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Posts from RTF is a global modification that replaces all towns in the game. Auto-translated

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#1200
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Hello everyone. The mod is great, but there are some text errors. First, in the Dark Gnomes Castle, the description of the building says "miners," although troglodytes are recruited in that building. Second, in the descriptions of your buildings, instead of Onyx Elementals, you have Obsidian Elementals; this should also be corrected in the next version. (I downloaded the mod from the link in this post.) And a couple of questions: 1) Is it possible to change the probability of improving primary skills in the Elemental Castle? I personally think that the distribution like that of Demons doesn't quite fit the concept of elementalists. 2) Have you decided what creature the Magic Chimera faction will have at level 3? In my opinion, harpies would be perfect for that slot according to this scheme: Harpies => Witch Harpies <=> Furies Also, regarding level 2, I have an idea. Chimera Guards => Chimera Warriors <=> Juggernauts
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#1201
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NikitaM
Hello everyone.
The mod is great, but there are some text errors.
Firstly, in the Dark Gnomes Castle, the building description mentions miners, even though troglodytes are recruited in that building.
Secondly, your building descriptions mention obsidian elementals instead of onyx elementals; this should also be corrected in the next version.
(I downloaded the mod from the link in this post.)
Troglodytes were only a test mod with creatures, and I didn't think it would be integrated into the main mod so quickly :D. That’s why the texts and heroes are old. I didn’t know about the obsidian vs. onyx issue and will fix it later
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#1202
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[email protected]
The Troglodytes were initially just a test mod with creatures, and I didn't expect it to be integrated into the mod so quickly. That's why the texts and heroes are old; I didn't know about the Obsidian and Onyx creatures at the time, I'll fix it later.
And there are also several other important details.
Firstly, it would be good if you changed the model and name of the Mage's Treasury, as the units inside are Dark Gnomes, but the building's style doesn't really fit those units. The same goes for the Gargoyle Repository.
Secondly, why does the Battle March ability only increase the speed of Pikemen? In the Mage faction, the Golem March increased the speed not only of regular Golems but also of Steel and Obsidian Golems. Please fix this oversight.
Thirdly, since Troglodytes are available from level 1, the specialization name "Miner" should be changed to "Troglodyte Commander" (or something similar, it's up to you).
Fourthly, don't you think that the Onyx Elementals are a bit weak compared to the Lava Elementals? They don't have many stats or abilities. Maybe you could add a magical resistance aura and regeneration to them?
But overall, I really like the Dark Gnomes and Elementals; the Faceless Ones and Battle Riders are especially cool.
And the Troglodytes look very good; they've turned out to be like Dungeon Lords (similar to those in Heroes of Might and Magic III).
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#1203
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NikitaM
And there are also several other important details.
1) It would be good if you changed the model and name of the Mage Treasury, because the units there are Dark Gnomes, but the style of the building doesn't really fit these units, and the same goes for the Gargoyle Repository.
2) Why does the Battle March ability only increase the speed of Pikemen? In the Mages, the Golem March increased the speed not only of regular Golems but also of Steel and Obsidian Golems. Please fix this oversight.
3) Since Trogolodites are placed on the first level, the specialization name "Miner" should be changed to "Trogolodite Commander" (or something similar, it's up to you).
4) Don't you think that Onyx Elementals turned out to be a bit weak compared to Lava Elementals? They don't have many stats or abilities. Maybe you could add a magical resistance aura and regeneration to them?
In general, I really like the Dark Gnomes and Elementals; the Faceless Ones and Battle Riders are really cool.
And the Trogolodites look very good; they turned out to be like Dungeon Lords (similar to those in Heroes 3).
1) Yes, I forgot about them, but I have several old buildings for the map on my computer that didn't make it into the final version (the Black Tower and the Gnome Treasury).
2) This ability doesn't affect them at all! After the Archers and Pikemen swapped IDs, this ability started adding initiative to the Archers (I forgot to change the name, description, and icon, but it's all fixed in the new version 0.1.2).
3) I fixed this yesterday :D
4) Yes, an aura would suit them
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#1204
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Where can I find the new version 0.1.2? Or is it not yet available to the public?
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#1205
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Where can I find the new version 0.1.2? Or is it not yet available to the public?
Not yet. You can always find the latest version in the first post.
2) Have you decided what creature the Chimera mages will have at level 3?
I think harpies would be a great fit, following the same scheme.
They were originally planned to be harpies, but since it's impossible to create decent harpies, we'll have to think of something else.
4) Don't you think that onyx elementals turned out to be a bit weak compared to lava elementals? They don't have that many stats or abilities. Maybe you could add a magic resistance aura and regeneration to them?
4) Yes, an aura would suit them.
All creatures are calculated using a special calculator. However, when I rebalanced the elementals, I balanced them as fktifzobr suggested, not as I did last time. As for the aura: in my opinion, the elementals are already very good against chaos creatures because all creatures have at least 1 immunity, and if you add an aura as well...
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#1206
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Simply put, the onyx elementals turned out to be very underwhelming compared to the lava elementals, and the lava elementals have better stats and more useful abilities.
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#1207
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NikitaM
The onyx elementals simply turned out to be very weak compared to the lava elementals, and in terms of stats, the lava elementals are better and have more useful abilities.
Indeed! It has become quite weak; the calculator shows that 18 hit points and infinite retaliation are equal to magic immunity, fire immunity, and a bunch of minor stat boosts!!! I suggest simply giving the elemental 75% magic immunity, then it will become competitive, and give the lava elemental a single point of initiative.
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#1208
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Okay, we've dealt with the dark dwarves and elementals; now let's talk about the nagas. In principle, you could take the city design from the mod posted in the neighboring thread, but some changes should be made: First, swap the locations of the Cap and Snow Maidens, while also strengthening the latter. Second, increase the number of heroes, as the hero selection in the mod is very limited. Third, remove the hero with the "Queen of the Hive" specialization (or at least change the specialization), as it looks quite absurd for a representative of this faction. And regarding the sea elves, as far as I know, they have nothing to do with the Lotus Empire.
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#1209
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Secondly, increase the number of heroes, as the selection of heroes in the mod is very limited.
The number of heroes is 8, as it should be!
Firstly, swap the positions of the Cap and Snow Maidens, while also strengthening the latter.
And regarding the Sea Elves, as far as I know, they have no connection to the Lotus Empire.
They don't have a connection to the Lotus Empire at the time of the events in games 6/7/5 ;) But in our mod, they will.
Thirdly, remove the hero with the "Queen of the Hive" specialization (or at least change the specialization), as it looks quite absurd for a representative of this faction.
The specializations will be redistributed.
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#1210
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WizardNazyr


They don't have any connection to the Lotus Empire at the time of the events in game 6/7/5 ;)
But we will have

The specialists will be redistributed.
I wonder how?

Well, in that case, make them archers.
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#1214
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The only thing I like here is the harpies; everything else is just okay.
In my opinion, sea elves should be more graceful and armed with bows.
I've never been a fan of firearms in Heroes.