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Posts from 1st offline tournament

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In reply to Игорь
20 years ago
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Igor
Good day! The Tournaments are very tempting, but unfortunately, I won't be able to participate because I don't play card games for speed and then battle in the arena. But I suggest playing Heroes 3 1.03f or SoD at night.
Yes, the tournament is designed for those who don't have enough time to play online for 6-8 hours at a time, but who can afford an hour or two and play offline constantly. My personal attitude towards speed tournaments is also not very warm, but the arena tournament is quite an interesting thing. Here, everything is as close as possible to the final stage of online play - a battle of the main heroes, which many see as the whole point of online play. And now it can be played online as well. After such tournaments, it's also easier to find opponents with whom you will be interested in playing! Otherwise, the opponents are often too different in strength, and the game ends in an hour.
In short, I recommend trying it! And online tournaments will also be here!!!
Just wait for more people to join and figure out who's who.
In reply to natasha
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20 years ago
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Damn, for some reason I can't install WoG 3.58, not to mention TE!:( During the installation of WoG (over SoD 3.0, and over 3.2 as well), it says that the file "update358.exe" is corrupted (although the installation completes :confused: ). When trying to launch, it gives errors ("could not find the "text" resource "ZGhost.TXT""). I downloaded it from the "files" section. Has anyone encountered something similar?:confused:
It's a pity that the first round won't be played.:(

By the way, the map database for TE has been supplemented with another one from maestro Horn:
http://forum.heroesleague.ru/viewtopic.php?t=988
;)

PS. And how do you open a map/save for TE in regular SoD? My game crashes after about a minute.:(

PPS. Are there any plans to hold duels on this site in the near future?
In reply to Bakster
20 years ago
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Bakster
Damn, for some reason, I can't install WoG 3.58, let alone TE!:( When installing WoG (on top of SoD 3.0, and even on top of 3.2), it says that the file "update358.exe" is corrupted (although the installation completes :confused:). When I try to run it, it gives errors ("could not find the "text" resource "ZGhost.TXT""). I downloaded it from the "files" section. Has anyone else encountered this?:confused:
It's a pity that I won't be able to play the first round.:(

By the way, the map database for TE has been updated with another one from maestro Horn:
http://forum.heroesleague.ru/viewtopic.php?t=988
;)

PS. And how do you open a map/save for TE in regular SoD? The game crashes for me after about a minute.:(

PPS. Are duels planned on this site in the near future?
We downloaded WoG from here http://hmm3.fclan.ru/main.php?t=0.7594806149136275. There were some problems during installation, but we managed to install the English version, and then the Russian version on top of TE.
There are no more problems with maps for TE; I figured out the maps for the early version and already grabbed the new one.;)
The map can only be opened with the WoG editor, and saves sometimes crash, but this only happened to me when using cheat codes.
We are planning duels, but initially, I thought that http://www.heroesleague-duels.com/ would be enough. If things don't work out there, we will start over.
20 years ago
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The deadline for submitting final save files for round 1 has been extended to 12:00 PM on Monday!
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20 years ago
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I hope I'm wrong, but I think you've started this tournament on the wrong platform.
Remember the turnout for TF-5 (SoD) and TF-6 (TE) on the league.
I think the second round, if it's really on SoD, will attract more participants.
And TE needs to be tested more, or some kind of training program created for beginners. I installed it, but I don't have time to figure everything out myself.

Baxter: If you didn't have the previous version of WoG, you need to download allinone_358f or download it in parts (8 files of 5 MB each) and install it on top of SoD, instead of installing the update.
In reply to Zin
20 years ago
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Zin
I hope I'm wrong, but I think you've started this tournament on TE for no reason.
Remember the quorum on TF-5 (SoD) and TF-6 (TE) in the league.
I think the second round, if it really is on SoD, will attract more participants.
TE needs to be tested somehow, or a kind of training school should be created for beginners. I installed it myself, but I don't have time to figure everything out.

To Baxter: If you didn't have the previous version of WoG, you need to download allinone_358f or install it in parts (8 pieces of 5 MB each) on top of SoD, not update it.
Yes, it's probably true! But for the first round, which was essentially a warm-up, I deliberately chose TE. Because when else will they learn it if not at the beginning of the tournament? Otherwise, unfortunate mistakes in more important stages of the tournament could ruin everything.
I want to make the second round again on 2 versions, at the choice of the participants, but now there will be no such imbalance. But even in the first round, playing on SoD, the players would not lose anything, either in the rating or in the tournament prospects. I will remove the main advantages of playing on TE, leaving only hero recruitment and some minor things.
Thank you for the advice, Baxter! Everything is exactly as you said!
20 years ago
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All participants of the tournament, please be informed that, at the request of the Coordinator, due to technical problems with network access and especially to the website, the second round will be delayed. The assignment will be available only on Friday. :(
Therefore, those who manage to play the first round assignment before that time will have the opportunity to participate! :)
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20 years ago
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I sincerely apologize, but I'm out for both the first and, apparently, the second round – I was unexpectedly assigned to learn Linux at work, and it's a completely new and unfamiliar task for me.
In reply to nprf
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20 years ago
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nprf

Therefore, whoever manages to complete the first-round assignment by this time will still have a chance to participate!:)
Will they have time to participate in the first round or the tournament:confused: I'm afraid that with such delays, my free time will run out just before the second round:( ...
20 years ago
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Task for Round 2 of Tournament 1 on the website http://www.HeroesWorld.ru. For the game, you need Heroes of Might and Magic SoD 3.2 or TE version 1.03f. Starting from Round 2 and until the end of the tournament, the game will be played in an arena format with four players. The tournament rules have been updated. Compared to arena tournaments on heroesleague, we will have 2 new features: 1. The arena will include not only your main hero but also one Castle of your choice. 2. The battle in the arena will take place on various terrains. The goal of the game is to assemble an army for the arena. You need to analyze the map, choose your main hero, decide which troops you will take for the final battle, which skills will be necessary, which magic, which artifacts, etc. Only the troops that your main hero has in the final save will be available in the arena, the same applies to artifacts. Since there will be several battles in the arena, you can choose different troop formations and equipped artifacts for attack and defense, respectively. All of this, as well as the name of the city in which you would like to defend, must be specified. In the future, each player will have to create their own arena using the editor; for now, you can only send the final save. More details about the arenas can be found in the Rules. The starting save should be placed in the games folder, and the map in the maps folder. The game must be played from this starting save within 42 days. (You need to make a save at the end of day 5 of the second week of the second month). The saves should be named as follows: Your nickname, the tournament name (heroesV_2006_1), and the round number t2, for example, natasha_heroesV_2006_1_t2. Features of the Battle for Power II map: 1. The save is made from the latest version of a well-known map, taken from http://heroes.s-pb.net. 2. Building level 7 troops will not be available in some Castles. 3. The following spells are prohibited: Town Portal, Fly, Dimension Door. 4. The Luck skill is prohibited. 5. Heroes from campaigns, heroes specializing in level 4 spells, Ciel and Sir Mullich, heroes specializing in logistics, and heroes with the Luck skill are prohibited. 6. The map offers a large selection of artifact sets! 7. This save is designed to equalize the chances of players on TE and SoD as much as possible: * If the main hero in the SoD game receives a set of skills corresponding to a specific class (Warrior, Sniper, Sage, Healer, Marshal), then the bonuses will be taken into account in the arena. * The ability to upgrade monsters is disabled. * It is impossible to use the Artificer, Governor, and Leprechaun classes. 8. The bonus from the Marshal will be taken into account in the arena only if the main hero belongs to this class! Send the final saves to natasha@heroes.ru. The deadline for submitting saves is 12:00 on February 1st. Note: * The starting set for Round 2 includes the rules file, this instruction, and a TE 1.03f manual specifically for those who will be playing on SoD (you can see which skills your main hero needs to have bonuses in the arena from the corresponding class!). * The arenas will be played on TE 1.03f. ATTENTION!!! You will not be able to take troops obtained using the Skeleton Transformer (except for Dragons) into the arena!
In reply to natasha
20 years ago
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natasha


Compared to the Heroes League arena tournaments, we will have 2 new features:
1. The arena will feature not only your main hero but also one Castle of your choice.
2. Battles on the arena will take place on various terrains.

7. This save is designed to equalize the chances of players on TE and SoD as much as possible:
? If the main hero in the game on SoD receives a set of skills corresponding to a specific class (Warrior, Sniper, Sage, Healer, Marshal), then the bonuses will be taken into account on the arena;
? The ability to upgrade monsters has been disabled.
? It is impossible to use the classes Artificer, Governor, Leprechaun.


SUPER!!! All genius is simple! And why didn't anyone think of this before! Now it will be much more interesting, especially the prospect of battles in Castles with the Grail is intriguing, as are the magical and cursed lands! Also, the skills Ballistics and Artillery will no longer be useless!

And for a complete balance between SoD and TE, it would be even better to remove the Finance skill, so that the Marauder class becomes unavailable. Although, even as it is, it's quite possible, after all, an extra gold mine has appeared!
RESPECT!!!!! :) :) :)
In reply to nprf
20 years ago
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nprf
SUPER!!! Everything brilliant is simple! And why didn't anyone think of this before! Now it will be much more interesting, especially the prospect of battles in castles with the Grail is fascinating, as are the magical and cursed lands! What's also important is that ballistics and artillery skills cease to be useless!

And to achieve complete balance, it would be better to remove the finance skill from SoD and TE, so that the Marauder class becomes unavailable. Although, even without that, it might be enough; after all, an extra gold mine has appeared!
RESPECT!!!!! :) :) :)

Exactly, there is a mine! Money will only be needed to buy troops and take them to the altar, but there are plenty of artifacts anyway, so I don't think anyone will be able to gain an extra level. Perhaps the fast classes should be slowed down a little; the game will show, but I hope that disabling the logistics specialists will be enough.
And the innovations don't end there!;)
In reply to natasha
20 years ago
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natasha
Exactly, there's a mine! With the money left, you can only buy troops and move them to the altar, but there are already plenty of artifacts, I don't think anyone will be able to gain an extra level.
There are questions! Troops can be moved to the skeletal transformer! Natasha probably didn't take into account the lack of a limit on the presence of skeletons and demons in the main hero's army when preparing for turn 2!
In reply to Pred
20 years ago
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Pred
I have a question! Troops can be moved to the skeleton transformer! Natasha, probably, when preparing for round 2, it wasn't taken into account that there is no limit on the presence of skeletons and demons in the main hero's army!
Yes, indeed, I completely forgot. In the final army, it is forbidden to have troops obtained using the skeleton transformer (except for dragons) and demonology!:o

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