Posts from RTF is a global modification that replaces all towns in the game.
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Do we need Ashan?
Hello everyone.
The mod is great, but there are some text errors.
Firstly, in the Dark Gnomes Castle, the building description mentions miners, even though troglodytes are recruited in that building.
Secondly, your building descriptions mention obsidian elementals instead of onyx elementals; this should also be corrected in the next version.
(I downloaded the mod from the link in this post.)
The Troglodytes were initially just a test mod with creatures, and I didn't expect it to be integrated into the mod so quickly. That's why the texts and heroes are old; I didn't know about the Obsidian and Onyx creatures at the time, I'll fix it later.
Firstly, it would be good if you changed the model and name of the Mage's Treasury, as the units inside are Dark Gnomes, but the building's style doesn't really fit those units. The same goes for the Gargoyle Repository.
Secondly, why does the Battle March ability only increase the speed of Pikemen? In the Mage faction, the Golem March increased the speed not only of regular Golems but also of Steel and Obsidian Golems. Please fix this oversight.
Thirdly, since Troglodytes are available from level 1, the specialization name "Miner" should be changed to "Troglodyte Commander" (or something similar, it's up to you).
Fourthly, don't you think that the Onyx Elementals are a bit weak compared to the Lava Elementals? They don't have many stats or abilities. Maybe you could add a magical resistance aura and regeneration to them?
But overall, I really like the Dark Gnomes and Elementals; the Faceless Ones and Battle Riders are especially cool.
And the Troglodytes look very good; they've turned out to be like Dungeon Lords (similar to those in Heroes of Might and Magic III).
And there are also several other important details.
1) It would be good if you changed the model and name of the Mage Treasury, because the units there are Dark Gnomes, but the style of the building doesn't really fit these units, and the same goes for the Gargoyle Repository.
2) Why does the Battle March ability only increase the speed of Pikemen? In the Mages, the Golem March increased the speed not only of regular Golems but also of Steel and Obsidian Golems. Please fix this oversight.
3) Since Trogolodites are placed on the first level, the specialization name "Miner" should be changed to "Trogolodite Commander" (or something similar, it's up to you).
4) Don't you think that Onyx Elementals turned out to be a bit weak compared to Lava Elementals? They don't have many stats or abilities. Maybe you could add a magical resistance aura and regeneration to them?
In general, I really like the Dark Gnomes and Elementals; the Faceless Ones and Battle Riders are really cool.
And the Trogolodites look very good; they turned out to be like Dungeon Lords (similar to those in Heroes 3).
2) This ability doesn't affect them at all! After the Archers and Pikemen swapped IDs, this ability started adding initiative to the Archers (I forgot to change the name, description, and icon, but it's all fixed in the new version 0.1.2).
3) I fixed this yesterday :D
4) Yes, an aura would suit them
Where can I find the new version 0.1.2? Or is it not yet available to the public?
2) Have you decided what creature the Chimera mages will have at level 3?
I think harpies would be a great fit, following the same scheme.
4) Don't you think that onyx elementals turned out to be a bit weak compared to lava elementals? They don't have that many stats or abilities. Maybe you could add a magic resistance aura and regeneration to them?
4) Yes, an aura would suit them.
The onyx elementals simply turned out to be very weak compared to the lava elementals, and in terms of stats, the lava elementals are better and have more useful abilities.
Secondly, increase the number of heroes, as the selection of heroes in the mod is very limited.
Firstly, swap the positions of the Cap and Snow Maidens, while also strengthening the latter.
And regarding the Sea Elves, as far as I know, they have no connection to the Lotus Empire.
Thirdly, remove the hero with the "Queen of the Hive" specialization (or at least change the specialization), as it looks quite absurd for a representative of this faction.
They don't have any connection to the Lotus Empire at the time of the events in game 6/7/5 ;)
But we will have
The specialists will be redistributed.
Well, in that case, make them archers.
Interesting, how exactly?
Well, in that case, turn them into archers.
In my opinion, sea elves should be more graceful and armed with bows.
I've never been a fan of firearms in Heroes.