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#66
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Here's what I have so far (I'm adding the skills here, just like Ar did before):

Werewolf

Warrior

Parry 1
Grants a chance to parry enemy attacks. Depends on weapon type and agility. You cannot parry more than (agility/5) attacks per round. x8

Endurance
The effect of endurance is doubled when calculating penalties from injuries. Each point of endurance grants 3 additional hit points. x10

Bloodlust
After killing an enemy, the warrior recovers 10% health and gains an additional attack with 150% damage. x10

Agility
After dealing damage, the character's turn does not end, and they can move a certain distance. +3 to speed and initiative. x8

Combat Master
+25% to accuracy, damage, hits, and dodge, +10% critical hit chance, additional attack for one-handed and polearm weapons. If the target's physique is lower than the character's strength, the damage is increased by 10% per point of difference, but no more than +100% (for two-handed weapons). Allows the use of one-handed weapons in each hand. x20

One-Handed Weapon 1
Additional attack. x14

Regeneration (Nature Magic)
The character ages five times slower, does not need water or food, gains +2 to all physical attributes, health regeneration outside of combat, immunity to diseases, poisons are 50% less effective and are eliminated from the body faster. Passive. x10
 

К А
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