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Posts from Wars of the Wizards 2

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building libraries in Tower cities
30 voters
Single choice Public votes Closed 2016-01-23
This poll is closed.
unlimited
56.7% 17 votes
only in players’ starting cities
23.3% 7 votes
starts at 111, for all others it starts at 211
3.3% 1 vote
only in the starting cities of players and AI opponents
16.7% 5 votes
Announcement
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#1
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Tournament "Wars of Mages 2"


The Tournament Wars of Mages 2 is hereby declared open.

Winners of previous tournaments:
"Wars of Mages" - Maretti

Not long ago, the beloved patch introduced the Mage Guild restructuring option to the game. The tournament is held with the mandatory use of HWrulez, where the "Battle of Mages" option is enabled, which introduces the following changes to the game:

1) The starting hero can only be a mage;
2) The random starting hero is only a mage;
3) Warrior heroes cannot be leveled above level 5;
4) Prisons do not contain warrior heroes above level 5;
5) The Red Orb and the Cape of Silence are banned.

Organizational matters:

1. Host - skd (ICQ 593626431), Judges - HellLighT (ICQ 649566490), Satyre (ICQ 484800548), Mizrael (ICQ 27384379).
2. The tournament is held according to the Rules for organizing, conducting, and participating in online HOMM3 tournaments.
3. The schedule and rules of the tournament will not be changed after registration ends during the tournament.
4. All tournament games count towards the HoMM3 HW Player Rating.
5. Technical results will be assigned for matches not played within the established deadline.
6. Saves and password files for all matches must be kept until the end of the tournament and submitted upon the first request of the tournament hosts and judges or any member of the AC. Forgetting or losing the game password may serve as grounds for assigning a technical loss in the match.
7. Disputes, if any arise, are to be discussed off the forum. To resolve them, contact the tournament host or judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is primarily based on the tournament rules. If the situation is not covered by the rules, the judges will be guided by basic logic and gaming ethics.

Schedule and Rules


Rules.

1. Game version. The tournament is held on game version SoD 3.2(4.0) + HD mod version 4.1 (or the latest current version) + HW_rulez 1.38 (if a new relevant patch is released, this rule clause is subject to change).
Before starting the game, the following options are enabled in HW rulez settings:
- "Battle of Mages" option
- Mage Guild restructuring
- on templates that are not XL+U size, obelisks are excluded.
2. The tournament is held according to the rules for online games in Heroes 3.
When playing on the h3dm1 template, all bans stipulated by the HeroesWorld rules apply.
3. Restarts total 3 days (111+111+111 or 111+112 or 113).
When playing on the h3dm1 template, restarts - 111.
4. Color choice. In the group stage, the color is chosen by the player indicated in red according to the draw. In the qualification and playoff stages, the right to choose color is given to the player listed first in the pair; in the second game, the right to choose color is swapped. If a decisive game is needed, a negotiation is held for the color.
5. The starting town is chosen by a standard "choosing" method (the second player in the pair begins the "choosing").
6. When playing on the h3dm1 template, the starting town is determined by a randomizer before the game, after which the player entitled to choose color selects their color, and then the player playing blue has the right to first hero selection.
7. If a decisive match is needed in the playoffs, towns are determined randomly by a randomizer, after which a negotiation is held for the right of first choice.
Negotiation rules:
In the Town Selection section of HW_Rulez options, the server player presses "Random vs Random", resulting in a random pair of towns and the negotiation begins.
Based on the negotiation results, one player will choose a town from the resulting pair (or will be the first to choose the starting hero if the towns are the same), and their opponent will choose the color and play with the remaining town from the pair (choose the starting hero second if the towns are the same). The winner of the negotiation gets the opportunity to choose what exactly to choose - the town or the color. In the case of playing with random towns, the goal of the negotiation may simply be choosing the color.

Tournament Format.

The tournament is held according to the following scheme: Qualification. Group Stage. Playoffs – Olympic system.

Qualification Round (additional stage).
Participants are distributed into pairs and play for a spot in the group stage. The match is played to 1 win. The winner of the match advances to the group stage, the loser goes to the reserve, i.e., as a substitute (during the group stage, the substitute player will have the opportunity to take the place of a withdrawn or disqualified player).
Priority for entering the qualification will be given to players with a low HeroesWorld rating or without a rating.

Group Stage.
Groups of 5 people each. Players taking the first 3 places advance from the group to the Playoff round.
In the group, each player will play 1 game against each opponent in the group.
The main criterion for advancing from the group is the number of points scored (a win gives 3 points, a draw 1, a loss 0). If several players have the same number of points, additional indicators come into effect (in order of priority):
a) Berger coefficient;
b) Head-to-head result;
c) if priority cannot be determined by additional indicators a, b between players, a play-off game is held on the skirmish m-200 template.
Group winners immediately advance to the 2nd round of the playoffs; in the 1st round of the playoffs, second places play against third places. Players from the same group will not meet in the playoffs until the tournament final.

Playoffs.
Held according to the Olympic system to 2 wins. After losing a series, the losing player leaves the tournament.

Tournament Final is held between three players. The players play one series of games against each other: 2 matches each – a win gives 1 point, a draw gives 0.5 points, a loss gives 0 points. If points are tied after two matches – a decisive game is held based on the principle of the decisive game in the playoffs.
Upon the conclusion of the games – places are distributed depending on who has the best positive point difference. If the difference is tied – an additional decisive game is held based on the principle of the decisive game in the playoffs.

Templates.

1. The following templates are used in the tournament:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, h3dm1, 8mm6a, 6lm10a, Spider, 8xm12a.

2. Qualification games are played on the following templates:
Skirmish m-200, Balance L-U, Panic, 2sm4d, Diamond, Yolka, 8mm6a, 6lm10a (The player choosing the color begins the "choosing").
3. Group stage games:
The template for the game will be chosen by the player indicated in blue, from two templates set for each round.
Round 1: 8xm12a / Panic
Round 2: Diamond / h3dm1
Round 3: Balance L-U / 8mm6a
Round 4: 6lm10a / Yolka
Round 5: 2sm4d / Spider
4. Playoff games are played on the 8 most popular templates from the group stage.
In the first two games, the template is chosen by the standard "choosing" method (The player choosing the color begins the "choosing").
If a decisive game is required, the template is chosen randomly before the game:
The server player, to determine the game template for the decisive match, uses the "Flip a Coin" function 3 times in the HW_rulez options - the resulting numerical code determines the template for the game.
2sm4d - 000
Panic - 001
8xm12a - 010
8mm6a - 011
6lm10a - 100
Diamond - 101
Spider - 110
h3dm1 - 111
5. Tournament games are played with a chess timer.
Timer for the "Yolka" template - 19:00+08:00+01:15.
Timer for the "h3dm1" template - 24:00+08:30+01:30.

Deadlines.

Registration January 4 – January 20
Draw and group formation – January 21 -22
Tournament start: January 23
Qualifications: January 21 - January 31
Group stage: January 23 - March 6
January 23 – February 14 (Rounds 1-2)
February 1 – February 21 (Round 3)
February 8 – February 28 (Round 4)
February 15 – March 6 (Round 5)
group stage extended to March 25

Playoffs:
Round 1: March 26 - April 24
Round 2: April 18 - May 29
Quarterfinals: May 23 - June 26
Semifinals: June 20 - July 17

Tournament games must be played within the established deadline. For violation of game deadlines, by decision of the tournament organizers and judges, a player may be penalized up to and including disqualification from the tournament.

I wish everyone good luck and may the strongest win! Or rather - the smartest!

UTC+03:00, icq 593626431
In reply to Dirty_Player
#62
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Dirty_Player
I don't understand why they keep adding the "Christmas Tree" map to every tournament, even though no one ever plays it, and it won't be played in this tournament either. And "Panic" and "Skirmish" are essentially the same map template.
Why wouldn't it be? If in the next round of the group stage there are 2 map templates, one of which is the "Christmas Tree," and your opponent in that round is playing as Blue, they can easily force you to play on it:D
P.S. I completely agree with Hell's last post. And, by the way, like many others who posted above, I also don't understand why there are so many map templates when everyone is already playing as Mages, and the rules of this tournament hardly change anything about that.
discord: LuckyF#3482
icq: 681350680
In reply to LuckyF
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#64
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LuckyF
Some kind of strange system with choosing templates in the group, it turns out you have to be ready to play on any of the 11 templates, even the most crazy ones in your opinion, if your opponent is blue? How will a pair of templates be set for the tour, from which blue chooses 1? It was written here that the tournament is open and many "non-dads" for example do not like HL+U, hence such a template pool, but isn't it strange to force preparation for all 11?

I already wrote that Skirmish will not be played in groups, it is added for tiebreaker games (in case of equal points in a group). It is also kept for qualifiers (if necessary).

I initially did not include template pairs for groups in the regulations. I wanted to keep the intrigue and interest for the players. But I suppose I will have to add them before the tournament starts. Which I have done:)

Tour 1: 8xm12a / Panic
Tour 2: Diamond / h3dm1
Tour 3: Balance L-U / 8mm6a
Tour 4: 6lm10a / Yolka
Tour 5: 2sm4d / Spider

As you can understand from the regulations, each player will choose a template for a game 2 times themselves and play 2 times on the template their opponent chooses.
Since the tournament is held in rounds, there will be no need to prepare for all templates at once.
Dirty_Player
I generally don't understand why Yolka is shoved into every tournament, even though no one plays on it anyway and won't play on it in this tournament either. And Panic and Skirmish are essentially the same template.
I agree they are similar, which is why Skirmish will not be played in groups.
Regarding templates where everyone always plays Mages anyway. M-200 is not played in the group. On other L+ sized templates, playing as Mages is situational, and it is not a correct statement that they will play as them constantly. You can even stay on a starting Mage (Solmyr, Dessa, a good random Mage in Conflux, Tante) on an HL+U template under favorable circumstances.

Now regarding the selection of templates. In the tournament, I want to make something similar to the analogy of sports group games. Where matches are played home/away. I believe this will add interest. Undoubtedly, fewer players welcome templates like Yolka, Panic, or 8xm12a, but I want a tournament participant to have the opportunity to choose them if they wish.

Tournament games are good precisely because you have to adapt to the opponent in one case or another. I recall the playoffs of the Outlaw tournament, where I had to play 2 times 8xm8a against Mizrael, because he drew very inconveniently for me, and for the decisive game I had to change my drawing and eventually play Jebus Cross, which I also did not initially plan to play. Therefore, in tournaments, a player should be prepared for the fact that it is impossible to constantly remain in a comfort zone and play only the template you want.
HellLighT
So by removing Jebus Cross and Ministosta (and by the way, keeping the same Balance with ГО) I think you reduced the pool of adequate templates. For example, I see my drawing among this pool as removing inadequate nonsense tested by years and leaving the choice to the opponent, who benefits more from randomness. Of course, you are the organizer - it's your tournament and your opinion, but you should think from another person's point of view.

And regarding templates with ГО. After all, on Balance, you can get through to the regular treasure zone via an unguarded passage; on smc, you can reach your opponent without breaking through ГО.
I rejected Jebus Cross primarily because, at the moment, rebuilding the 1st floor of the Guild is only available after completely building the Mage Guild. And since breaking ГО is a mandatory condition, situations can arise where a player has no opportunity to simply leave their spawn.
I have approximately the same view on Ministosta. With a bad/unfavorable setup, without breaking ГО, a player has no opportunity to force the opponent into quick contact and try to win through magic, since ГО blocks the direct path to the opponent.

Perhaps I am wrong somewhere. I am concerned about less experienced players in some aspects and want to increase their chances of competing. The tournament is not official and the regulations for the next one may differ radically from this one. Although overall, I believe that on the templates presented in the tournament, we will be in for real Battles of Mages and various game strategies.

UTC+03:00, icq 593626431
In reply to Dirty_Player
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#65
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Dirty_Player
I don't understand why they include this map in every tournament, even though no one plays it, and it won't be played in this tournament either.

The last tournament where this map was used was "One for All-3," which started in September 2014. Since then, it hasn't been used in any tournament.
ICQ 423164784

In reply to skd
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#67
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Please register me for the tournament.
Даже если вас съели - у вас два выхода:smile19:

Зима 2011-12.
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#69
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If there are 5 people in the group, there should be four games. Why 5 rounds, or am I just slow after the holidays?
In reply to flate
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#71
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Please register me for the tournament.
"Никто не уходит из героев вечно", - убедился на личном опыте, гоняю в сингле до сих пор :D
In reply to hunter98
#72
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Can I sign up for the tournament? (I'm new here):smile54: (If possible, please register me for the tournament).
In reply to bRitvo4kA
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#75
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Please register me for the tournament.
icq 247 326 814
skype sShreKs
In reply to skd
#76
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Please register me for the tournament.
ICQ 669636987
Skype fatalDestr
In reply to flate
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#78
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Please register me for the tournament.
637-939-047
ТВ снова жив
Нервные, не предлагайте мне игры, жизнь и так сложная.
в Барнауле уже 00:00 когда в Москве 20:00
все игры и доигровки по договоренности, время для игр с 17 мск до 20 мск будни, выхи по предворительной договоренности, епт)
Да пропрет наш ГСК!