued, the disputed case in that specific single game is considered resolved and the result of the game is not subject to review, even if rules are subsequently changed in favor of the loser.

11. Default timer - chess clock.


TEAM FORMATION (Player Draft):


1. After registration ends on September 25, all tournament participants must send злой_романтик (296524052) and Palach HP (426409548) a list of captains; that is, they must choose from all participants (except themselves) those they consider worthy of captaincy. The number of captains will be announced, and they will form the captain list.

Sending the captain list also serves as confirmation of participation in the tournament; those who do not send it will not participate in the draw.

2. After the captains are determined, all remaining players will be chosen from 1 list.

3. Team selection (draw) will take place in a Skype conference chat – link coming soon. (if someone does not have Skype, these captains will write via ICQ)
4. The captain list will be compiled based on the number of votes for captaincy in descending order.

- Captains who cannot attend the draw may write their priority for choosing players for their team. When it is this captain's turn, they will get the player at the top of their priority list among those not yet chosen by previous captains.

5. The captain who received the fewest votes chooses first. Then the captain who placed 2nd from the bottom chooses, and so on. Players chosen first by captains receive conditional number 2 in the team. Once all captains have chosen 1 team member, selection continues in reverse order. Players chosen during the 2nd pick receive conditional number 3, during the 3rd pick - number 4.
For example, with 60 people on the list, the "first" captain chooses the 20th, 21st and 60th

6. After the draw, teams must come up with a name and emblem (coat of arms), as well as a motto, during the transfer period. Names must not contain affiliation with any internet resource.
7. Transfers. After team compositions are determined, there will be 2 days for player exchanges between teams. A transfer is possible only with the mutual consent of the team captains. Captains cannot change teams. Each team will be allowed to exchange only one player within a single group of players (Example: swapping 2nd players, or 3rd or 4th).
8. Substitutions are not allowed in this tournament, but in case of possible force majeure and dropouts, the captain has the right to add any of the following listed players to their team:
Fill-ua
Silence-
Alex_Md
battanas
SuRoTa
Court
This player goes into the 4th basket; if the dropped team player was from another basket, the captain must move their players to a higher basket.

AGREEMENT RULES FOR PLAYOFF GAMES:


1. No later than 7 days after the start of each round, players are obliged to contact their opponents and agree on the date and time to start the game between them.
- When postponing a match, agree on its resumption date.

2. If within 7 days players cannot agree on any game date or one player writes to the opponent but receives no answer, the organizer must be notified immediately and message history for that specific game provided. Game dates will then be assigned.

3. If one of the players fails to appear for a game for which an agreement was reached without explaining the reasons, and subsequently the players do not find a common time to start the game, a technical defeat may be considered for the absent player.

4. Players who cannot finish their games within the allotted time must report the reasons in the forum thread or via private message to the organizer in as much detail as possible 24 hours before the deadline. All means of notification (including through other players) must be used. Failure to notify is considered a refusal to report this (negligent attitude, acting as an aggravating factor).

5. If at the end of the round's timeframe the game is on a save (at least one full game week from both opposing sides), the last chance to finish the game will be a set MANDATORY COMPLETION DATE (MCD) (or players may finish earlier), which the organizer will assign when distributing tournament stages. Failure to appear on the completion date will be considered a technical defeat regardless of the history of agreement problems, unless they previously led to an established technical result.

6. In the final game, all disputed cases, appeals to the organizer, and requests to set an MCD are submitted ONLY by the team captain.

ORGANIZATIONAL ISSUES:


1. Tournament organizers: злой_романтик (296524052), Palach HP (426409548) Judging: Pit for LM - icq 471401475, Dirty_Player - icq 408722873

2. Deadlines:

- Tournament registration is open until 25.09.2015 inclusive

- Compilation of team captain lists: 25.09 - 30.09.2015
Send all lists to злой_романтик (296524052), Palach HP (426409548).

Preparation for the draw: 01.10 - 02.10.2015
The player selection priority list is compiled during these same dates and sent before the draw to злой_романтик (296524052), Palach HP (426409548).

- Draw: 2.10.2015 at 21.00 (Moscow time). It will be conducted in a Skype chat.

- Transfers: 2.10.2015 - 4.10.2015

- Tournament start October 5, 2015

- Group stage: On average, 2 weeks per game. End of group stage approximately 08.01.2016; will be announced later after team formation.

- Playoffs:

- Mandatory completion date (MCD) - for each playoff round, it will be specified in the tournament bracket! All mandatory games start at 20.00 (Moscow time).

3. Other:

- All reports will go into the Seasonal Rating Tournament.
- Persons registered on HeroesWorld after 12.08.2015 will not be accepted into the tournament.
- Disputed issues between players are resolved by organizers; disputed issues between players and organizers are resolved by AK.
- Organizers have the right to make any changes to the regulations and rules during the tournament.
- Organizers have the right to refuse participation to any player without public explanation of reasons.
- Applications from players recently registered on the forum are considered on an individual basis.

4. A very big request - please specify the game turn in reports.

5. Technical results: Assigned on an individual basis.

no avtosave mode - ON.

Winners of past tournaments:

All for one and one for all. Troglodytes in the Mist (Gomunguls, Kilgor, Егор Коробейников)
All for one and one for all 2 Plan B (BISHOP, Lim4, Diabler)
All for one and one for all 3 Maniacs (Dirty_Player, Nitro, ShadowManiac)
296524052
Весна 2012.
In reply to Jelen117
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Jelen117
I won in the second round against ShadowManiac: 01/09/2016. Jelen117 (Red, Random, Conflux, Ciel, Kreg Heg) defeated ShadowManiac (Blue, Random, Rampart, Ufretin, Gurnisson) 8mm6a 134. Confirmed.
Thank you, I missed that. I'll fix it in the next table update, but it doesn't seem to be a significant issue.
296524052
Весна 2012.
In reply to злой_романтик
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evil_romantic
The preliminary table with the results is ready – check for errors; there are many games that haven't been played yet, and there's no information about them (including experienced players), so it seems the tournament format is becoming obsolete.
If there are no errors in the table (or they don't affect the result), the playoff draw will be held on Sunday.

I won one game against Toganash (I don't remember if I wrote a report), and we'll finish the second one soon, and there's a late save with Aie (14x). There would be a little time to finish it or award the win. The second game hasn't started, and it looks like we won't have time to play it.
Не бійся коли ти один, бійся коли ти нуль.

484800548

In reply to Сатир
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Satyr
I won one game against Toganash (I don't remember if I wrote a report), and we'll finish the second one soon, and there's a late save with Aie (14x). There would be a little time for finishing it or awarding it. We didn't start the second game, and it looks like we won't have time for it.
There is no report for the first game (write a report), your second game will be for exiting the group. The matches with Aie don't seem to matter.
296524052
Весна 2012.
In reply to Сатир
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It’s been a while since we played. A strong random faction appeared – Tower and Pikedram, but Enova and fast units compensated for the very weak start. For the last week or so, I was looking for Shackles to kill Kirr, as we had a significant advantage in army and map control, but Toga himself defeated the opponent with artifacts in Shackles. That’s how it ended. Thanks for the game.
Не бійся коли ти один, бійся коли ти нуль.

484800548

Battle Report Accepted
Random Faction Random
Пикедрам / Piquedram Start Hero Пикедрам / Piquedram
Янова / Jenova Main Hero Янова / Jenova
Победа / Def Победа / Def
Random Faction Random
Рашка / Rashka Start Hero Рашка / Rashka
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
6lm10a
Game Length
222 days
Game Date
1/21/2016
Reported
1/21/2016 3:21 PM
Rating Impact Archived
Сатир 1797 1808 +11 ↑
Toganash 1703 1692 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2016 10:46 AM

In reply to Сатир
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Pure easy gaming. 3 stacks, 2 native, on the first turn breaking through everything and everyone, on day 117 a bear fight in the treasure zone. Then a bunch of towns, double dungeon, Citadel under a fair fight, excellent leveling, built control on the first try, etc. Toga couldn't handle it in the end and surrendered, although I wanted to spam grays in an uncountable amount (Castle + fair fight + 3 portals). Thanks for the game.

Congrats to the guys on advancing from the group, we'll keep bending the infidels)
Не бійся коли ти один, бійся коли ти нуль.

484800548

Battle Report Accepted
Random Faction Random
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Random Faction Random
Лабета / Labetha Start Hero Лабета / Labetha
Лабета / Labetha Main Hero Лабета / Labetha
Map Template
6lm10a
Game Length
137 days
Game Date
1/21/2016
Reported
1/21/2016 3:26 PM
Rating Impact Archived
Сатир 1809 1819 +10 ↑
Toganash 1691 1681 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2016 10:48 AM

In reply to Сатир
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The group stage is over!!!!!!!
We are checking the tables, and the playoffs will start on Sunday.
296524052
Весна 2012.
In reply to Сатир
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It's an old game, the first one. We used up all our rests. The horses are on the first level, next to the stable, and there's an archer's outpost nearby. I took the Book of Air from a group of Thunderbirds and the Sword of Justice from a horde of Royal Griffons. I was getting ready to face the opponent, but I forgot my pouch, but I still had 7 Angels, three rations, and 30 Vipers from Pandora's Box along the way. Thanks for the game.
Summer 2013


Battle Report Accepted
Random Faction Random
Катберт / Cuthbert Start Hero Катберт / Cuthbert
Сэр Мюллих / Sir Mullich Main Hero Сэр Мюллих / Sir Mullich
Победа / Def Победа / Def
skd
Красный / Red
Random Faction Random
Гриндан / Grindan Start Hero Гриндан / Grindan
Пайра / Pyre Main Hero Пайра / Pyre
Map Template
Diamond
Game Length
133 days
Game Date
1/5/2016
Reported
1/21/2016 8:27 PM
Rating Impact Archived
rebellious 1546 1563 +17 ↑
skd 1599 1582 -17 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/21/2016 8:28 PM

In reply to rebellious
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rebellious
It's an old game, the first one. We used up all our rests. The horses are in the first location, next to the stables, and there's an archer's guild nearby. I took the Book of Air from a group of Thunderbirds and the Sword of Justice from a horde of Royal Griffons. I was getting ready to face the opponent, but I forgot my pouch, but 7 angels, three cans of food, and 30 snakes from Pandora were enough along the way. Thanks for the game.

Thanks for the game.

UTC+03:00, icq 593626431
In reply to skd
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Based on numerous requests, I have created the draw – the games will be played until 2 team victories, and the losing team will be eliminated from the tournament. A more visually appealing presentation and a complete summary of the results will be available shortly. Good luck, and may the best team win. Foreign fighters-Team of Sober People Pirates-Fried Nails Pan or Bourgeois-Tornado Red Moon-ALLY
296524052
Весна 2012.
In reply to злой_романтик
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zloy_romantik
Following numerous requests, I have created the draw – the matches will be played until 2 team victories, and the losing team will be eliminated from the tournament.
A more visually appealing presentation and a complete summary of the results will be available shortly.
Good luck, and may the best team win.

Foreign fighters - Team of Sober People
Flibustiers - Fried Nails
Pan or Bourgeois - Tornado
Red Moon - ALLY
Thank you! Great job!
Здесь, в этой великой стране, твой член не становится длиннее, если у тебя есть автомат.

706769974
In reply to Simon5760
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So, if there are 10 draws with a score of 2:2, should we play an 11th match? Let's do this instead: if there's no winner after 3 matches, the captains play a match to determine the winner (you can choose a fighter to represent you).
Не бійся коли ти один, бійся коли ти нуль.

484800548

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Satyr
So, if there are 10 draws with a score of 2:2, do we need to play an 11th match? Let's do this instead: if there's no winner after 3 matches, the captains play a match to determine the winner (you can choose your fighter instead of yourself).
Let's read the rules ;)
- Addition for decisive playoff matches:

If the score is 1-1 (or 2-2 in the final), the points scored by the captain are decisive. If the captains also have the same number of points, a decisive match is played between them.
296524052
Весна 2012.
In reply to Сатир
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We finally finished the game that had been on save for 4 months. About the game:

Half the respawn in blocks, strong dwelling guards: a stack of snipers behind minions and a pack of cats behind cats, because there are also resources and scrolls there... There is a Dragon Utopia on the way to GO and the hive. I dug up Clavius and sat on him. From the second half of the first week, I'm actively collecting hives. Clavius is slowly necromancing. I finally found a minion dwelling that I could break into, and portal'd in. Half the respawn is played out. Constantly tight on gold. Anyway, on day 122, having gathered 40 + duckies, I go through the Dragon Utopia - a level 2 one, where they nicely give KZ and a red orb (Clavius just happens to have Earth Magic). In the Dragon Utopia, a hundred angry skeletons and 150 trogs died (thanks to Shakhti on week 2 in the tavern, since I finished the trogs week 1). What was upsetting was Clavius's lack of Logistics...
All this time, the opponent shows absolutely nothing, and I assume that since the respawn is played out with RE present, there will be both angels and archangels, but apparently, he is preparing a late exit with archangels. Especially since there was such a case in another game on Jebus Cross for Castle from my opponent. So, after veering a bit into the sand and killing a pack of hydras there for a box and a +3/+3 shield (and I have no stat-boosting artifacts), I leave this for a later turn and advance along the road. Clavius: minions - King, 47 ducks, 10 Evil Eyes, a couple of gray harpies, and some fodder.
Then, on day 122, Edric attacks me with 11 angels, 39 ducks, attack 18. And I have 7/8 offense and defense... I have 80 mana and 8 spell power, he has 120 mana!! but, fortunately, 2 spell power. I cast implosion on the angels for 830 immediately, then mass haste and a stack with wait. In general, at first it seemed to me that the opponent had no chance, but when his ducks lost morale and cursed a couple of times, it got scary. In short, by the end of this final battle, I was left with 7 ducks, while he retreated with the harpies. On my turn, I brought up 3 minions and a couple of harpies, 4 medusas, and went forward. And then it turned out that the exit from the opponent's respawn and the turn to the center were blocked by a stack of efreet. I already had 2 mana and no power, so I decided to fight my way home for double mana and clear the blocked part of the respawn. Especially since there were still 3 trees and 2 dwellings there.
Here he attacks me again with an angel, 2 horses, 7 crusaders, and also had 60 mana. I buy my way out, losing a duck and a minion. But I double. The opponent approaches my capital, sees 160 mana, and surrenders.

To summarize, if the opponent, having seen me with scouting, had not attacked but simply turned towards the center, which is significantly closer to his respawn and with more movement points, he would have taken the center, which would have decided the outcome of the game. You could say I got lucky.

Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Дарксторн / Darkstorn Start Hero Дарксторн / Darkstorn
Клавиус / Clavius Main Hero Клавиус / Clavius
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Сорша / Sorsha Start Hero Сорша / Sorsha
Эдрик / Edric Main Hero Эдрик / Edric
Map Template
Jebus Cross
Game Length
124 days
Game Date
1/23/2016
Reported
1/23/2016 4:44 PM
Rating Impact Archived
Andres 1611 1630 +19 ↑
Егор Коробейников 1733 1714 -19 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/23/2016 7:08 PM

In reply to Сатир
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TFP!
Battle Report Accepted
Random Faction Random
Саня / Sanya Start Hero Саня / Sanya
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Random Faction Random
Вердыш / Verdish Start Hero Вердыш / Verdish
Вистан / Wystan Main Hero Вистан / Wystan
Map Template
8mm6a
Game Length
121 days
Game Date
1/23/2016
Reported
1/23/2016 6:28 PM
Rating Impact Archived
Dawidu91 1802 1807 +5 ↑
Simon5760 1536 1531 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2016 5:52 PM

In reply to Сатир
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TFP! :)
Battle Report Accepted
Random Faction Random
Воя / Voy Start Hero Воя / Voy
Ябаркас / Jabarkas Main Hero Ябаркас / Jabarkas
Победа / Def Победа / Def
Random Faction Random
Вердыш / Verdish Start Hero Вердыш / Verdish
Кэлх / Calh Main Hero Кэлх / Calh
Map Template
Jebus Cross
Game Length
123 days
Game Date
1/23/2016
Reported
1/23/2016 6:35 PM
Rating Impact Archived
Dawidu91 1807 1812 +5 ↑
Simon5760 1531 1526 -5 ↓
Rated Sep 28, 2022

Accepted by opponent on 1/25/2016 6:03 PM

Statistics

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