Task for Round 2 of Tournament 1 on the website
http://www.HeroesWorld.ru.
For the game, you need Heroes of Might and Magic SoD 3.2 or TE version 1.03f.
Starting from Round 2 and until the end of the tournament, the game will be played in an arena format with four players.
The tournament rules have been updated.
Compared to arena tournaments on heroesleague, we will have 2 new features:
1. The arena will include not only your main hero but also one Castle of your choice.
2. The battle in the arena will take place on various terrains.
The goal of the game is to assemble an army for the arena. You need to analyze the map, choose your main hero, decide which troops you will take for the final battle, which skills will be necessary, which magic, which artifacts, etc. Only the troops that your main hero has in the final save will be available in the arena, the same applies to artifacts.
Since there will be several battles in the arena, you can choose different troop formations and equipped artifacts for attack and defense, respectively. All of this, as well as the name of the city in which you would like to defend, must be specified.
In the future, each player will have to create their own arena using the editor; for now, you can only send the final save.
More details about the arenas can be found in the Rules.
The starting save should be placed in the games folder, and the map in the maps folder.
The game must be played from this starting save within 42 days. (You need to make a save at the end of day 5 of the second week of the second month).
The saves should be named as follows: Your nickname, the tournament name (heroesV_2006_1), and the round number t2, for example, natasha_heroesV_2006_1_t2.
Features of the Battle for Power II map:
1. The save is made from the latest version of a well-known map, taken from
http://heroes.s-pb.net.
2. Building level 7 troops will not be available in some Castles.
3. The following spells are prohibited: Town Portal, Fly, Dimension Door.
4. The Luck skill is prohibited.
5. Heroes from campaigns, heroes specializing in level 4 spells, Ciel and Sir Mullich, heroes specializing in logistics, and heroes with the Luck skill are prohibited.
6. The map offers a large selection of artifact sets!
7. This save is designed to equalize the chances of players on TE and SoD as much as possible:
* If the main hero in the SoD game receives a set of skills corresponding to a specific class (Warrior, Sniper, Sage, Healer, Marshal), then the bonuses will be taken into account in the arena.
* The ability to upgrade monsters is disabled.
* It is impossible to use the Artificer, Governor, and Leprechaun classes.
8. The bonus from the Marshal will be taken into account in the arena only if the main hero belongs to this class!
Send the final saves to
natasha@heroes.ru.
The deadline for submitting saves is 12:00 on February 1st.
Note:
* The starting set for Round 2 includes the rules file, this instruction, and a TE 1.03f manual specifically for those who will be playing on SoD (you can see which skills your main hero needs to have bonuses in the arena from the corresponding class!).
* The arenas will be played on TE 1.03f.
ATTENTION!!! You will not be able to take troops obtained using the Skeleton Transformer (except for Dragons) into the arena!