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So, Tornado is like an AoE one-shot that has a decent chance to paralyze survivors for a follow-up attack on the next turn?
Got it. Are resistances from different spells and armor calculated separately or together? For example, if a Warrior attacks a Mage with Stone Skin and Ice Shield, will he deal 10% or 30% damage?
e si ieu muoir, er mi grans deliuriers
Werewolf
Warrior
Parry 1
Grants a chance to parry enemy attacks. Depends on weapon type and agility. You cannot parry more than (agility/5) attacks per round. x8
Endurance
The effect of endurance is doubled when calculating penalties from injuries. Each point of endurance grants 3 additional hit points. x10
Bloodlust
After killing an enemy, the warrior recovers 10% health and gains an additional attack with 150% damage. x10
Agility
After dealing damage, the character's turn does not end, and they can move a certain distance. +3 to speed and initiative. x8
Combat Master
+25% to accuracy, damage, hits, and dodge, +10% critical hit chance, additional attack for one-handed and polearm weapons. If the target's physique is lower than the character's strength, the damage is increased by 10% per point of difference, but no more than +100% (for two-handed weapons). Allows the use of one-handed weapons in each hand. x20
One-Handed Weapon 1
Additional attack. x14
Regeneration (Nature Magic)
The character ages five times slower, does not need water or food, gains +2 to all physical attributes, health regeneration outside of combat, immunity to diseases, poisons are 50% less effective and are eliminated from the body faster. Passive. x10
Bloodlust
After killing an enemy, the warrior recovers 10% health and gains an additional attack dealing 150% damage. x10
I would recommend swapping this for a defender, the second tier of parrying, or wings of wind.
Air Barrier
The selected character gains 100% resistance to the air element and immunity to ranged attacks. 70. 35%. x5
e si ieu muoir, er mi grans deliuriers
Air Barrier
The selected character gains 100% resistance to the air element and immunity to ranged attacks. 70. 35%. x5
Added after 38 seconds
And I'll replace the defense against ranged attacks with a 75% chance to avoid damage.
e si ieu muoir, er mi grans deliuriers
I'll replace the defense against ranged attacks with a 75% chance to avoid damage.
e si ieu muoir, er mi grans deliuriers
Time Stop, Dominate OR Necromancy, and the Sorcerer's Eye; I'll decide on the rest as I write the quest.
And, just in case, I'll reiterate:
Can an item be located at any distance? After acquiring another body, does the ability (item's property) disappear or remain?
Remind me about the age of the Todalen people compared to humans (lifespan, reflection in appearance), how their training in the academy works, and their stat caps.