Skip to content

Posts from Humans may dwell here Auto-translated

No ratings yet — be the first to rate!
User Avatar
#32
Auto-translated
Perhaps, if failed spells returned some of the mana spent to the caster, the situation would be slightly better.
Half of the mana is returned, unless Alex changed something.
 

К А
Стикеры GBF в Telegram
User Avatar
#33
Auto-translated
I would also add a skill that increases the percentage of mana returned.

Added 7 minutes later
By the way, Alex, I have a few more questions for you:
1) Can you combine defensive spells of different elements on one character? For example, air barrier + ice shield, stone skin + ice shield, or stone skin + fire shield?
2) I remember you mentioning somewhere that an elemental school of magic counts as half when it comes to limiting the number of magic schools a mage can have. Is this still the case?
User Avatar
#34
Auto-translated
I agree with Loken; I also attended those conferences. Everything was exactly as described, but it was even worse for mages who didn't have combat spells. Not only did they lack combat skills because it was expensive, but they also didn't have any combat spells, and the spells they did have could fail more than half the time (based on my experience).

Be strong. Believe
User Avatar
#35
Auto-translated
No, no, Alex, you're doing everything right, don't listen to them.
Where do we go?
Where do we end up when we save the world?
User Avatar
#36
Auto-translated
It’s better to eliminate archers, as they can attack six times per turn.

Be strong. Believe
User Avatar
#37
Auto-translated
Even a character focused on healing has a chance of failure when using the only (and not very impressive) healing spell in the game. The same can be said about other spells of light magic, which is too unreliable for the type of magic that should provide a safety net.
User Avatar
#38
Auto-translated
But it's realistic when compared to our medicine. It might help, but not for sure.

Be strong. Believe
User Avatar
#39
Auto-translated
Not everyone will create a Lerberg with light magic, Aretz.
User Avatar
#40
Auto-translated
Who are they? Jews?

Be strong. Believe
User Avatar
#41
Auto-translated
No, these are swamp barbarians.
User Avatar
#42
Auto-translated
Too bad, not reptiles.

Be strong. Believe
User Avatar
#43
Auto-translated
Agreed.
User Avatar
#45
Auto-translated
Instead of theorizing, try to sketch out a realistic build on paper. And you'll see that it's not just about "randomness."
User Avatar
#46
Auto-translated
Am I correct in understanding that no resistance will help against a tornado, and the character will take damage in any case?
Yes
Does the "Devastator" ability apply to percentage-based damage?
Yes
Can defensive spells of different elements be combined on one character? For example, air barrier + ice shield, stone skin + ice shield, or stone skin + fire shield?
Yes. Just don't combine ice with fire.
I remember you mentioning somewhere that an elemental school of magic counts as half when it comes to the mage's limit on the number of magic schools. Is that still the case?
Yes
Regarding magic: I will introduce a return of half the mana, reduce the price of the most powerful spells, and may increase the damage of some. I don't want to significantly reduce the percentages. Will that be okay? By the way, I will also increase attack by 10.
E si sui vius, er mi grans benananza,
e si ieu muoir, er mi grans deliuriers